updates to text
This commit is contained in:
@@ -17,7 +17,11 @@ In a simulation sculpted by algorithms, Moloch emerges – a digital artefact cr
|
||||
|
||||
The sculpture contemplates the algorithm’s hidden desires that drive the agent to optimise endlessly in pursuit of a flawless policy - examining the computational sacrifice made in service to its inscrutable objectives. By examining Moloch’s influence, the work reflects on the irrational and self-destructive behaviours born from our digital entanglement with such relentless forces where the boundaries between human and machine desires converge.
|
||||
|
||||
The simulation runs in real-time and was created in the Unity game-engine. The simulation observes an agent while it trains to walk using various reinforcement learning algorithms commonly employed in early physically-based animation research. The script includes extracts from Howl (1955) by Allen Ginsberg, with the sound design by (Inwoo Jung)[https://www.instagram.com/_inwoo.j/].
|
||||
The simulation runs in real-time and was created in the Unity game-engine. The simulation observes an agent while it trains to walk using various reinforcement learning algorithms commonly employed in early physically-based animation research. The script includes extracts from Howl (1955) by Allen Ginsberg.
|
||||
|
||||
Sound design by (Inwoo Jung)[https://www.instagram.com/_inwoo.j/].
|
||||
|
||||
Supported by the Arts Council, University College Dublin, Sample-studios, & Artlinks.
|
||||
|
||||

|
||||
|
||||
|
||||
Reference in New Issue
Block a user