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2d map, physics, and vptree implementation for sv
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13 Commits
2 Branches
0 Tags
128 MiB
C++ 88.6%
GLSL 4.9%
Makefile 4.8%
QML 1.7%
 
 
 
 
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sv-map/bin/data/shaders
History
cailean afd3ce3b50
eveyrthing is working, need to update dace detection for depth model
7 months ago
..
dither.frag mesh extrusion depth & others 8 months ago
dither.vert added vp_tree server onnx 8 months ago
espDepth.frag finished map, just need camera movement! 8 months ago
espDepth.vert kd tree, image2mesh, kd query, esp32 frag 8 months ago
map_depth.frag I think i finalised it? 8 months ago
map_depth.vert finished map, just need camera movement! 8 months ago
p_depth.frag camera finally working w/ deactive nodes 7 months ago
p_depth.vert eveyrthing is working, need to update dace detection for depth model 7 months ago
vertex_snap.frag camera finally working w/ deactive nodes 7 months ago
vertex_snap.vert mesh extrusion depth & others 8 months ago
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