@ -28,8 +28,6 @@ public class ControllerManager : MonoBehaviour
private GameObject m_Agent;
public float m_Offset;
private void Awake()
{
if (Instance != null && Instance != this)
@ -14,12 +14,6 @@ public class UIManager : MonoBehaviour
public TextMeshProUGUI m_ModelName;
public TextMeshProUGUI m_AgentSpeed;
// Start is called before the first frame update
void Start()
}
// Update is called once per frame
void Update()