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13 lines
221 B
13 lines
221 B
#version 150
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uniform mat4 modelViewProjectionMatrix;
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in vec4 position;
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in vec2 texcoord;
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out vec2 varyingtexcoord;
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void main(){
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varyingtexcoord = texcoord;
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gl_Position = modelViewProjectionMatrix * position;
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}
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