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Update README with new keyboard shortcuts

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Krisjanis Rijnieks 8 years ago
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      README.md

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README.md

@ -181,20 +181,6 @@ git checkout 0.9.0-compatible
You can check the latest releases on the [ofxOMXPlayer GitHub repository](https://github.com/jvcleave/ofxOMXPlayer/releases). You can check the latest releases on the [ofxOMXPlayer GitHub repository](https://github.com/jvcleave/ofxOMXPlayer/releases).
## First Test
To test the addon, you will have to compile and run it:
```bash
cd ~/openFrameworks/addons/ofxPiMapper/example
make && make run
```
After it compiles, run it with either `make run` or `./bin/example`. You can exit the application by pressing `ESC` or `Ctrl + C`.
It will take a while first (not so long on the RPi 2), but once it runs, press 1, 2, 3 and 4 keys to switch between modes of the software. Switch to mode 3 at first to select a surface. Afterwards you will be able to edit the texture mapping of it in mode 2 and choose a source in mode 4. Mode 1 is the presentation mode. It is activated on start by default.
## Usage ## Usage
Right now a keyboard and a mouse has to be used in order to do the mapping with ofxPiMapper. Right now a keyboard and a mouse has to be used in order to do the mapping with ofxPiMapper.
@ -210,10 +196,12 @@ PiMapper has 4 modes:
You can access these modes by pressing 1, 2, 3 or 4 respectively. You can access these modes by pressing 1, 2, 3 or 4 respectively.
#### Presentation mode #### Presentation mode
This mode is activated once the application starts up. It does not show anything else except the final projection mapping as it was saved previously. This mode is activated once the application starts up. It does not show anything else except the final projection mapping as it was saved previously.
#### Texture mapping mode #### Texture mapping mode
In this mode you can adjust the texture coordinates of the surface you have selected in the surface editing mode. In this mode you can adjust the texture coordinates of the surface you have selected in the surface editing mode.
@ -222,10 +210,12 @@ In this mode you can adjust the texture coordinates of the surface you have sele
Here you can select, move and distort the surfaces you have created. Here you can select, move and distort the surfaces you have created.
#### Source assignment mode #### Source assignment mode
After you select a surface in surface editing mode, activate this mode to be able to choose a source for the surface. Afterwards you might want to go to the texture mapping mode to adjust texture coordinates. After you select a surface in surface editing mode, activate this mode to be able to choose a source for the surface. Afterwards you might want to go to the texture mapping mode to adjust texture coordinates.
### Other shortcuts ### Other shortcuts
These other shortcuts that you can use while using the example app. These other shortcuts that you can use while using the example app.
@ -240,9 +230,9 @@ i | Show info
t | Add triangle surface t | Add triangle surface
q | Add quad surface q | Add quad surface
g | Add grid warp surface g | Add grid warp surface
d | duplicate surface d | duplicate selected surface
``+`` | Scale surface up \+ | Scale surface up
``-`` | Scale surface down \- | Scale surface down
p | toggle perspective warping (quad surfaces only) p | toggle perspective warping (quad surfaces only)
] | add columns to grid surface (grid warp surfaces only) ] | add columns to grid surface (grid warp surfaces only)
[ | remove columns from grid surface (grid warp surfaces only) [ | remove columns from grid surface (grid warp surfaces only)
@ -250,28 +240,18 @@ p | toggle perspective warping (quad surfaces only)
{ | remove rows from grid surface (grid warp surfaces only) { | remove rows from grid surface (grid warp surfaces only)
. | select next surface (projection mapping mode only) . | select next surface (projection mapping mode only)
, | select previous surface (projection mapping mode only) , | select previous surface (projection mapping mode only)
``>`` | select next vertex \> | select next vertex
``<`` | select previous vertex \< | select previous vertex
0 | Move selected surface one layer up 0 | Move selected surface one layer up
9 | Move selected surface one layer down 9 | Move selected surface one layer down
s | Save composition s | Save composition
l | Hide/show layer panel l | Hide/show layer panel
z | Undo z | Undo
x | Reboot (Raspberry Pi only) rbt | Reboot (Raspberry Pi only)
c | Shutdown (Raspberry Pi only) sdn | Shutdown (Raspberry Pi only)
new | Clear composition (remove all surfaces)
BACKSPACE ('\' via SSH) | Delete surface. BACKSPACE ('\' via SSH) | Delete surface.
SPACE | Toggle pause for video sources (texture and projection mapping modes) SPACE | Toggle pause for video sources (texture and projection mapping modes)
TAB | Select next source (no need to use the source selection interface) TAB | Select next source (no need to use the source selection interface)
Arrow keys | Move selection. If no surface is selected in the projection mapping mode, all surfaces are moved. Arrow keys | Move selection. If no surface is selected in the projection mapping mode, all surfaces are moved.
\/ | Toggle 1px/10px steps for keyboard moves on Raspberry Pi
### SSH Remote Control
You can enter a SSH session with your networked Raspberry Pi, launch the ofxPiMapper executable and access all the functionality by using the keyboard. Use the same commands listed in the above table, use `/` as the replacement for the `SHIFT` key as it is not that easy to capture `SHIFT` keypress when on SSH. The `/` works as a toggle, you have to press it once to simulate `SHIFT_DOWN` and one more time to simulate `SHIFT_UP`. It is particularly important when moving surfaces and vertices over long distances. The `/` key enables 10px steps when pressing arrow buttons.
## Compatibility
Tested with openFrameworks 0.9.2 (OS X and Raspbian Jessie Lite). It works.
```
TODO: Add a matrix with oF versions and OS's ofxPiMapper is tested on.
```

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