#include "TextureMappingState.h" namespace ofx { namespace piMapper { TextureMappingState * TextureMappingState::_instance = 0; TextureMappingState * TextureMappingState::instance(){ if(_instance == 0){ _instance = new ofx::piMapper::TextureMappingState(); } return _instance; } void TextureMappingState::draw(Application * app){ app->getGui()->draw(); } } // namespace piMapper } // namespace ofx