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104 lines
4.3 KiB
104 lines
4.3 KiB
<!DOCTYPE html>
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<head>
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<meta name="og:description" content="Cailean Finn's Garden (ง•_•)ง Artist * Creative Technologist" />
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<meta name="description" content="Cailean Finn's Garden (ง•_•)ง Artist * Creative Technologist" />
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<meta content="Beta Festival 2024" property="og:title"/>
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</head>
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<body>
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<div id="main-container">
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<div id="nav-container">
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<div class="nav-emoji">
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<a href="/"><div class="emoji-flip">(ง•_•)ง</div></a>
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<div class="nav-about"><a href="/about">cailean.finn</a></div>
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<div class="nav-emoji"><a href="/list">projects</a></div>
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<div class="nav-emoji"><a href='/gallery'>gallery</a></div>
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</div>
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<div id="container">
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<div id="project-container">
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<div id="project-header">Moloch, 2024</div>
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<div id="project-tags">
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<div class="project-tag">✳ AI</div>
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<div class="project-tag">✳ Unity</div>
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<div class="project-tag">✳ Simulation</div>
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<div class="project-tag">✳ RL</div>
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</div>
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<div id="project-cover">
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<img src="/images/moloch.png">
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</div>
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<div id="project-body">
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<p>In a simulation sculpted by algorithms, Moloch emerges – a digital artefact crafted to explore the ceaseless training process of an <intelligent> agent. Under the guise of reinforcement learning algorithms, the simulation draws parallels between the relentless optimisation of algorithms and the ancient rituals associated with Moloch, a deity synonymous with sacrifice.</p>
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<p>The sculpture contemplates the algorithm’s hidden desires that drive the agent to optimise endlessly in pursuit of a flawless policy - examining the computational sacrifice made in service to its inscrutable objectives. By examining Moloch’s influence, the work reflects on the irrational and self-destructive behaviours born from our digital entanglement with such relentless forces where the boundaries between human and machine desires converge.</p>
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<p>The simulation runs in real-time and was created in the Unity game-engine. The simulation observes an agent while it trains to walk using various reinforcement learning algorithms commonly employed in early physically-based animation research. The script includes extracts from Howl (1955) by Allen Ginsberg.</p>
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<p>Sound design by <a href="https://www.instagram.com/_inwoo.j/">Inwoo Jung</a>.</p>
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<p>Supported by the Arts Council, University College Dublin, Sample-studios, & Artlinks.</p>
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<p><img alt="Moloch" src="/images/moloch/moloch_3.png" title="Moloch" /></p>
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<p><img alt="Moloch" src="/images/moloch/moloch_1.jpg" title="Moloch" /></p>
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<p><img alt="Moloch" src="/images/moloch/moloch_4.png" title="Moloch" /></p>
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</div>
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<div id="project-showcase">
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<div id="pr-header">Exhibited:</div>
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<div id="showcase-cont">
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<div class="showcase">
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<p>(2024)
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The OBJECT Itself, Sample-Studios & UCC Digital Art in Ireland Symposium, Lord Mayor's Pavillion,
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Cork</p>
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</div>
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</div>
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</div>
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<div id="project-credits">
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<div id="pr-header">Credits:</div>
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<div id="credit-cont">
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<div class="credit">
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<p>→</p>
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<p>Inwoo Jung, </p>
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<p>Sound design</p>
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</div>
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</div>
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</div>
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<div id="modified-time">
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<h4>Last Modified: </h4>
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<p> Thu Jul 4 15:38:22 2024</p>
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</html>
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