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| # This .gitignore file should be placed at the root of your Unity project directory | |||
| # | |||
| # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore | |||
| # | |||
| /[Ll]ibrary/ | |||
| /[Tt]emp/ | |||
| /[Oo]bj/ | |||
| /[Bb]uild/ | |||
| /[Bb]uilds/ | |||
| /[Ll]ogs/ | |||
| /[Uu]ser[Ss]ettings/ | |||
| 
 | |||
| # MemoryCaptures can get excessive in size. | |||
| # They also could contain extremely sensitive data | |||
| /[Mm]emoryCaptures/ | |||
| 
 | |||
| # Recordings can get excessive in size | |||
| /[Rr]ecordings/ | |||
| /[Ss]ample[Rr]ecordings/ | |||
| 
 | |||
| # Uncomment this line if you wish to ignore the asset store tools plugin | |||
| # /[Aa]ssets/AssetStoreTools* | |||
| 
 | |||
| # Autogenerated Jetbrains Rider plugin | |||
| /[Aa]ssets/Plugins/Editor/JetBrains* | |||
| 
 | |||
| # Visual Studio cache directory | |||
| .vs/ | |||
| 
 | |||
| # Gradle cache directory | |||
| .gradle/ | |||
| 
 | |||
| # Autogenerated VS/MD/Consulo solution and project files | |||
| ExportedObj/ | |||
| .consulo/ | |||
| *.csproj | |||
| *.unityproj | |||
| *.sln | |||
| *.suo | |||
| *.tmp | |||
| *.user | |||
| *.userprefs | |||
| *.pidb | |||
| *.booproj | |||
| *.svd | |||
| *.pdb | |||
| *.mdb | |||
| *.opendb | |||
| *.VC.db | |||
| 
 | |||
| # Unity3D generated meta files | |||
| *.pidb.meta | |||
| *.pdb.meta | |||
| *.mdb.meta | |||
| 
 | |||
| # Unity3D generated file on crash reports | |||
| sysinfo.txt | |||
| 
 | |||
| # Builds | |||
| *.apk | |||
| *.aab | |||
| *.unitypackage | |||
| *.app | |||
| 
 | |||
| # Crashlytics generated file | |||
| crashlytics-build.properties | |||
| 
 | |||
| # Packed Addressables | |||
| /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* | |||
| 
 | |||
| # Temporary auto-generated Android Assets | |||
| /[Aa]ssets/[Ss]treamingAssets/aa.meta | |||
| /[Aa]ssets/[Ss]treamingAssets/aa/* | |||
| @ -0,0 +1,6 @@ | |||
| { | |||
|   "version": "1.0", | |||
|   "components": [ | |||
|     "Microsoft.VisualStudio.Workload.ManagedGame" | |||
|   ] | |||
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|   externalObjects: {} | |||
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| @ -0,0 +1,307 @@ | |||
| using System; | |||
| using System.Collections; | |||
| using System.Collections.Generic; | |||
| using System.IO; | |||
| using UnityEngine; | |||
| using UnityEngine.UI; | |||
| public class RenderText : MonoBehaviour | |||
| { | |||
|     int frame = 60; | |||
|     public int m_CaptureFrameRate; | |||
| 
 | |||
|     public Texture2D texture; | |||
| 
 | |||
|     public bool m_Record = false; | |||
| 
 | |||
|     int txt_W; | |||
|     int txt_H; | |||
|    | |||
| 
 | |||
|     public Material material; | |||
| 
 | |||
|     float x_FOV; | |||
|     float y_FOV; | |||
|     float y_Rotation; | |||
|     float x_Rotation; | |||
|     float y_Divide; | |||
|     float x_Divide; | |||
| 
 | |||
|     string m_Timestamp; | |||
| 
 | |||
|     GameObject m_CubeMapPrefab = null; | |||
| 
 | |||
|     List<Shader> m_ShaderList = new List<Shader>(); | |||
| 
 | |||
|     public enum ProjectionType | |||
|     { | |||
|         Cropped, | |||
|         CroppedFOV, | |||
|         Squeezed, | |||
|         Gnomic | |||
|     } | |||
|     public ProjectionType m_ProjectionType = ProjectionType.Gnomic; | |||
| 
 | |||
|     private void Awake() | |||
|     { | |||
|         SetupMatShaders(); | |||
|     } | |||
| 
 | |||
|     // Initial configuration for frame rate
 | |||
|     private void Start() | |||
|     { | |||
|         SetupFrameRateConfiguration(); | |||
|          | |||
|     } | |||
| 
 | |||
|     private void Update() | |||
|     { | |||
|         ToggleRecording(); | |||
| 
 | |||
|         if (m_Record) | |||
|         { | |||
| 
 | |||
|             for (int frameCount = 0; frameCount < 4; frameCount++) | |||
|             { | |||
|                 SetMaterialParametersBasedOnProjectionType(frameCount); | |||
|             } | |||
| 
 | |||
|         } | |||
| 
 | |||
|         frame++; | |||
|     } | |||
| 
 | |||
|     void SetMaterialParametersBasedOnProjectionType(int frameCount) | |||
|     { | |||
|         var m_HeightY = 0f; | |||
| 
 | |||
|         if (frameCount == 0 || frameCount == 2) | |||
|         { | |||
|             // Set Front & Back
 | |||
|             if(m_ProjectionType == ProjectionType.Gnomic) | |||
|             { | |||
|                 txt_W = 8192; | |||
|                 txt_H = 889; | |||
|                 x_FOV = 1.5f; | |||
|                 y_FOV = 0.2f; | |||
|                 y_Rotation = 5.13f; | |||
|                 x_Rotation = 0.25f; | |||
|                 m_HeightY = 0.6f; | |||
|                 material.shader = m_ShaderList[1]; | |||
|             } | |||
| 
 | |||
|             if (m_ProjectionType == ProjectionType.Cropped) | |||
|             { | |||
|                 txt_W = 6750; | |||
|                 txt_H = 1080;; | |||
|                 y_Rotation = 4.8f; | |||
|                 x_Rotation = 1f; | |||
|                 y_Divide = 5.8f; | |||
|                 x_Divide = 4f; | |||
|                 m_HeightY = 0.5f; | |||
|                 material.shader = m_ShaderList[0]; | |||
|             } | |||
| 
 | |||
|             if (m_ProjectionType == ProjectionType.CroppedFOV) | |||
|             { | |||
|                 txt_W = 8192; | |||
|                 txt_H = 889; | |||
|                 y_Rotation = 4.8f; | |||
|                 x_Rotation = 0f; | |||
|                 y_Divide = 5.8f; | |||
|                 x_Divide = 2.666f; | |||
|                 m_HeightY = 0.5f; | |||
|                 material.shader = m_ShaderList[0]; | |||
|             } | |||
| 
 | |||
|             if (m_ProjectionType == ProjectionType.Squeezed) | |||
|             { | |||
|                 txt_W = 6750; | |||
|                 txt_H = 1080; | |||
|                 y_Rotation = 0.7f; | |||
|                 x_Rotation = 1f; | |||
|                 y_Divide = 3f; | |||
|                 x_Divide = 4f; | |||
|                 m_HeightY = 0.5f; | |||
|                 material.shader = m_ShaderList[0]; | |||
|             } | |||
|         } | |||
|         else | |||
|         { | |||
|             // Set Left & right
 | |||
|             if (m_ProjectionType == ProjectionType.Gnomic) | |||
|             { | |||
|                 txt_W = 3510; | |||
|                 txt_H = 1080; | |||
|                 x_FOV = 0.9f; | |||
|                 y_FOV = 0.3f; | |||
|                 y_Rotation = 5.23f; | |||
|                 x_Rotation = 0.25f; | |||
|                 m_HeightY = 0.6f; | |||
|                 material.shader = m_ShaderList[1]; | |||
|             } | |||
| 
 | |||
|             if (m_ProjectionType == ProjectionType.Cropped) | |||
|             { | |||
|                 txt_W = 6750; | |||
|                 txt_H = 1080; | |||
|                 y_Rotation = 4.8f; | |||
|                 x_Rotation = 1f; | |||
|                 y_Divide = 5.8f; | |||
|                 x_Divide = 4f; | |||
|                 m_HeightY = 0.5f; | |||
|                 material.shader = m_ShaderList[0]; | |||
|             } | |||
| 
 | |||
|             if (m_ProjectionType == ProjectionType.CroppedFOV) | |||
|             { | |||
|                 txt_W = 3510; | |||
|                 txt_H = 1080; | |||
|                 y_Rotation = 4.8f; | |||
|                 x_Rotation = 0f; | |||
|                 y_Divide = 5.8f; | |||
|                 x_Divide = 8f; | |||
|                 m_HeightY = 0.5f; | |||
|                 material.shader = m_ShaderList[0]; | |||
|             } | |||
| 
 | |||
|             if (m_ProjectionType == ProjectionType.Squeezed) | |||
|             { | |||
|                 txt_W = 6750; | |||
|                 txt_H = 1080; | |||
|                 y_Rotation = 0.7f; | |||
|                 x_Rotation = 1f; | |||
|                 y_Divide = 3f; | |||
|                 x_Divide = 4f; | |||
|                 m_HeightY = 0.5f; | |||
|                 material.shader = m_ShaderList[0]; | |||
|             } | |||
| 
 | |||
|         } | |||
| 
 | |||
|         CycleThroughOrientations(frameCount, m_HeightY); | |||
|     }  | |||
| 
 | |||
|     void CycleThroughOrientations(int frameCount, float m_HeightY) | |||
|     { | |||
|         if(m_ProjectionType != ProjectionType.CroppedFOV) | |||
|         { | |||
|             material.SetFloat("_EquiRotation", x_Rotation * frameCount); | |||
|         } else | |||
|         { | |||
|             if(frameCount == 0 || frameCount == 2) | |||
|             { | |||
|                 material.SetFloat("_EquiRotation", x_Rotation + frameCount); | |||
|             } else | |||
|             { | |||
|                 material.SetFloat("_EquiRotation", frameCount + 0.5f); | |||
|             } | |||
|              | |||
|         } | |||
|          | |||
| 
 | |||
|         material.SetFloat("_EquiRotationY", y_Rotation); | |||
|         if (m_ProjectionType == ProjectionType.Gnomic) | |||
|         { | |||
|             material.SetFloat("_FOVScale_X", x_FOV); | |||
|             material.SetFloat("_FOVScale_Y", y_FOV); | |||
|         } else | |||
|         { | |||
|             material.SetFloat("_DivideY", y_Divide); | |||
|             material.SetFloat("_DivideX", x_Divide); | |||
|         } | |||
| 
 | |||
|         m_CubeMapPrefab.transform.position = new Vector3(m_CubeMapPrefab.transform.position.x, m_HeightY, m_CubeMapPrefab.transform.position.z); | |||
| 
 | |||
|         ExportTexture(frameCount); | |||
|     } | |||
| 
 | |||
|     private void ExportTexture(int frameCount) | |||
|     { | |||
|         RenderTexture buffer = new RenderTexture( | |||
|                             txt_W, | |||
|                             txt_H, | |||
|                             0,                            // No depth/stencil buffer
 | |||
|                             RenderTextureFormat.ARGB32,   // Standard colour format
 | |||
| 
 | |||
|                             RenderTextureReadWrite.sRGB // No sRGB conversions
 | |||
|                         ); | |||
| 
 | |||
|         texture = new Texture2D(txt_W, txt_H); | |||
|         Graphics.Blit(null, buffer, material); | |||
|         RenderTexture.active = buffer;           // If not using a scene camera
 | |||
| 
 | |||
|         texture.ReadPixels( | |||
|             new Rect(0, 0, txt_W, txt_H), // Capture the whole texture
 | |||
|             0, 0,                          // Write starting at the top-left texel
 | |||
|             false);                          // No mipmaps
 | |||
| 
 | |||
|         // Create a timestamped folder in the /SampleRecordings directory
 | |||
|          | |||
|         var recordingsDir = Path.Combine(Application.dataPath, "..", "SampleRecordings", "Projection", m_Timestamp); | |||
| 
 | |||
|         // Create the direction-specific folder if it doesn't exist
 | |||
|         var directionFolder = ""; | |||
|         switch (frameCount) | |||
|         { | |||
|             case 0: | |||
|                 directionFolder = "SideB"; | |||
|                 break; | |||
|             case 1: | |||
|                 directionFolder = "SideA"; | |||
|                 break; | |||
|             case 2: | |||
|                 directionFolder = "SideD"; | |||
|                 break; | |||
|             case 3: | |||
|                 directionFolder = "SideC"; | |||
|                 break; | |||
|         } | |||
| 
 | |||
|         var fullDirectionPath = Path.Combine(recordingsDir, directionFolder); | |||
|         if (!Directory.Exists(fullDirectionPath)) | |||
|         { | |||
|             Directory.CreateDirectory(fullDirectionPath); | |||
|         } | |||
| 
 | |||
|         // Save the PNG file with a frame-specific name
 | |||
|         var filePath = Path.Combine(fullDirectionPath, $"{directionFolder}_{frame:D4}.png"); | |||
|         System.IO.File.WriteAllBytes(filePath, texture.EncodeToPNG()); | |||
| 
 | |||
|         RenderTexture.active = null; | |||
|         RenderTexture.Destroy(texture); | |||
|         buffer.Release(); | |||
|     } | |||
| 
 | |||
|     private void SetupMatShaders() | |||
|     { | |||
|         ///material = this.GetComponent<RawImage>().material;
 | |||
|         m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularSqueeze")); | |||
|         m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularGnomic")); | |||
|         material.shader = m_ShaderList[1]; | |||
|     } | |||
| 
 | |||
|     private void SetupFrameRateConfiguration() | |||
|     { | |||
|         frame = 0; | |||
|         m_CubeMapPrefab = GameObject.Find("CubemapCamera"); | |||
|         Application.targetFrameRate = m_CaptureFrameRate; | |||
|         QualitySettings.vSyncCount = 0; | |||
|         Time.captureDeltaTime = 1.0f / m_CaptureFrameRate; | |||
|     } | |||
| 
 | |||
|     private void ToggleRecording() | |||
|     { | |||
|         if (Input.GetKeyUp(KeyCode.R)) | |||
|         { | |||
|             m_Record = true; | |||
| 
 | |||
|             //Update Timestamp
 | |||
|             m_Timestamp = DateTime.Now.ToString("yyyyMMddHHmmss"); | |||
|         } | |||
| 
 | |||
|         if (Input.GetKeyUp(KeyCode.S)) | |||
|         { | |||
|             m_Record = false; | |||
|         } | |||
|     } | |||
| } | |||
| @ -0,0 +1,11 @@ | |||
| fileFormatVersion: 2 | |||
| guid: 7f6f2722d84da164ba3be22a8cd14381 | |||
| MonoImporter: | |||
|   externalObjects: {} | |||
|   serializedVersion: 2 | |||
|   defaultReferences: [] | |||
|   executionOrder: 0 | |||
|   icon: {instanceID: 0} | |||
|   userData:  | |||
|   assetBundleName:  | |||
|   assetBundleVariant:  | |||
| @ -0,0 +1,12 @@ | |||
| using System.Collections; | |||
| using System.Collections.Generic; | |||
| using UnityEngine; | |||
| using UnityEngine.Playables; | |||
| 
 | |||
| public class RotationScript : MonoBehaviour | |||
| { | |||
|     private void FixedUpdate() | |||
|     { | |||
|         this.transform.Rotate(0, Time.fixedDeltaTime * 50, 0); | |||
|     } | |||
| } | |||
| @ -0,0 +1,11 @@ | |||
| fileFormatVersion: 2 | |||
| guid: 66a735b1faee33044945bef95192403e | |||
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|   userData:  | |||
|   assetBundleName:  | |||
|   assetBundleVariant:  | |||
| @ -0,0 +1,173 @@ | |||
| using System; | |||
| using System.Collections; | |||
| using System.Collections.Generic; | |||
| using System.IO; | |||
| using System.Reflection; | |||
| using Unity.VisualScripting; | |||
| using UnityEditor; | |||
| using UnityEditor.Recorder; | |||
| using UnityEditor.Recorder.Input; | |||
| using UnityEngine; | |||
| using UnityEngine.Rendering.HighDefinition; | |||
| using UnityEngine.UI; | |||
| using UnityEngine.Windows.WebCam; | |||
| public class ShaderManiuplation : MonoBehaviour | |||
| { | |||
|     public enum EquilateralDirection | |||
|     { | |||
|         Forward, | |||
|         Left, | |||
|         Backwards, | |||
|         Right | |||
|     } | |||
| 
 | |||
|     public enum ProjectionType | |||
|     { | |||
|         Squeeze, | |||
|         Gnomic | |||
|     } | |||
| 
 | |||
|     List<Shader> m_ShaderList = new List<Shader>(); | |||
| 
 | |||
|     Material mat; | |||
|     public EquilateralDirection m_Direction = EquilateralDirection.Backwards; | |||
|     public ProjectionType m_ProjectionType = ProjectionType.Gnomic; | |||
|     GameObject m_CubeMapPrefab = null; | |||
| 
 | |||
|     // Game View Parameters
 | |||
|     Type gameView; | |||
|     PropertyInfo selectedSizeIndex; | |||
|     EditorWindow window; | |||
| 
 | |||
| 
 | |||
|     private void OnEnable() | |||
|     { | |||
|         SetupEditorSettings(); | |||
|         SetupMatShaders(); | |||
|     } | |||
| 
 | |||
|     void UpdateProjectionType() | |||
|     { | |||
|         if(m_ShaderList != null && m_ShaderList.Count > 0) | |||
|         { | |||
|             if (m_ProjectionType == ProjectionType.Squeeze) | |||
|             { | |||
| 
 | |||
|                 SetShaderSqueezed(21, 0.7f, 2.5f, 3f, 4f, 0.5f); | |||
|             } | |||
|             else if (m_ProjectionType == ProjectionType.Gnomic) | |||
|             { | |||
|                 SetShaderGnomic(28, 1.5f, 0.2f, 5.13f, 0.125f, 0.6f); | |||
|             } | |||
|         } | |||
|     } | |||
| 
 | |||
|     private void SetShaderSqueezed(int resolutionPreset, float yRotation, float xRotation, float yDivide, float xDivide, float cameraHeight) | |||
|     { | |||
|         mat.shader = m_ShaderList[0]; | |||
|         mat.SetFloat("_EquiRotation", xRotation + SetDirection()); | |||
|         mat.SetFloat("_EquiRotationY", yRotation); | |||
|         mat.SetFloat("_DivideY", yDivide); | |||
|         mat.SetFloat("_DivideX", xDivide); | |||
|         ChangeGameViewResolution(resolutionPreset); | |||
|         m_CubeMapPrefab.transform.position = new Vector3(m_CubeMapPrefab.transform.position.x, cameraHeight, m_CubeMapPrefab.transform.position.z); | |||
|          | |||
|     } | |||
| 
 | |||
|     private void SetShaderGnomic(int resolutionPreset, float xFOV, float yFOV, float yRotation, float xRotation, float cameraHeight) | |||
|     { | |||
|         mat.shader = m_ShaderList[1]; | |||
| 
 | |||
|         if (m_Direction == EquilateralDirection.Left || m_Direction == EquilateralDirection.Right) | |||
|         { | |||
|             ChangeGameViewResolution(29); | |||
|             xFOV = 0.9f; | |||
|             yFOV = 0.3f; | |||
|             yRotation = 5.23f; | |||
|         } | |||
|         else | |||
|         { | |||
|             ChangeGameViewResolution(resolutionPreset); | |||
|         } | |||
| 
 | |||
|         mat.SetFloat("_EquiRotation", xRotation + SetDirection()); | |||
|         mat.SetFloat("_EquiRotationY", yRotation); | |||
|         mat.SetFloat("_FOVScale_X", xFOV); | |||
|         mat.SetFloat("_FOVScale_Y", yFOV); | |||
| 
 | |||
|         m_CubeMapPrefab.transform.position = new Vector3(m_CubeMapPrefab.transform.position.x, cameraHeight, m_CubeMapPrefab.transform.position.z); | |||
|          | |||
|     } | |||
| 
 | |||
|     private float SetDirection() | |||
|     { | |||
|         float directionOffset = 0f; | |||
| 
 | |||
|         if (m_ProjectionType == ProjectionType.Gnomic) | |||
|         { | |||
|             switch(m_Direction) | |||
|             { | |||
|                 case EquilateralDirection.Left: | |||
|                     directionOffset = 0.25f; | |||
|                     break; | |||
|                 case EquilateralDirection.Right: | |||
|                     directionOffset = 0.75f; | |||
|                     break; | |||
|                 case EquilateralDirection.Forward: | |||
|                     directionOffset = 0; | |||
|                     break; | |||
|                 case EquilateralDirection.Backwards: | |||
|                     directionOffset = 0.5f; | |||
|                     break; | |||
|             } | |||
|         } | |||
| 
 | |||
|         if (m_ProjectionType == ProjectionType.Squeeze) | |||
|         { | |||
|             switch (m_Direction) | |||
|             { | |||
|                 case EquilateralDirection.Left: | |||
|                     directionOffset = 1; | |||
|                     break; | |||
|                 case EquilateralDirection.Right: | |||
|                     directionOffset = 3; | |||
|                     break; | |||
|                 case EquilateralDirection.Forward: | |||
|                     directionOffset = 0; | |||
|                     break; | |||
|                 case EquilateralDirection.Backwards: | |||
|                     directionOffset = 2; | |||
|                     break; | |||
|             } | |||
|         } | |||
| 
 | |||
|         return directionOffset; | |||
|     } | |||
| 
 | |||
|     private void OnValidate() | |||
|     { | |||
|         UpdateProjectionType(); | |||
|     } | |||
| 
 | |||
|     void ChangeGameViewResolution(int index) | |||
|     { | |||
|         selectedSizeIndex.SetValue(window, index, null); | |||
|     } | |||
| 
 | |||
|     private void SetupEditorSettings() | |||
|     { | |||
|         gameView = typeof(Editor).Assembly.GetType("UnityEditor.GameView"); | |||
|         selectedSizeIndex = gameView.GetProperty("selectedSizeIndex", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); | |||
|         window = EditorWindow.GetWindow(gameView); | |||
|     } | |||
| 
 | |||
|     private void SetupMatShaders() | |||
|     { | |||
|         mat = this.GetComponent<RawImage>().material; | |||
|         m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularSqueeze")); | |||
|         m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularGnomic")); | |||
|         mat.shader = m_ShaderList[1]; | |||
|         m_CubeMapPrefab = GameObject.Find("CubemapCamera"); | |||
|     } | |||
| 
 | |||
| } | |||
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| //Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' | |||
| 
 | |||
| Shader "Conversion/CubemapToEquirectangularGnomic" { | |||
| 
 | |||
| 	Properties{ | |||
| 		  _MainTex("Cubemap (RGB)", CUBE) = "" {} | |||
| 		  _EquiRotation("Rotation X", Float) = 1.0 | |||
| 		  _EquiRotationY("Rotation Y", Float) = 1.0 | |||
| 		  _FOVScale_X("FOV X", Float) = 0.45 | |||
| 		  _FOVScale_Y("FOV Y", Float) = 0.1 | |||
| 	} | |||
| 
 | |||
| 		Subshader{ | |||
| 			Pass { | |||
| 				ZTest Always Cull Off ZWrite Off | |||
| 				Fog { Mode off } | |||
| 
 | |||
| 				CGPROGRAM | |||
| 					#pragma vertex vert | |||
| 					#pragma fragment frag | |||
| 					#pragma fragmentoption ARB_precision_hint_fastest | |||
| 
 | |||
| 		#include "UnityCG.cginc" | |||
| 
 | |||
| 		#define PI    3.141592653589793 | |||
| 		#define TWOPI 6.283185307179587 | |||
| 		#define PI_2  1.570796326794897 | |||
| 
 | |||
| 		struct v2f { | |||
| 			float4 pos : POSITION; | |||
| 			float2 uv : TEXCOORD0; | |||
| 		}; | |||
| 
 | |||
| 		samplerCUBE _MainTex; | |||
| 		float _EquiRotation; | |||
| 		float _EquiRotationY; | |||
| 		float _FOVScale_X; | |||
| 		float _FOVScale_Y; | |||
| 
 | |||
| 
 | |||
| 		v2f vert(appdata_img v) | |||
| 		{ | |||
| 			v2f o; | |||
| 			o.pos = UnityObjectToClipPos(v.vertex); | |||
| 			o.uv = v.texcoord.xy; | |||
| 			return o; | |||
| 		} | |||
| 
 | |||
| 		fixed4 frag(v2f i) : COLOR | |||
| 		{ | |||
| 
 | |||
| 			float2 q = i.uv; | |||
| 
 | |||
| 		 | |||
| 			float2 cp = (float2(PI + _EquiRotation,PI_2) * 2.0 - 1.0) * float2(PI, PI_2);  // [-PI, PI], [-PI_2, PI_2] | |||
|      | |||
| 			// Convert screen coord in gnomonic mapping to spherical coord in [PI/2, PI] | |||
| 			 | |||
| 			float2 convertedScreenCoord = (q.xy * 2.0 - 1.0) * float2(_FOVScale_X, _FOVScale_Y) * float2(PI, PI_2);  | |||
| 			float x = convertedScreenCoord.x; | |||
| 			float y = convertedScreenCoord.y; | |||
|      | |||
| 			float rou = sqrt(x * x + y * y); | |||
| 			float c = atan(rou);  | |||
| 			float sin_c = sin( c ); | |||
| 			float cos_c = cos( c );   | |||
|      | |||
| 			float lat = asin(cos_c * sin(cp.y) + (y * sin_c * cos(cp.y)) / rou); | |||
| 			float lon = cp.x + atan2(x * sin_c, rou * cos(cp.y) * cos_c - y * sin(cp.y) * sin_c); | |||
|      | |||
| 
 | |||
| 			 | |||
| 			lat = (lat / PI_2 + 1.0) * 1.0;  | |||
| 			lon = (lon / PI + 1.0) * 0.5; //[0, 1] | |||
| 
 | |||
| 
 | |||
| 			float2 final = float2(lon, lat) * float2(TWOPI, PI); | |||
| 
 | |||
| 			final.x = final.x; | |||
| 			final.y = final.y + _EquiRotationY; | |||
| 
 | |||
| 			float3 unit = float3(0,0,0); | |||
| 
 | |||
| 			unit.x = sin(final.y) * sin(final.x) * -1; | |||
| 			unit.y = cos(final.y * -1); | |||
| 			unit.z = sin(final.y) * cos(final.x) * -1; | |||
| 
 | |||
| 			return texCUBE(_MainTex, unit); | |||
| 		} | |||
| 	ENDCG | |||
| } | |||
| 	} | |||
| 		Fallback Off | |||
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| @ -0,0 +1,41 @@ | |||
| using System; | |||
| using System.Collections; | |||
| using System.Collections.Generic; | |||
| using Unity.VisualScripting; | |||
| using UnityEngine; | |||
| 
 | |||
| [ExecuteInEditMode] | |||
| public class CubemapRender : MonoBehaviour | |||
| { | |||
|     public RenderTexture cubeMap4K; | |||
|     public RenderTexture cubeMap1K; | |||
|     public Material mat; | |||
|     [Header("4K Rendering")] | |||
|     public bool m_4k = false; | |||
|     int faceMask = 63; | |||
|     Camera cam; | |||
| 
 | |||
|     void Start() | |||
|     { | |||
|         cam = GetComponent<Camera>(); | |||
|     } | |||
| 
 | |||
|     void Update() | |||
|     { | |||
|         if (cubeMap1K != null && cubeMap4K != null) | |||
|         { | |||
|             // Render the scene to the cubemap
 | |||
|             if (m_4k) | |||
|             { | |||
|                 cam.RenderToCubemap(cubeMap4K, faceMask); | |||
|                 mat.SetTexture("_MainTex", cubeMap4K); | |||
|             } | |||
|             else | |||
|             { | |||
|                 mat.SetTexture("_MainTex", cubeMap1K); | |||
|                 cam.RenderToCubemap(cubeMap1K, faceMask); | |||
|             } | |||
|              | |||
|         } | |||
|     } | |||
| } | |||
| @ -0,0 +1,11 @@ | |||
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| @ -0,0 +1,67 @@ | |||
| // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' | |||
| 
 | |||
| Shader "Conversion/CubemapToEquirectangular" { | |||
| 
 | |||
| 	Properties{ | |||
| 		  _MainTex("Cubemap (RGB)", CUBE) = "" {} | |||
| 	} | |||
| 
 | |||
| 		Subshader{ | |||
| 			Pass { | |||
| 				ZTest Always Cull Off ZWrite Off | |||
| 				Fog { Mode off } | |||
| 
 | |||
| 				CGPROGRAM | |||
| 					#pragma vertex vert | |||
| 					#pragma fragment frag | |||
| 					#pragma fragmentoption ARB_precision_hint_fastest | |||
| 		//#pragma fragmentoption ARB_precision_hint_nicest | |||
| 		#include "UnityCG.cginc" | |||
| 
 | |||
| 		#define PI    3.141592653589793 | |||
| 		#define TWOPI 6.283185307179587 | |||
| 
 | |||
| 		struct v2f { | |||
| 			float4 pos : POSITION; | |||
| 			float2 uv : TEXCOORD0; | |||
| 		}; | |||
| 
 | |||
| 		samplerCUBE _MainTex; | |||
| 
 | |||
| 		v2f vert(appdata_img v) | |||
| 		{ | |||
| 			v2f o; | |||
| 			o.pos = UnityObjectToClipPos(v.vertex); | |||
| 			o.uv = v.texcoord.xy * float2(TWOPI, PI); | |||
| 			return o; | |||
| 		} | |||
| 
 | |||
| 		fixed4 frag(v2f i) : COLOR | |||
| 		{ | |||
| 			float3 unit = float3(1.0, 1.0, 0.0); | |||
| 
 | |||
|     float theta = i.uv.y; | |||
|     float phi = i.uv.x; | |||
| 
 | |||
|     unit.x = sin(phi) * sin(theta) * -1; | |||
|     unit.y = cos(theta) * -1; | |||
|     unit.z = cos(phi) * sin(theta) * -1; | |||
| 
 | |||
| 
 | |||
|     // Exclude the top and bottom regions based on UV coordinates | |||
|     if (i.uv.y > PI/3.5 && i.uv.y < PI - PI/3.5) | |||
|     { | |||
| 
 | |||
| 		return texCUBE(_MainTex, unit); | |||
|     } | |||
|     else | |||
|     { | |||
| 		return texCUBE(_MainTex, unit); | |||
|         //return fixed4(0, 0, 0, 1);        | |||
|     } | |||
| 		} | |||
| 	ENDCG | |||
| } | |||
| 	} | |||
| 		Fallback Off | |||
| } | |||
| @ -0,0 +1,9 @@ | |||
| fileFormatVersion: 2 | |||
| guid: ac5781b45a755764ea3c380628f96535 | |||
| ShaderImporter: | |||
|   externalObjects: {} | |||
|   defaultTextures: [] | |||
|   nonModifiableTextures: [] | |||
|   userData:  | |||
|   assetBundleName:  | |||
|   assetBundleVariant:  | |||
| @ -0,0 +1,76 @@ | |||
| // //Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' | |||
| 
 | |||
| Shader "Conversion/CubemapToEquirectangularCropped" { | |||
| 
 | |||
| 	Properties{ | |||
| 		  _MainTex("Cubemap (RGB)", CUBE) = "" {} | |||
| 		  _EquiRotation("Value", Float) = 1.0 | |||
| 		  _EquiRotationY("Value", Float) = 1.0 | |||
| 	} | |||
| 
 | |||
| 		Subshader{ | |||
| 			Pass { | |||
| 				ZTest Always Cull Off ZWrite Off | |||
| 				Fog { Mode off } | |||
| 
 | |||
| 				CGPROGRAM | |||
| 					#pragma vertex vert | |||
| 					#pragma fragment frag | |||
| 					#pragma fragmentoption ARB_precision_hint_fastest | |||
| 		//#pragma fragmentoption ARB_precision_hint_nicest | |||
| 		#include "UnityCG.cginc" | |||
| 
 | |||
| 		#define PI    3.141592653589793 | |||
| 		#define TWOPI 6.283185307179587 | |||
| 
 | |||
| 		struct v2f { | |||
| 			float4 pos : POSITION; | |||
| 			float2 uv : TEXCOORD0; | |||
| 		}; | |||
| 
 | |||
| 		samplerCUBE _MainTex; | |||
| 
 | |||
| 		float _EquiRotation; | |||
| 		float _EquiRotationY; | |||
| 
 | |||
| 		// Vertex shader | |||
| 		v2f vert(appdata_img v) { | |||
|                 v2f o; | |||
|                 o.pos = UnityObjectToClipPos(v.vertex); | |||
| 
 | |||
|                 // Convert from 3D coordinates to spherical coordinates | |||
|                 float theta = atan2(-v.vertex.x, v.vertex.z); | |||
|                 float phi = acos(-v.vertex.y / length(v.vertex)); // Note the negative sign for Y | |||
| 				 | |||
| 
 | |||
| 
 | |||
|                 // Spherical Rotation is between (-1, 1), so you can add +0.5 to the shader to rotate it! | |||
|                 // Map spherical coordinates to UV coordinates for the positive X face | |||
|                 o.uv = float2((theta / TWOPI) + _EquiRotation, (phi / (PI/3)) + _EquiRotationY); | |||
|                 return o; | |||
|         } | |||
| 
 | |||
| 
 | |||
| 		fixed4 frag(v2f i) : COLOR { | |||
| 			float3 unit = float3(1.0, 1.0, 0.0); | |||
| 
 | |||
| 			// Adjust UV for negative X face with equirectangular distortion | |||
| 			float phi = i.uv.y * PI/2; | |||
| 			float theta = (i.uv.x * PI); | |||
| 
 | |||
| 			unit.x = sin(phi) * cos(theta);  | |||
| 			unit.y = -cos(phi); | |||
| 			unit.z = sin(phi) * sin(theta); | |||
| 
 | |||
| 
 | |||
| 
 | |||
| 			return texCUBE(_MainTex, unit); | |||
| 		} | |||
| 
 | |||
| 
 | |||
| 
 | |||
| 			ENDCG | |||
| 		} | |||
| 	} | |||
| 		Fallback Off | |||
| } | |||
| @ -0,0 +1,9 @@ | |||
| fileFormatVersion: 2 | |||
| guid: c66849544438e604aa7262d1282fa4db | |||
| ShaderImporter: | |||
|   externalObjects: {} | |||
|   defaultTextures: [] | |||
|   nonModifiableTextures: [] | |||
|   userData:  | |||
|   assetBundleName:  | |||
|   assetBundleVariant:  | |||
| @ -0,0 +1,63 @@ | |||
| //Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' | |||
| 
 | |||
| Shader "Conversion/CubemapToEquirectangularSqueeze" { | |||
| 
 | |||
| 	Properties{ | |||
| 		  _MainTex("Cubemap (RGB)", CUBE) = "" {} | |||
| 		  _EquiRotation("Value", Float) = 1.0 | |||
| 		  _EquiRotationY("Value", Float) = 1.0 | |||
| 		  _DivideY("Divide Y", Float) = 2 | |||
| 		  _DivideX("Divide X", Float) = 4 | |||
| 	} | |||
| 
 | |||
| 		Subshader{ | |||
| 			Pass { | |||
| 				ZTest Always Cull Off ZWrite Off | |||
| 				Fog { Mode off } | |||
| 
 | |||
| 				CGPROGRAM | |||
| 					#pragma vertex vert | |||
| 					#pragma fragment frag | |||
| 					#pragma fragmentoption ARB_precision_hint_fastest | |||
| 		//#pragma fragmentoption ARB_precision_hint_nicest | |||
| 		#include "UnityCG.cginc" | |||
| 
 | |||
| 		#define PI    3.141592653589793 | |||
| 		#define TWOPI 6.283185307179587 | |||
| 
 | |||
| 		struct v2f { | |||
| 			float4 pos : POSITION; | |||
| 			float2 uv : TEXCOORD0; | |||
| 		}; | |||
| 
 | |||
| 		samplerCUBE _MainTex; | |||
| 		float _EquiRotation; | |||
| 		float _EquiRotationY; | |||
| 		float _DivideY; | |||
| 		float _DivideX; | |||
| 
 | |||
| 		v2f vert(appdata_img v) | |||
| 		{ | |||
| 			v2f o; | |||
| 			o.pos = UnityObjectToClipPos(v.vertex); | |||
| 			o.uv = v.texcoord.xy * float2(TWOPI/_DivideX, PI/_DivideY); | |||
| 			return o; | |||
| 		} | |||
| 
 | |||
| 		fixed4 frag(v2f i) : COLOR | |||
| 		{ | |||
| 			float theta = i.uv.y + ((_EquiRotationY * PI/2)); | |||
| 			float phi = i.uv.x + ((_EquiRotation * TWOPI/4)); | |||
| 			float3 unit = float3(0,0,0); | |||
| 
 | |||
| 			unit.x = sin(phi) * sin(theta) * -1; | |||
| 			unit.y = cos(theta) * -1; | |||
| 			unit.z = cos(phi) * sin(theta) * -1; | |||
| 
 | |||
| 			return texCUBE(_MainTex, unit); | |||
| 		} | |||
| 	ENDCG | |||
| } | |||
| 	} | |||
| 		Fallback Off | |||
| } | |||
| @ -0,0 +1,9 @@ | |||
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| @ -0,0 +1,43 @@ | |||
| { | |||
|   "dependencies": { | |||
|     "com.unity.collab-proxy": "2.2.0", | |||
|     "com.unity.feature.development": "1.0.2", | |||
|     "com.unity.recorder": "5.0.0", | |||
|     "com.unity.render-pipelines.high-definition": "16.0.5", | |||
|     "com.unity.timeline": "1.8.6", | |||
|     "com.unity.ugui": "2.0.0", | |||
|     "com.unity.visualscripting": "1.8.0", | |||
|     "com.unity.modules.accessibility": "1.0.0", | |||
|     "com.unity.modules.ai": "1.0.0", | |||
|     "com.unity.modules.androidjni": "1.0.0", | |||
|     "com.unity.modules.animation": "1.0.0", | |||
|     "com.unity.modules.assetbundle": "1.0.0", | |||
|     "com.unity.modules.audio": "1.0.0", | |||
|     "com.unity.modules.cloth": "1.0.0", | |||
|     "com.unity.modules.director": "1.0.0", | |||
|     "com.unity.modules.imageconversion": "1.0.0", | |||
|     "com.unity.modules.imgui": "1.0.0", | |||
|     "com.unity.modules.jsonserialize": "1.0.0", | |||
|     "com.unity.modules.particlesystem": "1.0.0", | |||
|     "com.unity.modules.physics": "1.0.0", | |||
|     "com.unity.modules.physics2d": "1.0.0", | |||
|     "com.unity.modules.screencapture": "1.0.0", | |||
|     "com.unity.modules.terrain": "1.0.0", | |||
|     "com.unity.modules.terrainphysics": "1.0.0", | |||
|     "com.unity.modules.tilemap": "1.0.0", | |||
|     "com.unity.modules.ui": "1.0.0", | |||
|     "com.unity.modules.uielements": "1.0.0", | |||
|     "com.unity.modules.umbra": "1.0.0", | |||
|     "com.unity.modules.unityanalytics": "1.0.0", | |||
|     "com.unity.modules.unitywebrequest": "1.0.0", | |||
|     "com.unity.modules.unitywebrequestassetbundle": "1.0.0", | |||
|     "com.unity.modules.unitywebrequestaudio": "1.0.0", | |||
|     "com.unity.modules.unitywebrequesttexture": "1.0.0", | |||
|     "com.unity.modules.unitywebrequestwww": "1.0.0", | |||
|     "com.unity.modules.vehicles": "1.0.0", | |||
|     "com.unity.modules.video": "1.0.0", | |||
|     "com.unity.modules.vr": "1.0.0", | |||
|     "com.unity.modules.wind": "1.0.0", | |||
|     "com.unity.modules.xr": "1.0.0" | |||
|   } | |||
| } | |||
| @ -0,0 +1,496 @@ | |||
| { | |||
|   "dependencies": { | |||
|     "com.unity.burst": { | |||
|       "version": "1.8.12", | |||
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|       }, | |||
|       "url": "https://packages.unity.com" | |||
|     }, | |||
|     "com.unity.collab-proxy": { | |||
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|       "depth": 0, | |||
|       "source": "registry", | |||
|       "dependencies": {}, | |||
|       "url": "https://packages.unity.com" | |||
|     }, | |||
|     "com.unity.collections": { | |||
|       "version": "1.4.0", | |||
|       "depth": 1, | |||
|       "source": "registry", | |||
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|         "com.unity.burst": "1.6.6", | |||
|         "com.unity.nuget.mono-cecil": "1.11.4", | |||
|         "com.unity.test-framework": "1.1.31" | |||
|       }, | |||
|       "url": "https://packages.unity.com" | |||
|     }, | |||
|     "com.unity.editorcoroutines": { | |||
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|     }, | |||
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|     }, | |||
|     "com.unity.feature.development": { | |||
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|     }, | |||
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|       }, | |||
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|     }, | |||
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|     }, | |||
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|     }, | |||
|     "com.unity.performance.profile-analyzer": { | |||
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|       "dependencies": { | |||
|         "com.unity.timeline": "1.0.0" | |||
|       }, | |||
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|     }, | |||
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		Reference in new issue