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Refactor TextureMappingMode::draw()

master
Krisjanis Rijnieks 9 years ago
parent
commit
2504d5fdaa
  1. 24
      src/Application/Modes/TextureMappingMode.cpp

24
src/Application/Modes/TextureMappingMode.cpp

@ -24,10 +24,12 @@ void TextureMappingMode::update(Application * app){
}
void TextureMappingMode::draw(Application * app){
ofPushMatrix();
ofTranslate(_canvasTranslate.x, _canvasTranslate.y);
// TODO: Make state classes out of the following anti-code.
if(_drawMode == 0){ // Semi-transparent surfaces on front
ofPushMatrix();
ofTranslate(_canvasTranslate.x, _canvasTranslate.y);
drawTexture(app);
ofPopMatrix();
@ -35,10 +37,9 @@ void TextureMappingMode::draw(Application * app){
ofSetColor(255, 255, 255, 150);
app->getSurfaceManager()->draw();
ofPopStyle();
}else if(_drawMode == 1){ // Opaque surfaces on front
ofPushMatrix();
ofTranslate(_canvasTranslate.x, _canvasTranslate.y);
}else if(_drawMode == 1){ // Opaque surfaces on front
drawTexture(app);
ofPopMatrix();
@ -46,30 +47,25 @@ void TextureMappingMode::draw(Application * app){
ofSetColor(255, 255, 255, 255);
app->getSurfaceManager()->draw();
ofPopStyle();
ofPushMatrix();
ofTranslate(_canvasTranslate.x, _canvasTranslate.y);
}else if(_drawMode == 2){ // Draw texture only
ofPushMatrix();
ofTranslate(_canvasTranslate.x, _canvasTranslate.y);
drawTexture(app);
ofPopMatrix();
}else{
_drawMode = 0;
}
if(_drawMode != 2){
ofPopMatrix();
Gui::instance()->getSurfaceHighlightWidget().setSurfaceManager(app->getSurfaceManager());
Gui::instance()->getSurfaceHighlightWidget().draw();
ofPushMatrix();
ofTranslate(_canvasTranslate.x, _canvasTranslate.y);
}
ofPushMatrix();
ofTranslate(_canvasTranslate.x, _canvasTranslate.y);
Gui::instance()->getTextureHighlightWidget().setSurfaceManager(app->getSurfaceManager());
Gui::instance()->getTextureHighlightWidget().draw();
Gui::instance()->getTextureEditorWidget().draw();
ofPopMatrix();
}

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