Browse Source

Renamed stringify macro to avoid a naming conflict

master
c-mendoza 8 years ago
parent
commit
d3270674d2
  1. 6
      src/Surfaces/CircleSurface.cpp
  2. 2
      src/Surfaces/CircleSurface.h

6
src/Surfaces/CircleSurface.cpp

@ -29,7 +29,7 @@ void CircleSurface::setup() {
updateMask = true; updateMask = true;
// maskIsReady = false; // maskIsReady = false;
glESVertexShader = STRINGIFY( glESVertexShader = CIRCLE_SURFACE_STRINGIFY(
attribute vec4 position; attribute vec4 position;
attribute vec4 color; attribute vec4 color;
attribute vec4 normal; attribute vec4 normal;
@ -53,7 +53,7 @@ void CircleSurface::setup() {
} }
); );
glESFragmentShader = STRINGIFY( glESFragmentShader = CIRCLE_SURFACE_STRINGIFY(
//#ifdef GL_ES //#ifdef GL_ES
// define default precision for float, vec, mat. // define default precision for float, vec, mat.
precision highp float; precision highp float;
@ -75,7 +75,7 @@ void CircleSurface::setup() {
); );
gl2FragmentShader = "#version 120\n #extension GL_ARB_texture_rectangle : enable\n"; gl2FragmentShader = "#version 120\n #extension GL_ARB_texture_rectangle : enable\n";
gl2FragmentShader += STRINGIFY( gl2FragmentShader += CIRCLE_SURFACE_STRINGIFY(
uniform sampler2DRect tex0; uniform sampler2DRect tex0;
uniform sampler2DRect maskTex; uniform sampler2DRect maskTex;

2
src/Surfaces/CircleSurface.h

@ -8,7 +8,7 @@
#include "QuadSurface.h" #include "QuadSurface.h"
#define STRINGIFY(A) #A #define CIRCLE_SURFACE_STRINGIFY(A) #A
namespace ofx { namespace ofx {
namespace piMapper { namespace piMapper {

Loading…
Cancel
Save