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Set perspective warping when cloning QuadSurface

master
Krisjanis Rijnieks 9 years ago
parent
commit
613a348d33
  1. 1
      src/Surfaces/QuadSurface.cpp

1
src/Surfaces/QuadSurface.cpp

@ -317,6 +317,7 @@ BaseSurface * QuadSurface::clone(){
QuadSurface * s = new QuadSurface(); QuadSurface * s = new QuadSurface();
s->setVertices(getVertices()); s->setVertices(getVertices());
s->setTexCoords(getTexCoords()); s->setTexCoords(getTexCoords());
s->setPerspectiveWarping(getPerspectiveWarping());
BaseSource * src = getSource(); BaseSource * src = getSource();
src->referenceCount++; src->referenceCount++;
s->setSource(src); s->setSource(src);

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