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<div id="project-header">Moloch, 2024</div>
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<div class="project-tag">✳ AI</div>
<div class="project-tag">✳ Unity</div>
<div class="project-tag">✳ Simulation</div>
<div class="project-tag">✳ RL</div>
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<p>In a simulation sculpted by algorithms, Moloch emerges – a digital artefact crafted to explore the ceaseless training process of an <intelligent> agent. Under the guise of reinforcement learning algorithms, the simulation draws parallels between the relentless optimisation of algorithms and the ancient rituals associated with Moloch, a deity synonymous with sacrifice.</p>
<p>The sculpture contemplates the algorithm’s hidden desires that drive the agent to optimise endlessly in pursuit of a flawless policy - examining the computational sacrifice made in service to its inscrutable objectives. By examining Moloch’s influence, the work reflects on the irrational and self-destructive behaviours born from our digital entanglement with such relentless forces where the boundaries between human and machine desires converge.</p>
<p>The simulation runs in real-time and was created in the Unity game-engine. The simulation observes an agent while it trains to walk using various reinforcement learning algorithms commonly employed in early physically-based animation research. The script includes extracts from Howl (1955) by Allen Ginsberg, with the sound design by <a href="https://www.instagram.com/_inwoo.j/">Inwoo Jung</a>.</p>
<p><img alt="Moloch" src="/images/moloch/moloch_3.png" title="Moloch" /></p>
<p><img alt="Moloch" src="/images/moloch/moloch_1.jpg" title="Moloch" /></p>
<p><img alt="Moloch" src="/images/moloch/moloch_4.png" title="Moloch" /></p>
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<div id="pr-header">Exhibited:</div>
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<p>(2024)</p>
<p>The OBJECT Itself, Sample-Studios & UCC Digital Art in Ireland Symposium, Lord Mayor's Pavillion,</p>
<p>Cork</p>
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<div id="pr-header">Credits:</div>
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<p>&#8594;</p>
<p>Inwoo Jung, </p>
<p>Sound design</p>
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<h4>Last Modified: </h4>
<p> Fri Jun 21 15:32:42 2024</p>
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