From 6d0ca88f78b6bdd7afc18a33dc05719f415afec7 Mon Sep 17 00:00:00 2001 From: Cailean Finn Date: Thu, 4 Jul 2024 15:38:37 +0100 Subject: [PATCH] moloch changes --- public/articles/moloch.html | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/public/articles/moloch.html b/public/articles/moloch.html index 5fbf5c4..3f9a6c6 100644 --- a/public/articles/moloch.html +++ b/public/articles/moloch.html @@ -52,6 +52,7 @@

The sculpture contemplates the algorithm’s hidden desires that drive the agent to optimise endlessly in pursuit of a flawless policy - examining the computational sacrifice made in service to its inscrutable objectives. By examining Moloch’s influence, the work reflects on the irrational and self-destructive behaviours born from our digital entanglement with such relentless forces where the boundaries between human and machine desires converge.

The simulation runs in real-time and was created in the Unity game-engine. The simulation observes an agent while it trains to walk using various reinforcement learning algorithms commonly employed in early physically-based animation research. The script includes extracts from Howl (1955) by Allen Ginsberg.

Sound design by Inwoo Jung.

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Supported by the Arts Council, University College Dublin, Sample-studios, & Artlinks.

Moloch

Moloch

Moloch

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Thu Jul 4 15:31:47 2024

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Thu Jul 4 15:38:22 2024