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10 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PSXShaderKit
{
public class PSXExample_CameraMovement : MonoBehaviour
{
public float speed = 0.5f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.position += new Vector3(transform.forward.x, 0, transform.forward.z) * Input.GetAxis("Vertical") * speed * Time.deltaTime;
transform.position += new Vector3(transform.right.x, 0, transform.right.z) * Input.GetAxis("Horizontal") * speed * Time.deltaTime;
}
}
}