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Add placeholder code for the ofxTriangleSurface

master
Krisjanis Rijnieks 11 years ago
parent
commit
d830c04453
  1. 5
      example/src/ofApp.cpp
  2. 1
      src/ofxBaseSurface.cpp
  3. 17
      src/ofxBaseSurface.h
  4. 27
      src/ofxTriangleSurface.cpp
  5. 7
      src/ofxTriangleSurface.h

5
example/src/ofApp.cpp

@ -2,7 +2,8 @@
void ofApp::setup()
{
cout << "Hello World!" << endl;
// Create a triangle surface
triangleSurface.setup( ofVec2f(30,40), ofVec2f(500,500), ofVec2f(0,600) );
}
void ofApp::update()
@ -12,7 +13,7 @@ void ofApp::update()
void ofApp::draw()
{
ofRect(100, 100, ofGetWidth()-200, ofGetHeight()-200);
triangleSurface.draw();
}
void ofApp::keyPressed(int key)

1
src/ofxBaseSurface.cpp

@ -0,0 +1 @@
#include "ofxBaseSurface.h"

17
src/ofxBaseSurface.h

@ -0,0 +1,17 @@
#ifndef H_OFX_BASE_SURFACE
#define H_OFX_BASE_SURFACE
#include "ofMain.h"
class ofxBaseSurface
{
public:
virtual void setup(){};
virtual void draw(){};
protected:
ofMesh mesh;
ofTexture* texture;
};
#endif

27
src/ofxTriangleSurface.cpp

@ -3,9 +3,36 @@
ofxTriangleSurface::ofxTriangleSurface()
{
cout << "ofxTriangleSurface constructor." << endl;
setup();
}
ofxTriangleSurface::~ofxTriangleSurface()
{
cout << "ofxTriangleSurface destructor." << endl;
}
void ofxTriangleSurface::setup()
{
// Create 3 points for the triangle
ofVec2f p1 = ofVec2f(ofGetWidth()/2.0f, 0);
ofVec2f p2 = ofVec2f(ofVec2f(0, ofGetHeight()));
ofVec2f p3 = ofVec2f(ofGetWidth(), ofGetHeight());
setup( p1, p2, p3 );
}
void ofxTriangleSurface::setup( ofVec2f p1, ofVec2f p2, ofVec2f p3 )
{
// Clear previous vertices if any
mesh.clear();
// Create a surface with the points
mesh.addVertex( p1 );
mesh.addVertex( p2 );
mesh.addVertex( p3 );
}
void ofxTriangleSurface::draw()
{
mesh.draw();
}

7
src/ofxTriangleSurface.h

@ -2,12 +2,17 @@
#define H_OFX_TRIANGLE_SURFACE
#include "ofMain.h"
#include "ofxBaseSurface.h"
class ofxTriangleSurface
class ofxTriangleSurface : public ofxBaseSurface
{
public:
ofxTriangleSurface();
~ofxTriangleSurface();
void setup();
void setup( ofVec2f p1, ofVec2f p2, ofVec2f p3 );
void draw();
};
#endif
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