OF_GLSL_SHADER_HEADER uniform mat4 modelViewMatrix; uniform mat4 projectionMatrix; uniform mat4 textureMatrix; uniform mat4 modelViewProjectionMatrix; in vec4 position; in vec2 texcoord; out vec2 varyingtexcoord; void main() { varyingtexcoord = texcoord; gl_Position = modelViewProjectionMatrix * position; }