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25 lines
710 B
25 lines
710 B
8 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace PSXShaderKit
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{
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public class SpookyOrbFloat : MonoBehaviour
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{
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[SerializeField]
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private float MinHeight;
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[SerializeField]
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private float MaxHeight;
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[SerializeField]
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private float RotationSpeed;
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// Update is called once per frame
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void Update()
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{
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float yPos = Mathf.Lerp(MinHeight, MaxHeight, (Mathf.Sin(Time.time * 0.65f) + 1) * 0.5f);
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transform.position = new Vector3(transform.position.x, yPos, transform.position.z);
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transform.Rotate(new Vector3(0, RotationSpeed * Time.deltaTime, 0));
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}
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}
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}
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