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@ -2,6 +2,7 @@ |
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//--------------------------------------------------------------
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void ofApp::setup(){ |
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ofDisableArbTex(); |
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ofSetFrameRate(24); |
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ofSetVerticalSync(true); |
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@ -23,6 +24,8 @@ void ofApp::setup(){ |
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emotion.Setup(modelPath3, false, true); |
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depthToColourShader.load("data/shader/rampShader.vert", "data/shader/rampShader.frag"); |
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rampedFbo.allocate(1600, 800, GL_RGB); |
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drawMesh =ofMesh::plane(1600, 800 ); |
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} |
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@ -60,7 +63,7 @@ void ofApp::update(){ |
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depth.Normalize(output_ptr, num_elements, min_value, max_value); |
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depth.DataToFbo(output_ptr, 518, 518, fbo, depthToColourShader); |
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depth.DataToFbo(output_ptr, 518, 518, fbo); |
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auto output_tensors_face = yolo.Run(map.fboImage); |
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@ -110,10 +113,27 @@ void ofApp::update(){ |
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//--------------------------------------------------------------
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void ofApp::draw(){ |
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map.Draw(); |
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fbo.draw(0, 0); |
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//fbo.draw(0, 0);
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auto& texCoords = drawMesh.getTexCoords(); |
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auto& tex = rampedFbo.getTexture(); |
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for( auto& tc : texCoords ){ |
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tc = rampedFbo.getTexture().getCoordFromPercent(tc.x, (1.0-tc.y)); |
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} |
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rampedFbo.begin(); |
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depthToColourShader.begin(); |
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depthToColourShader.setUniformTexture("alphaTex", fbo.getTexture(), 0); |
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ofPushMatrix(); |
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// translate to center of window because ofMesh::plane origin is in the center //
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ofTranslate(ofGetWidth()/2, ofGetHeight()/2 ); |
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drawMesh.draw(); |
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ofPopMatrix(); |
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depthToColourShader.end(); |
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rampedFbo.end(); |
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rampedFbo.draw(0, 0); |
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if(!firstRun){ |
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faceDetector.DrawBox(detected_faces); |
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