From 9bf14255c846d4be9da7317a95a9224d86d3e948 Mon Sep 17 00:00:00 2001 From: Krisjanis Rijnieks Date: Mon, 19 Oct 2015 19:17:05 +0200 Subject: [PATCH] Reset color to white before drawing texture --- src/Surfaces/SurfaceManagerGui.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/Surfaces/SurfaceManagerGui.cpp b/src/Surfaces/SurfaceManagerGui.cpp index 888a42a..f65fd52 100644 --- a/src/Surfaces/SurfaceManagerGui.cpp +++ b/src/Surfaces/SurfaceManagerGui.cpp @@ -43,6 +43,8 @@ namespace ofx { } else if (guiMode == GuiMode::TEXTURE_MAPPING) { // draw the texture of the selected surface if (surfaceManager->getSelectedSurface() != NULL) { + // Reset default color to white first + ofSetColor(255, 255, 255, 255); surfaceManager->getSelectedSurface()->drawTexture(ofVec2f(0, 0)); }