personal garden & website
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

30 lines
1.7 KiB

6 months ago
---
title: Moloch
type: Project
year: 2024
image: moloch.png
tags: [AI, Unity, Simulation, RL]
date: 2024-06-07
showcase:
- name: The OBJECT Itself, Sample-Studios & UCC Digital Art in Ireland Symposium, Lord Mayor's Pavillion
year: 2024
location: Cork
credits:
Inwoo Jung: Sound design
draft: false
---
In a simulation sculpted by algorithms, Moloch emerges – a digital artefact crafted to explore the ceaseless training process of an <intelligent> agent. Under the guise of reinforcement learning algorithms, the simulation draws parallels between the relentless optimisation of algorithms and the ancient rituals associated with Moloch, a deity synonymous with sacrifice.
The sculpture contemplates the algorithm’s hidden desires that drive the agent to optimise endlessly in pursuit of a flawless policy - examining the computational sacrifice made in service to its inscrutable objectives. By examining Moloch’s influence, the work reflects on the irrational and self-destructive behaviours born from our digital entanglement with such relentless forces where the boundaries between human and machine desires converge.
6 months ago
The simulation runs in real-time and was created in the Unity game-engine. The simulation observes an agent while it trains to walk using various reinforcement learning algorithms commonly employed in early physically-based animation research. The script includes extracts from Howl (1955) by Allen Ginsberg.
Sound design by (Inwoo Jung)[https://www.instagram.com/_inwoo.j/].
Supported by the Arts Council, University College Dublin, Sample-studios, & Artlinks.
6 months ago
![Moloch](/images/moloch/moloch_3.png "Moloch")
![Moloch](/images/moloch/moloch_1.jpg "Moloch")
![Moloch](/images/moloch/moloch_4.png "Moloch")