Browse Source

treadmill init added

main
cailean 10 months ago
parent
commit
0fb6a056ce
  1. 140
      Assets/15_Prefabs/Waypoints.prefab
  2. 43
      Assets/1_House/Sections/Treadmill/House Content_treadmill_L_BB_SpotMini-House_2023.blend_Dupli_68.prefab
  3. BIN
      Assets/2_Chair/Brains/Treadmill.onnx
  4. 16
      Assets/2_Chair/Brains/Treadmill.onnx.meta
  5. 17
      Assets/2_Chair/Chair.prefab
  6. 230
      Assets/6_Scenes/Beep.unity
  7. 27
      Assets/7_Scripts/Interactable Items/Treadmill.cs
  8. 9
      Assets/7_Scripts/Model Swapping/ModelSwap.cs
  9. 14
      Assets/7_Scripts/Waypoint/Waypoint.cs
  10. 22
      Assets/7_Scripts/Waypoint/WaypointManager.cs
  11. 2
      Assets/ML-Agents/Timers/Beep_timers.json
  12. 2
      Assets/Settings/HDRPDefaultResources/DefaultSettingsVolumeProfile-surveillance.asset

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GateFit: 1 GateFit: 1
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Iso: 50 Iso: 50
ShutterSpeed: 0.0005 ShutterSpeed: 0.0005
Aperture: 2.2 Aperture: 2.2
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Iso: 50 Iso: 50
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Aperture: 2.2 Aperture: 2.2
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
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m_RemovedGameObjects: [] m_RemovedGameObjects: []
m_AddedGameObjects: [] m_AddedGameObjects: []
@ -3830,11 +3664,6 @@ PrefabInstance:
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value: value:
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@ -3968,6 +3797,31 @@ PrefabInstance:
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27
Assets/7_Scripts/Interactable Items/Treadmill.cs

@ -1,11 +1,14 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.InteropServices.WindowsRuntime;
using Unity.VisualScripting;
using UnityEngine; using UnityEngine;
public class Treadmill : MonoBehaviour public class Treadmill : MonoBehaviour
{ {
public Rigidbody m_Body; public Rigidbody m_Body;
private float m_Force; private float m_Force;
public float m_MaxForce;
private float m_angleOffset; private float m_angleOffset;
private void OnEnable() private void OnEnable()
@ -16,26 +19,26 @@ public class Treadmill : MonoBehaviour
public void ApplyForce() public void ApplyForce()
{ {
// m_Force += 0.1f; m_Force += 0.1f;
// float m_ClampedForce = Mathf.Clamp(m_Force, 0f, 100f); Vector3 forceDirection = Quaternion.Euler(0, -m_angleOffset, 0) * Vector3.forward;
m_Force += 0.2f;
Debug.Log($"Applying Force {m_Force}");
Vector3 forceDirection = Quaternion.Euler(0, -m_angleOffset, 0) * Vector3.back;
m_Body.AddForce(forceDirection * m_Force); m_Body.AddForce(forceDirection * m_Force);
} }
public void RemoveForce() public void RemoveForce()
{ {
Debug.Log("Removing Treadmill Force");
m_Force = 0; m_Force = 0;
} }
private void FixedUpdate() private void FixedUpdate()
{ {
m_Force -= 0.05f; //Debug.Log($"Applying Force {m_Force}");
if (m_Force < 0f) m_Force = (m_Force < 0f) ? 0 : (m_Force > m_MaxForce) ? m_MaxForce : m_Force;
{
m_Force = 0;
}
} }
}
private void OnDrawGizmosSelected()
{
// Draw a line representing the force direction
Gizmos.color = Color.red;
Gizmos.DrawRay(transform.position, Quaternion.Euler(0, -m_angleOffset, 0) * Vector3.forward);
}
}

9
Assets/7_Scripts/Model Swapping/ModelSwap.cs

@ -28,13 +28,13 @@ public class ModelSwap : MonoBehaviour
private void OnEnable() private void OnEnable()
{ {
Waypoint.SwapModelOnWaypointReached += SwapModelOnReachingWaypoint; WaypointManager.SwapModelOnWaypointReached += SwapModelOnReachingWaypoint;
WaypointManager.OnOverrideWaypoint += SwitchModelOverride; WaypointManager.OnOverrideWaypoint += SwitchModelOverride;
} }
private void OnDisable() private void OnDisable()
{ {
Waypoint.SwapModelOnWaypointReached -= SwapModelOnReachingWaypoint; WaypointManager.SwapModelOnWaypointReached -= SwapModelOnReachingWaypoint;
WaypointManager.OnOverrideWaypoint += SwitchModelOverride; WaypointManager.OnOverrideWaypoint += SwitchModelOverride;
} }
@ -74,6 +74,11 @@ public class ModelSwap : MonoBehaviour
agent.m_SelectedBrain = Walker.Brain.Sitting; agent.m_SelectedBrain = Walker.Brain.Sitting;
m_currentModelName = modelName; m_currentModelName = modelName;
} }
else if (modelName.Equals("Treadmill"))
{
agent.m_SelectedBrain = Walker.Brain.Treadmill;
m_currentModelName = modelName;
}
Debug.Log("Current Model: " + nnModelList[currentModel].name); Debug.Log("Current Model: " + nnModelList[currentModel].name);
} }

14
Assets/7_Scripts/Waypoint/Waypoint.cs

@ -21,14 +21,10 @@ public class Waypoint : MonoBehaviour
public bool m_Touched; public bool m_Touched;
public delegate void WaypointReached(float index); public delegate void WaypointReached(float index, string modelName);
public static event WaypointReached OnWaypointReached; public static event WaypointReached OnWaypointReached;
public delegate void SwapModelOnReachingWaypoint(string modelName);
public static event SwapModelOnReachingWaypoint SwapModelOnWaypointReached;
private void OnEnable() private void OnEnable()
{ {
m_WaypointPosition = this.transform; m_WaypointPosition = this.transform;
@ -47,13 +43,7 @@ public class Waypoint : MonoBehaviour
if (OnWaypointReached != null && !m_Touched) if (OnWaypointReached != null && !m_Touched)
{ {
m_Touched = true; m_Touched = true;
OnWaypointReached(m_Index); OnWaypointReached(m_Index, m_ModelName);
if (!string.IsNullOrEmpty(m_ModelName))
{
SwapModelOnWaypointReached(m_ModelName);
}
} }
} }
} }

22
Assets/7_Scripts/Waypoint/WaypointManager.cs

@ -21,6 +21,10 @@ public class WaypointManager : MonoBehaviour
[SerializeField] [SerializeField]
public Waypoint m_CurrentWaypoint; public Waypoint m_CurrentWaypoint;
public delegate void SwapModelOnReachingWaypoint(string modelName);
public static event SwapModelOnReachingWaypoint SwapModelOnWaypointReached;
public delegate void OverrideWaypoint(string modelName); public delegate void OverrideWaypoint(string modelName);
public static event OverrideWaypoint OnOverrideWaypoint; public static event OverrideWaypoint OnOverrideWaypoint;
@ -55,7 +59,21 @@ public class WaypointManager : MonoBehaviour
m_Target.position = wpPosition; m_Target.position = wpPosition;
} }
private void SetNextWaypoint(float index) private void SetNextWaypoint(float index, string modelName)
{
if (index == m_CurrentWaypoint.m_Index)
{
Debug.Log($"Waypoint reached {index}");
MoveToNextWaypoint(index);
SwapModelOnWaypointReached(modelName);
}
else
{
Debug.Log($"Wrong Waypoint reached {index} Current {m_CurrentWaypoint.m_Index}");
}
}
private void SetNextWaypointOverride(float index)
{ {
if (index == m_CurrentWaypoint.m_Index) if (index == m_CurrentWaypoint.m_Index)
{ {
@ -116,7 +134,7 @@ public class WaypointManager : MonoBehaviour
{ {
if(Input.GetKeyUp(KeyCode.F)) if(Input.GetKeyUp(KeyCode.F))
{ {
SetNextWaypoint(m_CurrentWaypoint.m_Index); SetNextWaypointOverride(m_CurrentWaypoint.m_Index);
OnOverrideWaypoint(m_CurrentWaypoint.m_ModelName); OnOverrideWaypoint(m_CurrentWaypoint.m_ModelName);
} }
} }

2
Assets/ML-Agents/Timers/Beep_timers.json

@ -1 +1 @@
{"count":1,"self":72.525030399999991,"total":73.2600934,"children":{"InitializeActuators":{"count":1,"self":0.0009985,"total":0.0009985,"children":null},"InitializeSensors":{"count":1,"self":0.0020176,"total":0.0020176,"children":null},"AgentSendState":{"count":2273,"self":0.019615,"total":0.310337,"children":{"CollectObservations":{"count":455,"self":0.0135715,"total":0.0135715,"children":null},"WriteActionMask":{"count":455,"self":0,"total":0,"children":null},"RequestDecision":{"count":455,"self":0.27715049999999997,"total":0.27715049999999997,"children":null}}},"DecideAction":{"count":2273,"self":0.39756949999999996,"total":0.4000949,"children":{"RayPerceptionSensor.Perceive":{"count":455,"self":0.0025253999999999997,"total":0.0025253999999999997,"children":null}}},"AgentAct":{"count":2273,"self":0.0206171,"total":0.0206171,"children":null}},"gauges":{},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1710252555","unity_version":"2023.2.8f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2023.2.8f1\\Editor\\Unity.exe -projectpath C:\\Users\\caile\\Desktop\\Projects\\24_02-Beep\\4_Unity\\Beep Final Git\\beep-final -useHub -hubIPC -cloudEnvironment production","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.3.0-exp.3","scene_name":"Beep","end_time_seconds":"1710252628"}} {"count":1,"self":25.8160128,"total":26.1623217,"children":{"InitializeActuators":{"count":1,"self":0.0010069,"total":0.0010069,"children":null},"InitializeSensors":{"count":1,"self":0.0009998,"total":0.0009998,"children":null},"AgentSendState":{"count":1004,"self":0.0093143999999999987,"total":0.0374824,"children":{"CollectObservations":{"count":201,"self":0.0095474,"total":0.0095474,"children":null},"WriteActionMask":{"count":201,"self":0.0010012,"total":0.0010012,"children":null},"RequestDecision":{"count":201,"self":0.0176194,"total":0.0176194,"children":null}}},"DecideAction":{"count":1004,"self":0.2716733,"total":0.3002837,"children":{"RayPerceptionSensor.Perceive":{"count":201,"self":0.028610399999999998,"total":0.028610399999999998,"children":null}}},"AgentAct":{"count":1004,"self":0.0055324,"total":0.0055324,"children":null}},"gauges":{},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1710256140","unity_version":"2023.2.8f1","command_line_arguments":"C:\\Program Files\\Unity\\Hub\\Editor\\2023.2.8f1\\Editor\\Unity.exe -projectpath C:\\Users\\caile\\Desktop\\Projects\\24_02-Beep\\4_Unity\\Beep Final Git\\beep-final -useHub -hubIPC -cloudEnvironment production","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.3.0-exp.3","scene_name":"Beep","end_time_seconds":"1710256166"}}

2
Assets/Settings/HDRPDefaultResources/DefaultSettingsVolumeProfile-surveillance.asset

@ -213,7 +213,7 @@ MonoBehaviour:
active: 1 active: 1
enable: enable:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 1 m_Value: 0
layerMask: layerMask:
m_OverrideState: 1 m_OverrideState: 1
m_Value: m_Value:

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