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@@ -17,7 +17,11 @@ In a simulation sculpted by algorithms, Moloch emerges a digital artefact cr
The sculpture contemplates the algorithms hidden desires that drive the agent to optimise endlessly in pursuit of a flawless policy - examining the computational sacrifice made in service to its inscrutable objectives. By examining Molochs influence, the work reflects on the irrational and self-destructive behaviours born from our digital entanglement with such relentless forces where the boundaries between human and machine desires converge.
The simulation runs in real-time and was created in the Unity game-engine. The simulation observes an agent while it trains to walk using various reinforcement learning algorithms commonly employed in early physically-based animation research. The script includes extracts from Howl (1955) by Allen Ginsberg, with the sound design by (Inwoo Jung)[https://www.instagram.com/_inwoo.j/].
The simulation runs in real-time and was created in the Unity game-engine. The simulation observes an agent while it trains to walk using various reinforcement learning algorithms commonly employed in early physically-based animation research. The script includes extracts from Howl (1955) by Allen Ginsberg.
Sound design by (Inwoo Jung)[https://www.instagram.com/_inwoo.j/].
Supported by the Arts Council, University College Dublin, Sample-studios, & Artlinks.
![Moloch](/images/moloch/moloch_3.png "Moloch")