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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Moloch
{
public class StateMachine : MonoBehaviour
{
BaseState m_currentState;
void Start ()
{
m_currentState = GetInitialState();
if (m_currentState != null)
m_currentState.Enter();
}
void FixedUpdate()
{
if (m_currentState != null)
m_currentState.UpdateLogic();
}
public void SwitchState(BaseState nextState)
{
m_currentState.Exit();
m_currentState = nextState;
m_currentState.Enter();
}
protected virtual BaseState GetInitialState()
{
return null;
}
}
}