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90 lines
2.6 KiB
90 lines
2.6 KiB
#include "BaseSurface.h"
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namespace ofx {
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namespace piMapper {
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BaseSurface::BaseSurface() {
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ofEnableNormalizedTexCoords();
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createDefaultTexture();
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}
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BaseSurface::~BaseSurface() {
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delete defaultSource;
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defaultSource = NULL;
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defaultTexture.clear();
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}
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void BaseSurface::createDefaultTexture() {
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ofPixels pixels;
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pixels.allocate(500, 500, 1);
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for (int i = 0; i < pixels.size(); i++) {
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pixels[i] = 255;
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}
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int squareSize = 10; // size of each test pattern square
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bool sy = false;
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for (int y = 0; y < pixels.getWidth(); y += squareSize) {
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bool sx = false;
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for (int x = 0; x < pixels.getHeight(); x += squareSize) {
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for (int yi = 0; yi < squareSize; yi++) {
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for (int xi = 0; xi < squareSize; xi++) {
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if (sx && sy)
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pixels[(y + yi) * pixels.getWidth() + x + xi] = 255;
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else if (sx && !sy)
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pixels[(y + yi) * pixels.getWidth() + x + xi] = 0;
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else if (!sx && sy)
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pixels[(y + yi) * pixels.getWidth() + x + xi] = 0;
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else
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pixels[(y + yi) * pixels.getWidth() + x + xi] = 255;
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}
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}
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sx = !sx;
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}
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sy = !sy;
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}
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// load pixels into texture
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defaultTexture.loadData(pixels);
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// Create new source to be the default
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defaultSource = new BaseSource(&defaultTexture);
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source = defaultSource;
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}
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void BaseSurface::drawTexture(ofVec2f position) {
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if (source->getTexture() == NULL) {
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ofLogWarning("BaseSurface") << "Source texture empty. Not drawing.";
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return;
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}
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ofMesh texMesh;
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texMesh.addVertex(position);
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texMesh.addVertex(position + ofVec2f(source->getTexture()->getWidth(), 0.0f));
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texMesh.addVertex(position +
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ofVec2f(source->getTexture()->getWidth(), source->getTexture()->getHeight()));
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texMesh.addVertex(position + ofVec2f(0.0f, source->getTexture()->getHeight()));
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texMesh.addTriangle(0, 2, 3);
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texMesh.addTriangle(0, 1, 2);
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texMesh.addTexCoord(ofVec2f(0.0f, 0.0f));
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texMesh.addTexCoord(ofVec2f(1.0f, 0.0f));
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texMesh.addTexCoord(ofVec2f(1.0f, 1.0f));
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texMesh.addTexCoord(ofVec2f(0.0f, 1.0f));
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source->getTexture()->bind();
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texMesh.draw();
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source->getTexture()->unbind();
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}
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//void BaseSurface::setTexture(ofTexture* texturePtr) { texture = texturePtr; }
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void BaseSurface::setSource(BaseSource* newSource) {
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source = newSource;
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}
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//ofTexture* BaseSurface::getTexture() { return texture; }
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BaseSource* BaseSurface::getSource() {
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return source;
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}
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//ofTexture* BaseSurface::getDefaultTexture() { return &defaultTexture; }
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BaseSource* BaseSurface::getDefaultSource() {
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return defaultSource;
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}
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}
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}
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