In a simulation sculpted by algorithms, Moloch emerges – a digital artefact crafted to explore the ceaseless training process of an
The sculpture contemplates the algorithm’s hidden desires that drive the agent to optimise endlessly in pursuit of a flawless policy - examining the computational sacrifice made in service to its inscrutable objectives. By examining Moloch’s influence, the work reflects on the irrational and self-destructive behaviours born from our digital entanglement with such relentless forces where the boundaries between human and machine desires converge.
The simulation runs in real-time and was created in the Unity game-engine. The simulation observes an agent while it trains to walk using various reinforcement learning algorithms commonly employed in early physically-based animation research. The script includes extracts from Howl (1955) by Allen Ginsberg.
Sound design by Inwoo Jung.
Supported by the Arts Council, University College Dublin, Sample-studios, & Artlinks.
(2024) The OBJECT Itself, Sample-Studios & UCC Digital Art in Ireland Symposium, Lord Mayor's Pavillion, Cork
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Inwoo Jung,
Sound design
Last Modified:
Thu Jul 4 15:38:22 2024