You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
47 lines
1.2 KiB
47 lines
1.2 KiB
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Moloch
|
|
{
|
|
public class WanderState : BaseState
|
|
{
|
|
private LocomotionSM m_SM;
|
|
|
|
private float m_MaxSpeed;
|
|
|
|
public WanderState(LocomotionSM machine) : base("Wander", machine) { m_SM = machine; }
|
|
|
|
public override void Enter()
|
|
{
|
|
base.Enter();
|
|
|
|
m_SM.m_NavMeshAgent.RandomWalk();
|
|
m_SM.m_NavMeshAgent.SetSpeed(Random.Range(0.5f, 2.5f));
|
|
m_SM.m_NavMeshAgent.SetAcceleration(Random.Range(0.5f, 1f));
|
|
}
|
|
|
|
public override void UpdateLogic()
|
|
{
|
|
base.UpdateLogic();
|
|
if (!m_SM.m_NavMeshAgent.HasReachedWaypoint())
|
|
{
|
|
m_SM.m_NavMeshAgent.StartMoving();
|
|
m_SM.m_Animator.SetFloat("Velocity", m_SM.m_NavMeshAgent.m_Agent.velocity.magnitude / 2.5f);
|
|
}
|
|
else
|
|
{
|
|
m_SM.SwitchState(m_SM.m_idleState);
|
|
}
|
|
}
|
|
|
|
public override void Exit()
|
|
{
|
|
base.Exit();
|
|
m_SM.m_Animator.SetFloat("Velocity", 0);
|
|
m_SM.m_NavMeshAgent.StopMoving();
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|