22 changed files with 5080 additions and 0 deletions
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# Attempt to load a config.make file.
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# If none is found, project defaults in config.project.make will be used.
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ifneq ($(wildcard config.make),) |
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include config.make |
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endif |
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|
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# make sure the the OF_ROOT location is defined
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ifndef OF_ROOT |
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OF_ROOT=$(realpath ../../..) |
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endif |
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|
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# call the project makefile!
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include $(OF_ROOT)/libs/openFrameworksCompiled/project/makefileCommon/compile.project.mk |
@ -0,0 +1,17 @@ |
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//THE PATH TO THE ROOT OF OUR OF PATH RELATIVE TO THIS PROJECT. |
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//THIS NEEDS TO BE DEFINED BEFORE CoreOF.xcconfig IS INCLUDED |
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OF_PATH = ../../.. |
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|
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//THIS HAS ALL THE HEADER AND LIBS FOR OF CORE |
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#include "../../../libs/openFrameworksCompiled/project/osx/CoreOF.xcconfig" |
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|
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//ICONS - NEW IN 0072 |
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ICON_NAME_DEBUG = icon-debug.icns |
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ICON_NAME_RELEASE = icon.icns |
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ICON_FILE_PATH = $(OF_PATH)/libs/openFrameworksCompiled/project/osx/ |
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|
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//IF YOU WANT AN APP TO HAVE A CUSTOM ICON - PUT THEM IN YOUR DATA FOLDER AND CHANGE ICON_FILE_PATH to: |
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//ICON_FILE_PATH = bin/data/ |
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|
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OTHER_LDFLAGS = $(OF_CORE_LIBS) $(OF_CORE_FRAMEWORKS) |
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HEADER_SEARCH_PATHS = $(OF_CORE_HEADERS) |
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# Basic Example |
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|
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This is a very basic example. It shows how to use ofxPiMapper addon with it's integrated functionality. You can map images and videos with this. ofxPiMapper takes care of loading and saving your composition. |
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For now you have to put your sources under `bin/data/sources`. There are two directories: `images` and `videos`. As you may expect, put images in the `images` folder and videos in the `videos` one. |
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|
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The addon is made so that you have to pass the keyboard and mouse events to it. It is because in this way you can gain more control over how it behaves. If you do not pass the keyboard and mouse events, ofxPiMapper reads the configuration file from `data/ofxpimapper.xml` and continues working from there. It just starts up, loads the configuration and displays the composition util the application quits. |
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ofxGui |
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ofxPiMapper |
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ofxXmlSettings |
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ofxOMXPlayer |
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<surfaces> |
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<surface type="0"> |
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<vertices> |
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<vertex> |
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<x>512.000000000</x> |
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<y>50.000000000</y> |
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</vertex> |
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<vertex> |
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<x>974.000000000</x> |
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<y>718.000000000</y> |
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</vertex> |
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<vertex> |
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<x>50.000000000</x> |
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<y>718.000000000</y> |
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</vertex> |
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</vertices> |
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<texCoords> |
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<texCoord> |
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<x>0.500000000</x> |
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<y>0.000000000</y> |
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</texCoord> |
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<texCoord> |
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<x>1.000000000</x> |
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<y>1.000000000</y> |
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</texCoord> |
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<texCoord> |
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<x>0.000000000</x> |
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<y>1.000000000</y> |
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</texCoord> |
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</texCoords> |
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<source> |
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<source-type>video</source-type> |
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<source-name>gene-nsynthesis-loop-a.mp4</source-name> |
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</source> |
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</surface> |
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</surfaces> |
After Width: | Height: | Size: 415 KiB |
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After Width: | Height: | Size: 442 KiB |
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################################################################################ |
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# CONFIGURE PROJECT MAKEFILE (optional) |
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# This file is where we make project specific configurations. |
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################################################################################ |
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|
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################################################################################ |
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# OF ROOT |
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# The location of your root openFrameworks installation |
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# (default) OF_ROOT = ../../.. |
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################################################################################ |
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# OF_ROOT = ../../.. |
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|
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################################################################################ |
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# PROJECT ROOT |
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# The location of the project - a starting place for searching for files |
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# (default) PROJECT_ROOT = . (this directory) |
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# |
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################################################################################ |
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# PROJECT_ROOT = . |
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|
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################################################################################ |
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# PROJECT SPECIFIC CHECKS |
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# This is a project defined section to create internal makefile flags to |
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# conditionally enable or disable the addition of various features within |
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# this makefile. For instance, if you want to make changes based on whether |
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# GTK is installed, one might test that here and create a variable to check. |
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################################################################################ |
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# None |
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|
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################################################################################ |
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# PROJECT EXTERNAL SOURCE PATHS |
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# These are fully qualified paths that are not within the PROJECT_ROOT folder. |
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# Like source folders in the PROJECT_ROOT, these paths are subject to |
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# exlclusion via the PROJECT_EXLCUSIONS list. |
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# |
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# (default) PROJECT_EXTERNAL_SOURCE_PATHS = (blank) |
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# |
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# Note: Leave a leading space when adding list items with the += operator |
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################################################################################ |
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# PROJECT_EXTERNAL_SOURCE_PATHS = |
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|
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################################################################################ |
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# PROJECT EXCLUSIONS |
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# These makefiles assume that all folders in your current project directory |
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# and any listed in the PROJECT_EXTERNAL_SOURCH_PATHS are are valid locations |
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# to look for source code. The any folders or files that match any of the |
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# items in the PROJECT_EXCLUSIONS list below will be ignored. |
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# |
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# Each item in the PROJECT_EXCLUSIONS list will be treated as a complete |
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# string unless teh user adds a wildcard (%) operator to match subdirectories. |
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# GNU make only allows one wildcard for matching. The second wildcard (%) is |
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# treated literally. |
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# |
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# (default) PROJECT_EXCLUSIONS = (blank) |
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# |
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# Will automatically exclude the following: |
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# |
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# $(PROJECT_ROOT)/bin% |
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# $(PROJECT_ROOT)/obj% |
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# $(PROJECT_ROOT)/%.xcodeproj |
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# |
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# Note: Leave a leading space when adding list items with the += operator |
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################################################################################ |
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# PROJECT_EXCLUSIONS = |
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|
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################################################################################ |
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# PROJECT LINKER FLAGS |
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# These flags will be sent to the linker when compiling the executable. |
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# |
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# (default) PROJECT_LDFLAGS = -Wl,-rpath=./libs |
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# |
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# Note: Leave a leading space when adding list items with the += operator |
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################################################################################ |
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|
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# Currently, shared libraries that are needed are copied to the |
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# $(PROJECT_ROOT)/bin/libs directory. The following LDFLAGS tell the linker to |
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# add a runtime path to search for those shared libraries, since they aren't |
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# incorporated directly into the final executable application binary. |
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# TODO: should this be a default setting? |
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# PROJECT_LDFLAGS=-Wl,-rpath=./libs |
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|
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################################################################################ |
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# PROJECT DEFINES |
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# Create a space-delimited list of DEFINES. The list will be converted into |
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# CFLAGS with the "-D" flag later in the makefile. |
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# |
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# (default) PROJECT_DEFINES = (blank) |
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# |
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# Note: Leave a leading space when adding list items with the += operator |
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################################################################################ |
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# PROJECT_DEFINES = |
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|
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################################################################################ |
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# PROJECT CFLAGS |
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# This is a list of fully qualified CFLAGS required when compiling for this |
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# project. These CFLAGS will be used IN ADDITION TO the PLATFORM_CFLAGS |
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# defined in your platform specific core configuration files. These flags are |
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# presented to the compiler BEFORE the PROJECT_OPTIMIZATION_CFLAGS below. |
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# |
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# (default) PROJECT_CFLAGS = (blank) |
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# |
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# Note: Before adding PROJECT_CFLAGS, note that the PLATFORM_CFLAGS defined in |
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# your platform specific configuration file will be applied by default and |
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# further flags here may not be needed. |
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# |
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# Note: Leave a leading space when adding list items with the += operator |
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################################################################################ |
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# PROJECT_CFLAGS = |
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|
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################################################################################ |
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# PROJECT OPTIMIZATION CFLAGS |
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# These are lists of CFLAGS that are target-specific. While any flags could |
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# be conditionally added, they are usually limited to optimization flags. |
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# These flags are added BEFORE the PROJECT_CFLAGS. |
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# |
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# PROJECT_OPTIMIZATION_CFLAGS_RELEASE flags are only applied to RELEASE targets. |
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# |
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# (default) PROJECT_OPTIMIZATION_CFLAGS_RELEASE = (blank) |
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# |
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# PROJECT_OPTIMIZATION_CFLAGS_DEBUG flags are only applied to DEBUG targets. |
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# |
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# (default) PROJECT_OPTIMIZATION_CFLAGS_DEBUG = (blank) |
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# |
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# Note: Before adding PROJECT_OPTIMIZATION_CFLAGS, please note that the |
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# PLATFORM_OPTIMIZATION_CFLAGS defined in your platform specific configuration |
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# file will be applied by default and further optimization flags here may not |
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# be needed. |
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# |
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# Note: Leave a leading space when adding list items with the += operator |
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################################################################################ |
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# PROJECT_OPTIMIZATION_CFLAGS_RELEASE = |
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# PROJECT_OPTIMIZATION_CFLAGS_DEBUG = |
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|
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################################################################################ |
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# PROJECT COMPILERS |
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# Custom compilers can be set for CC and CXX |
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# (default) PROJECT_CXX = (blank) |
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# (default) PROJECT_CC = (blank) |
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# Note: Leave a leading space when adding list items with the += operator |
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################################################################################ |
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# PROJECT_CXX = |
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# PROJECT_CC = |
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<?xml version="1.0" encoding="UTF-8"?> |
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<Scheme |
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LastUpgradeVersion = "0600" |
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version = "1.3"> |
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<BuildAction |
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parallelizeBuildables = "YES" |
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buildImplicitDependencies = "YES"> |
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<BuildActionEntries> |
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<BuildActionEntry |
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buildForTesting = "YES" |
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buildForRunning = "YES" |
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buildForProfiling = "YES" |
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buildForArchiving = "YES" |
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buildForAnalyzing = "YES"> |
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<BuildableReference |
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BuildableIdentifier = "primary" |
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BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2" |
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BuildableName = "example_basic.app" |
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BlueprintName = "example_basic" |
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ReferencedContainer = "container:example_basic.xcodeproj"> |
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</BuildableReference> |
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</BuildActionEntry> |
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</BuildActionEntries> |
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</BuildAction> |
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<TestAction |
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" |
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" |
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shouldUseLaunchSchemeArgsEnv = "YES" |
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buildConfiguration = "Debug"> |
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<Testables> |
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</Testables> |
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<MacroExpansion> |
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<BuildableReference |
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BuildableIdentifier = "primary" |
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BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2" |
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BuildableName = "example_basic.app" |
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BlueprintName = "example_basic" |
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ReferencedContainer = "container:example_basic.xcodeproj"> |
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</BuildableReference> |
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</MacroExpansion> |
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</TestAction> |
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<LaunchAction |
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" |
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" |
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launchStyle = "0" |
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useCustomWorkingDirectory = "NO" |
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buildConfiguration = "Debug" |
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ignoresPersistentStateOnLaunch = "NO" |
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debugDocumentVersioning = "YES" |
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allowLocationSimulation = "YES"> |
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<BuildableProductRunnable> |
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<BuildableReference |
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BuildableIdentifier = "primary" |
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BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2" |
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BuildableName = "example_basic.app" |
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BlueprintName = "example_basic" |
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ReferencedContainer = "container:example_basic.xcodeproj"> |
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</BuildableReference> |
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</BuildableProductRunnable> |
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<AdditionalOptions> |
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</AdditionalOptions> |
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</LaunchAction> |
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<ProfileAction |
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shouldUseLaunchSchemeArgsEnv = "YES" |
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savedToolIdentifier = "" |
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useCustomWorkingDirectory = "NO" |
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buildConfiguration = "Debug" |
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debugDocumentVersioning = "YES"> |
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<BuildableProductRunnable> |
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<BuildableReference |
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BuildableIdentifier = "primary" |
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BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2" |
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BuildableName = "example_basic.app" |
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BlueprintName = "example_basic" |
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ReferencedContainer = "container:example_basic.xcodeproj"> |
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</BuildableReference> |
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</BuildableProductRunnable> |
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</ProfileAction> |
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<AnalyzeAction |
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buildConfiguration = "Debug"> |
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</AnalyzeAction> |
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<ArchiveAction |
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buildConfiguration = "Debug" |
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revealArchiveInOrganizer = "YES"> |
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</ArchiveAction> |
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</Scheme> |
@ -0,0 +1,86 @@ |
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<?xml version="1.0" encoding="UTF-8"?> |
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<Scheme |
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LastUpgradeVersion = "0600" |
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version = "1.3"> |
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<BuildAction |
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parallelizeBuildables = "YES" |
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buildImplicitDependencies = "YES"> |
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<BuildActionEntries> |
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<BuildActionEntry |
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buildForTesting = "YES" |
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buildForRunning = "YES" |
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buildForProfiling = "YES" |
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buildForArchiving = "YES" |
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buildForAnalyzing = "YES"> |
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<BuildableReference |
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BuildableIdentifier = "primary" |
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BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2" |
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BuildableName = "example_basic.app" |
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BlueprintName = "example_basic" |
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ReferencedContainer = "container:example_basic.xcodeproj"> |
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</BuildableReference> |
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</BuildActionEntry> |
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</BuildActionEntries> |
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</BuildAction> |
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<TestAction |
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" |
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" |
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shouldUseLaunchSchemeArgsEnv = "YES" |
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buildConfiguration = "Release"> |
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<Testables> |
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</Testables> |
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<MacroExpansion> |
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<BuildableReference |
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BuildableIdentifier = "primary" |
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BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2" |
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BuildableName = "example_basic.app" |
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BlueprintName = "example_basic" |
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ReferencedContainer = "container:example_basic.xcodeproj"> |
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</BuildableReference> |
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</MacroExpansion> |
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</TestAction> |
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<LaunchAction |
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" |
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" |
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launchStyle = "0" |
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useCustomWorkingDirectory = "NO" |
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buildConfiguration = "Release" |
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ignoresPersistentStateOnLaunch = "NO" |
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debugDocumentVersioning = "YES" |
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allowLocationSimulation = "YES"> |
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<BuildableProductRunnable> |
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<BuildableReference |
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BuildableIdentifier = "primary" |
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BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2" |
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BuildableName = "example_basic.app" |
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BlueprintName = "example_basic" |
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ReferencedContainer = "container:example_basic.xcodeproj"> |
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</BuildableReference> |
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</BuildableProductRunnable> |
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<AdditionalOptions> |
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</AdditionalOptions> |
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</LaunchAction> |
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<ProfileAction |
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shouldUseLaunchSchemeArgsEnv = "YES" |
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savedToolIdentifier = "" |
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useCustomWorkingDirectory = "NO" |
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buildConfiguration = "Release" |
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debugDocumentVersioning = "YES"> |
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<BuildableProductRunnable> |
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<BuildableReference |
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BuildableIdentifier = "primary" |
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BlueprintIdentifier = "E4B69B5A0A3A1756003C02F2" |
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BuildableName = "example_basic.app" |
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BlueprintName = "example_basic" |
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ReferencedContainer = "container:example_basic.xcodeproj"> |
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</BuildableReference> |
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</BuildableProductRunnable> |
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</ProfileAction> |
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<AnalyzeAction |
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buildConfiguration = "Release"> |
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</AnalyzeAction> |
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<ArchiveAction |
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buildConfiguration = "Release" |
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revealArchiveInOrganizer = "YES"> |
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</ArchiveAction> |
|||
</Scheme> |
@ -0,0 +1,22 @@ |
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<?xml version="1.0" encoding="UTF-8"?> |
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> |
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<plist version="1.0"> |
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<dict> |
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<key>CFBundleDevelopmentRegion</key> |
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<string>English</string> |
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<key>CFBundleExecutable</key> |
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<string>${EXECUTABLE_NAME}</string> |
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<key>CFBundleIdentifier</key> |
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<string>cc.openFrameworks.ofapp</string> |
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<key>CFBundleInfoDictionaryVersion</key> |
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<string>6.0</string> |
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<key>CFBundlePackageType</key> |
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<string>APPL</string> |
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<key>CFBundleSignature</key> |
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<string>????</string> |
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<key>CFBundleVersion</key> |
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<string>1.0</string> |
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<key>CFBundleIconFile</key> |
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<string>${ICON}</string> |
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</dict> |
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</plist> |
@ -0,0 +1,7 @@ |
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#include "ofMain.h" |
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#include "ofApp.h" |
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|
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int main(){ |
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ofSetupOpenGL(1024,768,OF_WINDOW); |
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ofRunApp(new ofApp()); |
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} |
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#include "ofApp.h" |
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|
|||
void ofApp::setup(){ |
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ofBackground(0); |
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mapper.setup(); |
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} |
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|
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void ofApp::update(){ |
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mapper.update(); |
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} |
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|
|||
void ofApp::draw(){ |
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mapper.draw(); |
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} |
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|
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void ofApp::keyPressed(int key){ |
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mapper.keyPressed(key); |
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} |
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|
|||
void ofApp::keyReleased(int key){ |
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mapper.keyReleased(key); |
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} |
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|
|||
void ofApp::mouseDragged(int x, int y, int button){ |
|||
mapper.mouseDragged(x, y, button); |
|||
} |
|||
|
|||
void ofApp::mousePressed(int x, int y, int button){ |
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mapper.mousePressed(x, y, button); |
|||
} |
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|
|||
void ofApp::mouseReleased(int x, int y, int button){ |
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mapper.mouseReleased(x, y, button); |
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} |
@ -0,0 +1,25 @@ |
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#pragma once |
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|
|||
#include "ofMain.h" |
|||
#include "ofxPiMapper.h" |
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|
|||
class ofApp : public ofBaseApp{ |
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public: |
|||
void setup(); |
|||
void update(); |
|||
void draw(); |
|||
|
|||
// We need to forward key and mouse events to ofxPiMapper.
|
|||
// By not doing it we have the opportunity to use ofxPiMapper
|
|||
// witout the interface.
|
|||
|
|||
void keyPressed(int key); |
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void keyReleased(int key); |
|||
|
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void mouseDragged(int x, int y, int button); |
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void mousePressed(int x, int y, int button); |
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void mouseReleased(int x, int y, int button); |
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|
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// This is our mapper object.
|
|||
ofxPiMapper mapper; |
|||
}; |
Loading…
Reference in new issue