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triangleSurface.setup( ofVec2f(30,40), ofVec2f(500,500), ofVec2f(0,600), ofVec2f(0,0), ofVec2f(1,1), ofVec2f(0,1), &image.getTextureReference() ); |
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//triangleSurface.setup( ofVec2f(30,40), ofVec2f(500,500), ofVec2f(0,600), ofVec2f(0,0), ofVec2f(1,1), ofVec2f(0,1), &image.getTextureReference() );
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