16 lines
319 B
16 lines
319 B
OF_GLSL_SHADER_HEADER
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uniform mat4 modelViewMatrix;
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uniform mat4 projectionMatrix;
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uniform mat4 textureMatrix;
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uniform mat4 modelViewProjectionMatrix;
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in vec4 position;
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in vec2 texcoord;
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out vec2 varyingtexcoord;
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void main()
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{
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varyingtexcoord = texcoord;
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gl_Position = modelViewProjectionMatrix * position;
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}
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