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@ -79,11 +79,11 @@ void QuadSurface::draw(){ |
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return; |
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} |
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if(mesh.haveVertsChanged() || mesh.haveTexCoordsChanged()){ |
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calculate4dTextureCoords(); |
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} |
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if(_perspectiveWarping){ |
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if(mesh.haveVertsChanged() || mesh.haveTexCoordsChanged()){ |
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calculate4dTextureCoords(); |
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} |
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glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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glTexCoordPointer(4, GL_FLOAT, 0, quadTexCoordinates); |
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glVertexPointer(3, GL_FLOAT, 0, quadVertices); |
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