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small update

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cailean 9 months ago
parent
commit
5506f1be59
  1. 4
      Assets/3_Materials/Physics Materials/Actor.physicMaterial
  2. 4
      Assets/3_Materials/Physics Materials/Ground.physicMaterial
  3. 101
      Assets/6_Scenes/Beep.unity

4
Assets/3_Materials/Physics Materials/Actor.physicMaterial

@ -7,8 +7,8 @@ PhysicMaterial:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Actor m_Name: Actor
dynamicFriction: 2 dynamicFriction: 0
staticFriction: 2 staticFriction: 0
bounciness: 0 bounciness: 0
frictionCombine: 2 frictionCombine: 2
bounceCombine: 0 bounceCombine: 0

4
Assets/3_Materials/Physics Materials/Ground.physicMaterial

@ -7,8 +7,8 @@ PhysicMaterial:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Ground m_Name: Ground
dynamicFriction: 1000 dynamicFriction: 0
staticFriction: 1000 staticFriction: 0
bounciness: 0 bounciness: 0
frictionCombine: 0 frictionCombine: 0
bounceCombine: 2 bounceCombine: 2

101
Assets/6_Scenes/Beep.unity

@ -392,7 +392,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
@ -1212,7 +1212,7 @@ Transform:
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m_GameObject: {fileID: 377437129} m_GameObject: {fileID: 377437129}
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m_LocalRotation: {x: -0.03783877, y: 0.8817097, z: -0.07178479, w: -0.46476156} m_LocalRotation: {x: -0.037838772, y: 0.8817097, z: -0.071784794, w: -0.46476156}
m_LocalPosition: {x: -128.4, y: 13, z: -248.6} m_LocalPosition: {x: -128.4, y: 13, z: -248.6}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
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value: -245.97 value: -258.72
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propertyPath: m_LocalPosition.y propertyPath: m_LocalPosition.y
value: 6.0099983 value: 8.5
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propertyPath: m_LocalPosition.z propertyPath: m_LocalPosition.z
value: 504.51 value: 517.25
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@ -2599,6 +2599,33 @@ MonoBehaviour:
m_ModelName: Walker m_ModelName: Walker
m_Index: 11 m_Index: 11
m_Touched: 0 m_Touched: 0
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GameObject:
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@ -3159,6 +3186,33 @@ Transform:
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value: 3
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@ -5256,10 +5325,20 @@ PrefabInstance:
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