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88 lines
5.8 KiB
88 lines
5.8 KiB
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<meta name="og:description" content="Cailean Finn's Garden (ง•_•)ง Artist * Creative Technologist" />
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<a href="/"><div class="emoji-flip">(ง•_•)ง</div></a>
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<div class="nav-about"><a href="/about">cailean.finn</a></div>
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<div class="nav-emoji"><a href="/list">projects</a></div>
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<div class="nav-emoji"><a href='/gallery'>gallery</a></div>
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<h2>Education</h2>
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<p><strong>(2024)</strong> Pursing a PhD (Designing for Emergence: Artificial Life/Intelligence & Interactive Systems) Funded by CRT-AI, CSIS, University of Limerick.</p>
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<p><strong>(2021)</strong> M.A Art & Technology, University of Limerick, Ireland.
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‘The Electronic Image: An Object of Time & Energy’</p>
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<p><strong>(2021)</strong> B.Sc Computer Systems, University of Limerick, Ireland.</p>
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<h2>Professional Experience</h2>
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<p><strong>(2022-Now)</strong> Media Artist & Creative Technologist </p>
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<p><strong>(2023)</strong> Technician, TUS Clonmel, Co. Tipperary, Ireland.</p>
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<p><strong>(2022)</strong> Intern/ML Researcher/Creative Technologist, RGBdog Studio, Den Haag, Netherlands.</p>
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<h2>Selected Exhibitions, Performances, & Projects</h2>
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<p><strong>(2025)</strong> 'Foolish Flame', Panic Yes/No, FutureLab, Ars Electronica 25. Linz, Austria.</p>
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<p><strong>(2024)</strong> 'Stubborn Vectors', Local Artist Networks, Beta Festival. Dublin, Ireland.</p>
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<p><strong>(2024)</strong> 'Moloch', The OBJECT Itself, Digital Art in Ireland Symposium. Cork, Ireland.</p>
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<p><strong>(2024)</strong> 'Beauty & The Beep', EXPOSED. Turin, Italy.</p>
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<p><strong>(2023)</strong> 'Dwelling', Project Arts Centre, Beta Festival. Dublin, Ireland.</p>
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<p><strong>(2023)</strong> STORY&CODE, MACA x AIxDesign. Amsterdam, Netherlands.</p>
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<p><strong>(2022)</strong> 'Latent Mirror', Sound & Portraits, WGOA. Waterford, Ireland.</p>
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<p><strong>(2022)</strong> 'Undefined Panorama', Exceptional Time, Uncertain Moves, SeMA. Seoul, South Korea.</p>
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<p><strong>(2022)</strong> '(O)MACHINE', Speak It Now Eat It, Re-vision Performing Arts Festival. Belfast, Ireland.</p>
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<h2>Other Work</h2>
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<p><strong>(2024/25)</strong> Web Design & Development for Beta Festival 24/25.</p>
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<p><strong>(2024)</strong> 'Imagined Islands' Creative Technologist/ML Engineer, Cybernate Residency 2024 </p>
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<p><strong>(2024)</strong> 'NOURA TAFECHE, 75 tbps', Web Design & Development, transmediale 2024.</p>
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<p><strong>(2022)</strong> 'Sorry, Please say it again', Soyun Park & Vera Van De Seyp, Creative Technologist/ML Engineer, DDP Seoul Korea.</p>
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<h2>Awards</h2>
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<p><strong>(2024)</strong> Artlinks Bursary Award, Waterford City & County Council.</p>
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<p><strong>(2023)</strong> Agility Award, Arts Council Ireland.</p>
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<p><strong>(2023)</strong> Agility Award, Arts Council Ireland.</p>
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<h2>Residencies</h2>
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<p><strong>(2025)</strong> Vašulka Kitchen Brno & Brno Artists in Residence. Brno, Czech.</p>
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<p><strong>(2023)</strong> STORY&CODE, AIxDesign & Sublab. Netherlands.</p>
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<p><strong>(2022)</strong> Home Residency, Digital Arts Studio. Belfast, Ireland.</p>
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<h2>Publications</h2>
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<p><strong>(2025)</strong> What is “Dirt” to a Roomba? The Unique Sensory World of my Autonomous Hoover, RTE Brainstom.</p>
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<p><strong>(2024)</strong> In Focus: Digital Art, Visual Artists Newsletter July/August, VAI.</p>
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<p><strong>(2023)</strong> THE BIG D.A.T.A Interview, Concept Null, An interactive web application and interview with the Dublin Art and Technology Association. </p>
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<p><strong>(2023)</strong> Digital Art in Ireland: Reflections and Visuals by James O’Sullivan & Aoibhie McCarthy.</p>
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<p><strong>(2022)</strong> AI and the Body, AI Playground S01, AIxDesign.</p>
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<h2>Talks</h2>
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<p><strong>(2024)</strong> 'Emergent Behaviour', Artist Bytes, Beta Festival. Dublin, Ireland.</p>
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<p><strong>(2024)</strong> 'Digital Gardening in The Age of The Platform', (Arts Practioner), Digital Art in Ireland Symposium. Cork, Ireland.</p>
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<h2>Interests, Software, Tools etc. ╰(‵□′)╯</h2>
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<p>Creative Coding, Programming, Web Design & Development, Computer Graphics, Machine Learning/Artificial Intelligence, Game Development & Design, Electronics/Physical Computing.</p>
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<p>Creative Coding-wise: OpenFrameworks, JS, p5js, Processing, TouchDesigner<em>on occasion</em>.</p>
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<p>Languages: C++, C#, Python, HTML/CSS, JS</p>
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<p>Game-engines: Unity & Unreal Engine.</p>
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<p>Embedded Platforms: Arduino, ESP32, etc.</p>
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