ofxPiMapper fixed for C++17 & oF 12.0
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#include "BaseSurface.h"
namespace ofx {
namespace piMapper {
BaseSurface::BaseSurface() {
ofEnableNormalizedTexCoords();
createDefaultTexture();
}
BaseSurface::~BaseSurface() {
delete defaultSource;
defaultSource = NULL;
defaultTexture.clear();
}
void BaseSurface::createDefaultTexture() {
ofPixels pixels;
pixels.allocate(500, 500, 1);
for (int i = 0; i < pixels.size(); i++) {
pixels[i] = 255;
}
int squareSize = 10; // size of each test pattern square
bool sy = false;
for (int y = 0; y < pixels.getWidth(); y += squareSize) {
bool sx = false;
for (int x = 0; x < pixels.getHeight(); x += squareSize) {
for (int yi = 0; yi < squareSize; yi++) {
for (int xi = 0; xi < squareSize; xi++) {
if (sx && sy)
pixels[(y + yi) * pixels.getWidth() + x + xi] = 255;
else if (sx && !sy)
pixels[(y + yi) * pixels.getWidth() + x + xi] = 0;
else if (!sx && sy)
pixels[(y + yi) * pixels.getWidth() + x + xi] = 0;
else
pixels[(y + yi) * pixels.getWidth() + x + xi] = 255;
}
}
sx = !sx;
}
sy = !sy;
}
// load pixels into texture
defaultTexture.loadData(pixels);
// Create new source to be the default
defaultSource = new BaseSource(&defaultTexture);
source = defaultSource;
}
void BaseSurface::drawTexture(ofVec2f position) {
if (source->getTexture() == NULL) {
ofLogWarning("BaseSurface") << "Source texture empty. Not drawing.";
return;
}
ofMesh texMesh;
texMesh.addVertex(position);
texMesh.addVertex(position + ofVec2f(source->getTexture()->getWidth(), 0.0f));
texMesh.addVertex(position +
ofVec2f(source->getTexture()->getWidth(), source->getTexture()->getHeight()));
texMesh.addVertex(position + ofVec2f(0.0f, source->getTexture()->getHeight()));
texMesh.addTriangle(0, 2, 3);
texMesh.addTriangle(0, 1, 2);
texMesh.addTexCoord(ofVec2f(0.0f, 0.0f));
texMesh.addTexCoord(ofVec2f(1.0f, 0.0f));
texMesh.addTexCoord(ofVec2f(1.0f, 1.0f));
texMesh.addTexCoord(ofVec2f(0.0f, 1.0f));
source->getTexture()->bind();
texMesh.draw();
source->getTexture()->unbind();
}
//void BaseSurface::setTexture(ofTexture* texturePtr) { texture = texturePtr; }
void BaseSurface::setSource(BaseSource* newSource) {
source = newSource;
}
//ofTexture* BaseSurface::getTexture() { return texture; }
BaseSource* BaseSurface::getSource() {
return source;
}
//ofTexture* BaseSurface::getDefaultTexture() { return &defaultTexture; }
BaseSource* BaseSurface::getDefaultSource() {
return defaultSource;
}
}
}