16 lines
355 B
16 lines
355 B
#version 150
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uniform sampler2DRect tex0;
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in vec2 varyingtexcoord;
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out vec4 outputColor;
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void main()
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{
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float depth = texture(tex0, varyingtexcoord).r;
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float remappedDepth = mix(0.0, 1.0, depth); // Maps 0-1 to 0.5-1
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//float adjustedDepth = pow(depth, 0.5);
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outputColor = vec4(1.0 - depth, 1.0 - depth, 1.0 - depth, 1.0);
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}
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