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@ -81,16 +81,30 @@ void QuadSurface::draw(){ |
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if(_perspectiveWarping){ |
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if(mesh.haveVertsChanged() || mesh.haveTexCoordsChanged()){ |
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calculate4dTextureCoords(); |
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//calculate4dTextureCoords();
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calculateHomography(); |
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} |
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ofPushMatrix(); |
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glMultMatrixf(quadTexCoordinates); |
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glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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glTexCoordPointer(4, GL_FLOAT, 0, quadTexCoordinates); |
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glVertexPointer(3, GL_FLOAT, 0, quadVertices); |
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//glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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//glTexCoordPointer(4, GL_FLOAT, 0, quadTexCoordinates);
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//glVertexPointer(3, GL_FLOAT, 0, quadVertices);
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ofMesh m = mesh; |
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m.setVertex(0, ofVec3f(0, 0, 0)); |
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m.setVertex(1, ofVec3f(ofGetWidth(), 0, 0)); |
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m.setVertex(2, ofVec3f(ofGetWidth(), ofGetHeight(), 0)); |
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m.setVertex(3, ofVec3f(0, ofGetHeight(), 0)); |
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source->getTexture()->bind(); |
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, quadIndices); |
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//glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, quadIndices);
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//mesh.draw();
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//source->getTexture()->draw(0, 0, ofGetWidth(), ofGetHeight());
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m.draw(); |
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source->getTexture()->unbind(); |
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ofPopMatrix(); |
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}else{ |
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source->getTexture()->bind(); |
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mesh.draw(); |
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@ -283,6 +297,97 @@ void QuadSurface::calculate4dTextureCoords(){ |
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quadTexCoordinates[15] = q3; |
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} |
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void QuadSurface::calculateHomography(){ |
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float src[4][2]; |
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float dst[4][2]; |
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ofVec3f p0 = mesh.getVertex(0); |
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ofVec3f p1 = mesh.getVertex(1); |
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ofVec3f p2 = mesh.getVertex(2); |
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ofVec3f p3 = mesh.getVertex(3); |
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// Build a bounding box
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float minx = 10000.0f; |
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float maxx = 0.0f; |
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float miny = 10000.0f; |
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float maxy = 0.0f; |
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for(int i = 0; i < 4; ++i){ |
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float x = mesh.getVertex(i).x; |
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float y = mesh.getVertex(i).y; |
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if(x < minx){ |
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minx = x; |
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} |
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if(x > maxx){ |
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maxx = x; |
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} |
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if(y < miny){ |
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miny = y; |
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} |
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if(y > maxy){ |
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maxy = y; |
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} |
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} |
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ofRectangle box = ofRectangle(minx, miny, (maxx - minx), (maxy - miny)); |
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ofVec3f t0 = mesh.getTexCoord(0); |
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ofVec3f t1 = mesh.getTexCoord(1); |
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ofVec3f t2 = mesh.getTexCoord(2); |
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ofVec3f t3 = mesh.getTexCoord(3); |
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/*
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src[0][0] = p0.x - box.x; |
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src[0][1] = p0.y - box.y; |
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src[1][0] = p1.x - box.x; |
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src[1][1] = p1.y - box.y; |
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src[2][0] = p2.x - box.x; |
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src[2][1] = p2.y - box.y; |
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src[3][0] = p3.x - box.x; |
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src[3][1] = p3.y - box.y; |
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dst[0][0] = t0.x; |
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dst[0][1] = t0.y; |
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dst[1][0] = t1.x; |
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dst[1][1] = t1.y; |
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dst[2][0] = t2.x; |
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dst[2][1] = t2.y; |
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dst[3][0] = t3.x; |
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dst[3][1] = t3.y; |
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*/ |
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src[0][0] = 0; |
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src[0][1] = 0; |
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src[1][0] = ofGetWidth(); |
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src[1][1] = 0; |
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src[2][0] = ofGetWidth(); |
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src[2][1] = ofGetHeight(); |
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src[3][0] = 0; |
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src[3][1] = ofGetHeight(); |
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dst[0][0] = p0.x; |
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dst[0][1] = p0.y; |
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dst[1][0] = p1.x; |
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dst[1][1] = p1.y; |
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dst[2][0] = p2.x; |
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dst[2][1] = p2.y; |
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dst[3][0] = p3.x; |
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dst[3][1] = p3.y; |
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ofxHomographyHelper::findHomography(src, dst, quadTexCoordinates); |
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} |
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void QuadSurface::setPerspectiveWarping(bool b){ |
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_perspectiveWarping = b; |
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} |
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