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@ -40,6 +40,7 @@ void ofApp::setup(){ |
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} |
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} |
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/* of settings (not sure why putting this at the start of setup breaks the map - but it works!) */ |
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/* of settings (not sure why putting this at the start of setup breaks the map - but it works!) */ |
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ofSetVerticalSync(true); |
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ofSetVerticalSync(true); |
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ofDisableArbTex(); |
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ofDisableArbTex(); |
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ofEnableDepthTest(); |
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ofEnableDepthTest(); |
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@ -420,12 +421,48 @@ void ofApp::drawPortraitZ(){ |
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portrait_camera.begin(); |
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portrait_camera.begin(); |
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ofEnableDepthTest(); |
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ofEnableDepthTest(); |
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float time = ofGetElapsedTimef() / 10; |
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float time = ofGetElapsedTimef() / 20; |
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float p_noise_x = ofSignedNoise(time, time) * 20; |
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float p_noise_x = ofSignedNoise(time, time) * 20; |
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float p_noise_y = ofSignedNoise(time + 100, time + 100) * 20; |
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float p_noise_y = ofSignedNoise(time + 100, time + 100) * 20; |
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// Second plane with offset
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ofPushMatrix(); |
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p_depth.begin(); |
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p_depth.setUniform1f("gridSize", g_size); |
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p_depth.setUniform2f("resolution", glm::vec2(portrait_fbo.getWidth(), portrait_fbo.getHeight())); |
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p_depth.setUniform2f("threshold", glm::vec2(minDepth, max_r)); |
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p_depth.setUniformTexture("tex0", tex_color, 0); |
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p_depth.setUniformTexture("tex1", tex_depth, 1); |
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ofFill(); |
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// Offset the second plane - adjust these values as needed
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ofTranslate(p_noise_x - 50, p_noise_y - 0, -150); // moved right (+200), up (+100) and back (-300)
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ofRotateDeg(60, 0, 1, 0); |
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plane.draw(); |
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p_depth.end(); |
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ofPopMatrix(); |
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ofDisableDepthTest(); |
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// Second plane with offset
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ofPushMatrix(); |
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ofPushMatrix(); |
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p_depth.begin(); |
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p_depth.setUniform1f("gridSize", g_size); |
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p_depth.setUniform2f("resolution", glm::vec2(portrait_fbo.getWidth(), portrait_fbo.getHeight())); |
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p_depth.setUniform2f("threshold", glm::vec2(minDepth, max_r)); |
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p_depth.setUniformTexture("tex0", tex_color, 0); |
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p_depth.setUniformTexture("tex1", tex_depth, 1); |
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ofFill(); |
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// Offset the second plane - adjust these values as needed
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ofTranslate(p_noise_x - 140, p_noise_y - 0, -150); // moved right (+200), up (+100) and back (-300)
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ofRotateDeg(-60, 0, 1, 0); |
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plane.draw(); |
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p_depth.end(); |
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ofPopMatrix(); |
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ofDisableDepthTest(); |
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ofPushMatrix(); |
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p_depth.begin(); |
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p_depth.begin(); |
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p_depth.setUniform1f("gridSize", g_size); |
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p_depth.setUniform1f("gridSize", g_size); |
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p_depth.setUniform2f("resolution", glm::vec2(portrait_fbo.getWidth(), portrait_fbo.getHeight())); |
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p_depth.setUniform2f("resolution", glm::vec2(portrait_fbo.getWidth(), portrait_fbo.getHeight())); |
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@ -437,7 +474,6 @@ void ofApp::drawPortraitZ(){ |
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plane.draw(); |
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plane.draw(); |
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p_depth.end(); |
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p_depth.end(); |
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ofPopMatrix(); |
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ofPopMatrix(); |
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ofDisableDepthTest(); |
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portrait_camera.end(); |
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portrait_camera.end(); |
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} |
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} |
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@ -654,9 +690,9 @@ void ofApp::keyPressed(int key) { |
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// cam_pos_idx++;
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// cam_pos_idx++;
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// if(cam_pos_idx > cam_positions.size() - 1)
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// if(cam_pos_idx > cam_positions.size() - 1)
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// cam_pos_idx = 0;
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// cam_pos_idx = 0;
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// portrait_camera.setPosition(cam_positions[cam_pos_idx].position);
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portrait_camera.setPosition(cam_positions[cam_pos_idx].position); |
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// portrait_camera.setOrientation(cam_positions[cam_pos_idx].rotation);
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portrait_camera.setOrientation(cam_positions[cam_pos_idx].rotation); |
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// portrait_camera.setScale(cam_positions[cam_pos_idx].scale);
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portrait_camera.setScale(cam_positions[cam_pos_idx].scale); |
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case 'p': |
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case 'p': |
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if(bullet.print_debug){ |
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if(bullet.print_debug){ |
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bullet.print_debug = false; |
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bullet.print_debug = false; |
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