Cailean Finn
11 months ago
commit
e075789ec3
85 changed files with 14130 additions and 0 deletions
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# This .gitignore file should be placed at the root of your Unity project directory |
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# |
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore |
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# |
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/[Ll]ibrary/ |
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/[Tt]emp/ |
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/[Oo]bj/ |
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/[Bb]uild/ |
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/[Bb]uilds/ |
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/[Ll]ogs/ |
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/[Uu]ser[Ss]ettings/ |
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# MemoryCaptures can get excessive in size. |
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# They also could contain extremely sensitive data |
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/[Mm]emoryCaptures/ |
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# Recordings can get excessive in size |
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/[Rr]ecordings/ |
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/[Ss]ample[Rr]ecordings/ |
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# Autogenerated Jetbrains Rider plugin |
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/[Aa]ssets/Plugins/Editor/JetBrains* |
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.vs/ |
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# Gradle cache directory |
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.gradle/ |
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# Autogenerated VS/MD/Consulo solution and project files |
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ExportedObj/ |
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.consulo/ |
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*.csproj |
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*.unityproj |
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*.sln |
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*.suo |
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*.mdb |
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# Unity3D generated meta files |
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*.pidb.meta |
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*.pdb.meta |
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*.mdb.meta |
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# Unity3D generated file on crash reports |
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sysinfo.txt |
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# Builds |
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*.aab |
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*.unitypackage |
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*.app |
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crashlytics-build.properties |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.IO; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class RenderText : MonoBehaviour |
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{ |
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int frame = 60; |
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public int m_CaptureFrameRate; |
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public Texture2D texture; |
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public bool m_Record = false; |
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int txt_W; |
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int txt_H; |
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public Material material; |
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float x_FOV; |
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float y_FOV; |
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float y_Rotation; |
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float x_Rotation; |
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|
float y_Divide; |
||||
|
float x_Divide; |
||||
|
|
||||
|
string m_Timestamp; |
||||
|
|
||||
|
GameObject m_CubeMapPrefab = null; |
||||
|
|
||||
|
List<Shader> m_ShaderList = new List<Shader>(); |
||||
|
|
||||
|
public enum ProjectionType |
||||
|
{ |
||||
|
Cropped, |
||||
|
CroppedFOV, |
||||
|
Squeezed, |
||||
|
Gnomic |
||||
|
} |
||||
|
public ProjectionType m_ProjectionType = ProjectionType.Gnomic; |
||||
|
|
||||
|
private void Awake() |
||||
|
{ |
||||
|
SetupMatShaders(); |
||||
|
} |
||||
|
|
||||
|
// Initial configuration for frame rate
|
||||
|
private void Start() |
||||
|
{ |
||||
|
SetupFrameRateConfiguration(); |
||||
|
|
||||
|
} |
||||
|
|
||||
|
private void Update() |
||||
|
{ |
||||
|
ToggleRecording(); |
||||
|
|
||||
|
if (m_Record) |
||||
|
{ |
||||
|
|
||||
|
for (int frameCount = 0; frameCount < 4; frameCount++) |
||||
|
{ |
||||
|
SetMaterialParametersBasedOnProjectionType(frameCount); |
||||
|
} |
||||
|
|
||||
|
} |
||||
|
|
||||
|
frame++; |
||||
|
} |
||||
|
|
||||
|
void SetMaterialParametersBasedOnProjectionType(int frameCount) |
||||
|
{ |
||||
|
var m_HeightY = 0f; |
||||
|
|
||||
|
if (frameCount == 0 || frameCount == 2) |
||||
|
{ |
||||
|
// Set Front & Back
|
||||
|
if(m_ProjectionType == ProjectionType.Gnomic) |
||||
|
{ |
||||
|
txt_W = 8192; |
||||
|
txt_H = 889; |
||||
|
x_FOV = 1.5f; |
||||
|
y_FOV = 0.2f; |
||||
|
y_Rotation = 5.13f; |
||||
|
x_Rotation = 0.25f; |
||||
|
m_HeightY = 0.6f; |
||||
|
material.shader = m_ShaderList[1]; |
||||
|
} |
||||
|
|
||||
|
if (m_ProjectionType == ProjectionType.Cropped) |
||||
|
{ |
||||
|
txt_W = 6750; |
||||
|
txt_H = 1080;; |
||||
|
y_Rotation = 4.8f; |
||||
|
x_Rotation = 1f; |
||||
|
y_Divide = 5.8f; |
||||
|
x_Divide = 4f; |
||||
|
m_HeightY = 0.5f; |
||||
|
material.shader = m_ShaderList[0]; |
||||
|
} |
||||
|
|
||||
|
if (m_ProjectionType == ProjectionType.CroppedFOV) |
||||
|
{ |
||||
|
txt_W = 8192; |
||||
|
txt_H = 889; |
||||
|
y_Rotation = 4.8f; |
||||
|
x_Rotation = 0f; |
||||
|
y_Divide = 5.8f; |
||||
|
x_Divide = 2.666f; |
||||
|
m_HeightY = 0.5f; |
||||
|
material.shader = m_ShaderList[0]; |
||||
|
} |
||||
|
|
||||
|
if (m_ProjectionType == ProjectionType.Squeezed) |
||||
|
{ |
||||
|
txt_W = 6750; |
||||
|
txt_H = 1080; |
||||
|
y_Rotation = 0.7f; |
||||
|
x_Rotation = 1f; |
||||
|
y_Divide = 3f; |
||||
|
x_Divide = 4f; |
||||
|
m_HeightY = 0.5f; |
||||
|
material.shader = m_ShaderList[0]; |
||||
|
} |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
// Set Left & right
|
||||
|
if (m_ProjectionType == ProjectionType.Gnomic) |
||||
|
{ |
||||
|
txt_W = 3510; |
||||
|
txt_H = 1080; |
||||
|
x_FOV = 0.9f; |
||||
|
y_FOV = 0.3f; |
||||
|
y_Rotation = 5.23f; |
||||
|
x_Rotation = 0.25f; |
||||
|
m_HeightY = 0.6f; |
||||
|
material.shader = m_ShaderList[1]; |
||||
|
} |
||||
|
|
||||
|
if (m_ProjectionType == ProjectionType.Cropped) |
||||
|
{ |
||||
|
txt_W = 6750; |
||||
|
txt_H = 1080; |
||||
|
y_Rotation = 4.8f; |
||||
|
x_Rotation = 1f; |
||||
|
y_Divide = 5.8f; |
||||
|
x_Divide = 4f; |
||||
|
m_HeightY = 0.5f; |
||||
|
material.shader = m_ShaderList[0]; |
||||
|
} |
||||
|
|
||||
|
if (m_ProjectionType == ProjectionType.CroppedFOV) |
||||
|
{ |
||||
|
txt_W = 3510; |
||||
|
txt_H = 1080; |
||||
|
y_Rotation = 4.8f; |
||||
|
x_Rotation = 0f; |
||||
|
y_Divide = 5.8f; |
||||
|
x_Divide = 8f; |
||||
|
m_HeightY = 0.5f; |
||||
|
material.shader = m_ShaderList[0]; |
||||
|
} |
||||
|
|
||||
|
if (m_ProjectionType == ProjectionType.Squeezed) |
||||
|
{ |
||||
|
txt_W = 6750; |
||||
|
txt_H = 1080; |
||||
|
y_Rotation = 0.7f; |
||||
|
x_Rotation = 1f; |
||||
|
y_Divide = 3f; |
||||
|
x_Divide = 4f; |
||||
|
m_HeightY = 0.5f; |
||||
|
material.shader = m_ShaderList[0]; |
||||
|
} |
||||
|
|
||||
|
} |
||||
|
|
||||
|
CycleThroughOrientations(frameCount, m_HeightY); |
||||
|
} |
||||
|
|
||||
|
void CycleThroughOrientations(int frameCount, float m_HeightY) |
||||
|
{ |
||||
|
if(m_ProjectionType != ProjectionType.CroppedFOV) |
||||
|
{ |
||||
|
material.SetFloat("_EquiRotation", x_Rotation * frameCount); |
||||
|
} else |
||||
|
{ |
||||
|
if(frameCount == 0 || frameCount == 2) |
||||
|
{ |
||||
|
material.SetFloat("_EquiRotation", x_Rotation + frameCount); |
||||
|
} else |
||||
|
{ |
||||
|
material.SetFloat("_EquiRotation", frameCount + 0.5f); |
||||
|
} |
||||
|
|
||||
|
} |
||||
|
|
||||
|
|
||||
|
material.SetFloat("_EquiRotationY", y_Rotation); |
||||
|
if (m_ProjectionType == ProjectionType.Gnomic) |
||||
|
{ |
||||
|
material.SetFloat("_FOVScale_X", x_FOV); |
||||
|
material.SetFloat("_FOVScale_Y", y_FOV); |
||||
|
} else |
||||
|
{ |
||||
|
material.SetFloat("_DivideY", y_Divide); |
||||
|
material.SetFloat("_DivideX", x_Divide); |
||||
|
} |
||||
|
|
||||
|
m_CubeMapPrefab.transform.position = new Vector3(m_CubeMapPrefab.transform.position.x, m_HeightY, m_CubeMapPrefab.transform.position.z); |
||||
|
|
||||
|
ExportTexture(frameCount); |
||||
|
} |
||||
|
|
||||
|
private void ExportTexture(int frameCount) |
||||
|
{ |
||||
|
RenderTexture buffer = new RenderTexture( |
||||
|
txt_W, |
||||
|
txt_H, |
||||
|
0, // No depth/stencil buffer
|
||||
|
RenderTextureFormat.ARGB32, // Standard colour format
|
||||
|
|
||||
|
RenderTextureReadWrite.sRGB // No sRGB conversions
|
||||
|
); |
||||
|
|
||||
|
texture = new Texture2D(txt_W, txt_H); |
||||
|
Graphics.Blit(null, buffer, material); |
||||
|
RenderTexture.active = buffer; // If not using a scene camera
|
||||
|
|
||||
|
texture.ReadPixels( |
||||
|
new Rect(0, 0, txt_W, txt_H), // Capture the whole texture
|
||||
|
0, 0, // Write starting at the top-left texel
|
||||
|
false); // No mipmaps
|
||||
|
|
||||
|
// Create a timestamped folder in the /SampleRecordings directory
|
||||
|
|
||||
|
var recordingsDir = Path.Combine(Application.dataPath, "..", "SampleRecordings", "Projection", m_Timestamp); |
||||
|
|
||||
|
// Create the direction-specific folder if it doesn't exist
|
||||
|
var directionFolder = ""; |
||||
|
switch (frameCount) |
||||
|
{ |
||||
|
case 0: |
||||
|
directionFolder = "SideB"; |
||||
|
break; |
||||
|
case 1: |
||||
|
directionFolder = "SideA"; |
||||
|
break; |
||||
|
case 2: |
||||
|
directionFolder = "SideD"; |
||||
|
break; |
||||
|
case 3: |
||||
|
directionFolder = "SideC"; |
||||
|
break; |
||||
|
} |
||||
|
|
||||
|
var fullDirectionPath = Path.Combine(recordingsDir, directionFolder); |
||||
|
if (!Directory.Exists(fullDirectionPath)) |
||||
|
{ |
||||
|
Directory.CreateDirectory(fullDirectionPath); |
||||
|
} |
||||
|
|
||||
|
// Save the PNG file with a frame-specific name
|
||||
|
var filePath = Path.Combine(fullDirectionPath, $"{directionFolder}_{frame:D4}.png"); |
||||
|
System.IO.File.WriteAllBytes(filePath, texture.EncodeToPNG()); |
||||
|
|
||||
|
RenderTexture.active = null; |
||||
|
RenderTexture.Destroy(texture); |
||||
|
buffer.Release(); |
||||
|
} |
||||
|
|
||||
|
private void SetupMatShaders() |
||||
|
{ |
||||
|
///material = this.GetComponent<RawImage>().material;
|
||||
|
m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularSqueeze")); |
||||
|
m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularGnomic")); |
||||
|
material.shader = m_ShaderList[1]; |
||||
|
} |
||||
|
|
||||
|
private void SetupFrameRateConfiguration() |
||||
|
{ |
||||
|
frame = 0; |
||||
|
m_CubeMapPrefab = GameObject.Find("CubemapCamera"); |
||||
|
Application.targetFrameRate = m_CaptureFrameRate; |
||||
|
QualitySettings.vSyncCount = 0; |
||||
|
Time.captureDeltaTime = 1.0f / m_CaptureFrameRate; |
||||
|
} |
||||
|
|
||||
|
private void ToggleRecording() |
||||
|
{ |
||||
|
if (Input.GetKeyUp(KeyCode.R)) |
||||
|
{ |
||||
|
m_Record = true; |
||||
|
|
||||
|
//Update Timestamp
|
||||
|
m_Timestamp = DateTime.Now.ToString("yyyyMMddHHmmss"); |
||||
|
} |
||||
|
|
||||
|
if (Input.GetKeyUp(KeyCode.S)) |
||||
|
{ |
||||
|
m_Record = false; |
||||
|
} |
||||
|
} |
||||
|
} |
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 7f6f2722d84da164ba3be22a8cd14381 |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,12 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
using UnityEngine.Playables; |
||||
|
|
||||
|
public class RotationScript : MonoBehaviour |
||||
|
{ |
||||
|
private void FixedUpdate() |
||||
|
{ |
||||
|
this.transform.Rotate(0, Time.fixedDeltaTime * 50, 0); |
||||
|
} |
||||
|
} |
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 66a735b1faee33044945bef95192403e |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,173 @@ |
|||||
|
using System; |
||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using System.IO; |
||||
|
using System.Reflection; |
||||
|
using Unity.VisualScripting; |
||||
|
using UnityEditor; |
||||
|
using UnityEditor.Recorder; |
||||
|
using UnityEditor.Recorder.Input; |
||||
|
using UnityEngine; |
||||
|
using UnityEngine.Rendering.HighDefinition; |
||||
|
using UnityEngine.UI; |
||||
|
using UnityEngine.Windows.WebCam; |
||||
|
public class ShaderManiuplation : MonoBehaviour |
||||
|
{ |
||||
|
public enum EquilateralDirection |
||||
|
{ |
||||
|
Forward, |
||||
|
Left, |
||||
|
Backwards, |
||||
|
Right |
||||
|
} |
||||
|
|
||||
|
public enum ProjectionType |
||||
|
{ |
||||
|
Squeeze, |
||||
|
Gnomic |
||||
|
} |
||||
|
|
||||
|
List<Shader> m_ShaderList = new List<Shader>(); |
||||
|
|
||||
|
Material mat; |
||||
|
public EquilateralDirection m_Direction = EquilateralDirection.Backwards; |
||||
|
public ProjectionType m_ProjectionType = ProjectionType.Gnomic; |
||||
|
GameObject m_CubeMapPrefab = null; |
||||
|
|
||||
|
// Game View Parameters
|
||||
|
Type gameView; |
||||
|
PropertyInfo selectedSizeIndex; |
||||
|
EditorWindow window; |
||||
|
|
||||
|
|
||||
|
private void OnEnable() |
||||
|
{ |
||||
|
SetupEditorSettings(); |
||||
|
SetupMatShaders(); |
||||
|
} |
||||
|
|
||||
|
void UpdateProjectionType() |
||||
|
{ |
||||
|
if(m_ShaderList != null && m_ShaderList.Count > 0) |
||||
|
{ |
||||
|
if (m_ProjectionType == ProjectionType.Squeeze) |
||||
|
{ |
||||
|
|
||||
|
SetShaderSqueezed(21, 0.7f, 2.5f, 3f, 4f, 0.5f); |
||||
|
} |
||||
|
else if (m_ProjectionType == ProjectionType.Gnomic) |
||||
|
{ |
||||
|
SetShaderGnomic(28, 1.5f, 0.2f, 5.13f, 0.125f, 0.6f); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private void SetShaderSqueezed(int resolutionPreset, float yRotation, float xRotation, float yDivide, float xDivide, float cameraHeight) |
||||
|
{ |
||||
|
mat.shader = m_ShaderList[0]; |
||||
|
mat.SetFloat("_EquiRotation", xRotation + SetDirection()); |
||||
|
mat.SetFloat("_EquiRotationY", yRotation); |
||||
|
mat.SetFloat("_DivideY", yDivide); |
||||
|
mat.SetFloat("_DivideX", xDivide); |
||||
|
ChangeGameViewResolution(resolutionPreset); |
||||
|
m_CubeMapPrefab.transform.position = new Vector3(m_CubeMapPrefab.transform.position.x, cameraHeight, m_CubeMapPrefab.transform.position.z); |
||||
|
|
||||
|
} |
||||
|
|
||||
|
private void SetShaderGnomic(int resolutionPreset, float xFOV, float yFOV, float yRotation, float xRotation, float cameraHeight) |
||||
|
{ |
||||
|
mat.shader = m_ShaderList[1]; |
||||
|
|
||||
|
if (m_Direction == EquilateralDirection.Left || m_Direction == EquilateralDirection.Right) |
||||
|
{ |
||||
|
ChangeGameViewResolution(29); |
||||
|
xFOV = 0.9f; |
||||
|
yFOV = 0.3f; |
||||
|
yRotation = 5.23f; |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
ChangeGameViewResolution(resolutionPreset); |
||||
|
} |
||||
|
|
||||
|
mat.SetFloat("_EquiRotation", xRotation + SetDirection()); |
||||
|
mat.SetFloat("_EquiRotationY", yRotation); |
||||
|
mat.SetFloat("_FOVScale_X", xFOV); |
||||
|
mat.SetFloat("_FOVScale_Y", yFOV); |
||||
|
|
||||
|
m_CubeMapPrefab.transform.position = new Vector3(m_CubeMapPrefab.transform.position.x, cameraHeight, m_CubeMapPrefab.transform.position.z); |
||||
|
|
||||
|
} |
||||
|
|
||||
|
private float SetDirection() |
||||
|
{ |
||||
|
float directionOffset = 0f; |
||||
|
|
||||
|
if (m_ProjectionType == ProjectionType.Gnomic) |
||||
|
{ |
||||
|
switch(m_Direction) |
||||
|
{ |
||||
|
case EquilateralDirection.Left: |
||||
|
directionOffset = 0.25f; |
||||
|
break; |
||||
|
case EquilateralDirection.Right: |
||||
|
directionOffset = 0.75f; |
||||
|
break; |
||||
|
case EquilateralDirection.Forward: |
||||
|
directionOffset = 0; |
||||
|
break; |
||||
|
case EquilateralDirection.Backwards: |
||||
|
directionOffset = 0.5f; |
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
if (m_ProjectionType == ProjectionType.Squeeze) |
||||
|
{ |
||||
|
switch (m_Direction) |
||||
|
{ |
||||
|
case EquilateralDirection.Left: |
||||
|
directionOffset = 1; |
||||
|
break; |
||||
|
case EquilateralDirection.Right: |
||||
|
directionOffset = 3; |
||||
|
break; |
||||
|
case EquilateralDirection.Forward: |
||||
|
directionOffset = 0; |
||||
|
break; |
||||
|
case EquilateralDirection.Backwards: |
||||
|
directionOffset = 2; |
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
return directionOffset; |
||||
|
} |
||||
|
|
||||
|
private void OnValidate() |
||||
|
{ |
||||
|
UpdateProjectionType(); |
||||
|
} |
||||
|
|
||||
|
void ChangeGameViewResolution(int index) |
||||
|
{ |
||||
|
selectedSizeIndex.SetValue(window, index, null); |
||||
|
} |
||||
|
|
||||
|
private void SetupEditorSettings() |
||||
|
{ |
||||
|
gameView = typeof(Editor).Assembly.GetType("UnityEditor.GameView"); |
||||
|
selectedSizeIndex = gameView.GetProperty("selectedSizeIndex", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); |
||||
|
window = EditorWindow.GetWindow(gameView); |
||||
|
} |
||||
|
|
||||
|
private void SetupMatShaders() |
||||
|
{ |
||||
|
mat = this.GetComponent<RawImage>().material; |
||||
|
m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularSqueeze")); |
||||
|
m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularGnomic")); |
||||
|
mat.shader = m_ShaderList[1]; |
||||
|
m_CubeMapPrefab = GameObject.Find("CubemapCamera"); |
||||
|
} |
||||
|
|
||||
|
} |
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 376cbea962fc8f945b32baff202fbc5e |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
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#include "UnityCG.cginc" |
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float2 uv : TEXCOORD0; |
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}; |
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samplerCUBE _MainTex; |
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float _EquiRotation; |
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float _EquiRotationY; |
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float _FOVScale_X; |
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float _FOVScale_Y; |
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v2f vert(appdata_img v) |
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{ |
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v2f o; |
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o.uv = v.texcoord.xy; |
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return o; |
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} |
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fixed4 frag(v2f i) : COLOR |
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{ |
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float2 q = i.uv; |
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float cos_c = cos( c ); |
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|
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|
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lon = (lon / PI + 1.0) * 0.5; //[0, 1] |
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unit.y = cos(final.y * -1); |
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unit.z = sin(final.y) * cos(final.x) * -1; |
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} |
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ENDCG |
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@ -0,0 +1,41 @@ |
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|
using System; |
||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using Unity.VisualScripting; |
||||
|
using UnityEngine; |
||||
|
|
||||
|
[ExecuteInEditMode] |
||||
|
public class CubemapRender : MonoBehaviour |
||||
|
{ |
||||
|
public RenderTexture cubeMap4K; |
||||
|
public RenderTexture cubeMap1K; |
||||
|
public Material mat; |
||||
|
[Header("4K Rendering")] |
||||
|
public bool m_4k = false; |
||||
|
int faceMask = 63; |
||||
|
Camera cam; |
||||
|
|
||||
|
void Start() |
||||
|
{ |
||||
|
cam = GetComponent<Camera>(); |
||||
|
} |
||||
|
|
||||
|
void Update() |
||||
|
{ |
||||
|
if (cubeMap1K != null && cubeMap4K != null) |
||||
|
{ |
||||
|
// Render the scene to the cubemap
|
||||
|
if (m_4k) |
||||
|
{ |
||||
|
cam.RenderToCubemap(cubeMap4K, faceMask); |
||||
|
mat.SetTexture("_MainTex", cubeMap4K); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
mat.SetTexture("_MainTex", cubeMap1K); |
||||
|
cam.RenderToCubemap(cubeMap1K, faceMask); |
||||
|
} |
||||
|
|
||||
|
} |
||||
|
} |
||||
|
} |
@ -0,0 +1,11 @@ |
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@ -0,0 +1,67 @@ |
|||||
|
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
||||
|
|
||||
|
Shader "Conversion/CubemapToEquirectangular" { |
||||
|
|
||||
|
Properties{ |
||||
|
_MainTex("Cubemap (RGB)", CUBE) = "" {} |
||||
|
} |
||||
|
|
||||
|
Subshader{ |
||||
|
Pass { |
||||
|
ZTest Always Cull Off ZWrite Off |
||||
|
Fog { Mode off } |
||||
|
|
||||
|
CGPROGRAM |
||||
|
#pragma vertex vert |
||||
|
#pragma fragment frag |
||||
|
#pragma fragmentoption ARB_precision_hint_fastest |
||||
|
//#pragma fragmentoption ARB_precision_hint_nicest |
||||
|
#include "UnityCG.cginc" |
||||
|
|
||||
|
#define PI 3.141592653589793 |
||||
|
#define TWOPI 6.283185307179587 |
||||
|
|
||||
|
struct v2f { |
||||
|
float4 pos : POSITION; |
||||
|
float2 uv : TEXCOORD0; |
||||
|
}; |
||||
|
|
||||
|
samplerCUBE _MainTex; |
||||
|
|
||||
|
v2f vert(appdata_img v) |
||||
|
{ |
||||
|
v2f o; |
||||
|
o.pos = UnityObjectToClipPos(v.vertex); |
||||
|
o.uv = v.texcoord.xy * float2(TWOPI, PI); |
||||
|
return o; |
||||
|
} |
||||
|
|
||||
|
fixed4 frag(v2f i) : COLOR |
||||
|
{ |
||||
|
float3 unit = float3(1.0, 1.0, 0.0); |
||||
|
|
||||
|
float theta = i.uv.y; |
||||
|
float phi = i.uv.x; |
||||
|
|
||||
|
unit.x = sin(phi) * sin(theta) * -1; |
||||
|
unit.y = cos(theta) * -1; |
||||
|
unit.z = cos(phi) * sin(theta) * -1; |
||||
|
|
||||
|
|
||||
|
// Exclude the top and bottom regions based on UV coordinates |
||||
|
if (i.uv.y > PI/3.5 && i.uv.y < PI - PI/3.5) |
||||
|
{ |
||||
|
|
||||
|
return texCUBE(_MainTex, unit); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
return texCUBE(_MainTex, unit); |
||||
|
//return fixed4(0, 0, 0, 1); |
||||
|
} |
||||
|
} |
||||
|
ENDCG |
||||
|
} |
||||
|
} |
||||
|
Fallback Off |
||||
|
} |
@ -0,0 +1,9 @@ |
|||||
|
fileFormatVersion: 2 |
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|
guid: ac5781b45a755764ea3c380628f96535 |
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assetBundleName: |
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assetBundleVariant: |
@ -0,0 +1,76 @@ |
|||||
|
// //Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
||||
|
|
||||
|
Shader "Conversion/CubemapToEquirectangularCropped" { |
||||
|
|
||||
|
Properties{ |
||||
|
_MainTex("Cubemap (RGB)", CUBE) = "" {} |
||||
|
_EquiRotation("Value", Float) = 1.0 |
||||
|
_EquiRotationY("Value", Float) = 1.0 |
||||
|
} |
||||
|
|
||||
|
Subshader{ |
||||
|
Pass { |
||||
|
ZTest Always Cull Off ZWrite Off |
||||
|
Fog { Mode off } |
||||
|
|
||||
|
CGPROGRAM |
||||
|
#pragma vertex vert |
||||
|
#pragma fragment frag |
||||
|
#pragma fragmentoption ARB_precision_hint_fastest |
||||
|
//#pragma fragmentoption ARB_precision_hint_nicest |
||||
|
#include "UnityCG.cginc" |
||||
|
|
||||
|
#define PI 3.141592653589793 |
||||
|
#define TWOPI 6.283185307179587 |
||||
|
|
||||
|
struct v2f { |
||||
|
float4 pos : POSITION; |
||||
|
float2 uv : TEXCOORD0; |
||||
|
}; |
||||
|
|
||||
|
samplerCUBE _MainTex; |
||||
|
|
||||
|
float _EquiRotation; |
||||
|
float _EquiRotationY; |
||||
|
|
||||
|
// Vertex shader |
||||
|
v2f vert(appdata_img v) { |
||||
|
v2f o; |
||||
|
o.pos = UnityObjectToClipPos(v.vertex); |
||||
|
|
||||
|
// Convert from 3D coordinates to spherical coordinates |
||||
|
float theta = atan2(-v.vertex.x, v.vertex.z); |
||||
|
float phi = acos(-v.vertex.y / length(v.vertex)); // Note the negative sign for Y |
||||
|
|
||||
|
|
||||
|
|
||||
|
// Spherical Rotation is between (-1, 1), so you can add +0.5 to the shader to rotate it! |
||||
|
// Map spherical coordinates to UV coordinates for the positive X face |
||||
|
o.uv = float2((theta / TWOPI) + _EquiRotation, (phi / (PI/3)) + _EquiRotationY); |
||||
|
return o; |
||||
|
} |
||||
|
|
||||
|
|
||||
|
fixed4 frag(v2f i) : COLOR { |
||||
|
float3 unit = float3(1.0, 1.0, 0.0); |
||||
|
|
||||
|
// Adjust UV for negative X face with equirectangular distortion |
||||
|
float phi = i.uv.y * PI/2; |
||||
|
float theta = (i.uv.x * PI); |
||||
|
|
||||
|
unit.x = sin(phi) * cos(theta); |
||||
|
unit.y = -cos(phi); |
||||
|
unit.z = sin(phi) * sin(theta); |
||||
|
|
||||
|
|
||||
|
|
||||
|
return texCUBE(_MainTex, unit); |
||||
|
} |
||||
|
|
||||
|
|
||||
|
|
||||
|
ENDCG |
||||
|
} |
||||
|
} |
||||
|
Fallback Off |
||||
|
} |
@ -0,0 +1,9 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: c66849544438e604aa7262d1282fa4db |
||||
|
ShaderImporter: |
||||
|
externalObjects: {} |
||||
|
defaultTextures: [] |
||||
|
nonModifiableTextures: [] |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,63 @@ |
|||||
|
//Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
||||
|
|
||||
|
Shader "Conversion/CubemapToEquirectangularSqueeze" { |
||||
|
|
||||
|
Properties{ |
||||
|
_MainTex("Cubemap (RGB)", CUBE) = "" {} |
||||
|
_EquiRotation("Value", Float) = 1.0 |
||||
|
_EquiRotationY("Value", Float) = 1.0 |
||||
|
_DivideY("Divide Y", Float) = 2 |
||||
|
_DivideX("Divide X", Float) = 4 |
||||
|
} |
||||
|
|
||||
|
Subshader{ |
||||
|
Pass { |
||||
|
ZTest Always Cull Off ZWrite Off |
||||
|
Fog { Mode off } |
||||
|
|
||||
|
CGPROGRAM |
||||
|
#pragma vertex vert |
||||
|
#pragma fragment frag |
||||
|
#pragma fragmentoption ARB_precision_hint_fastest |
||||
|
//#pragma fragmentoption ARB_precision_hint_nicest |
||||
|
#include "UnityCG.cginc" |
||||
|
|
||||
|
#define PI 3.141592653589793 |
||||
|
#define TWOPI 6.283185307179587 |
||||
|
|
||||
|
struct v2f { |
||||
|
float4 pos : POSITION; |
||||
|
float2 uv : TEXCOORD0; |
||||
|
}; |
||||
|
|
||||
|
samplerCUBE _MainTex; |
||||
|
float _EquiRotation; |
||||
|
float _EquiRotationY; |
||||
|
float _DivideY; |
||||
|
float _DivideX; |
||||
|
|
||||
|
v2f vert(appdata_img v) |
||||
|
{ |
||||
|
v2f o; |
||||
|
o.pos = UnityObjectToClipPos(v.vertex); |
||||
|
o.uv = v.texcoord.xy * float2(TWOPI/_DivideX, PI/_DivideY); |
||||
|
return o; |
||||
|
} |
||||
|
|
||||
|
fixed4 frag(v2f i) : COLOR |
||||
|
{ |
||||
|
float theta = i.uv.y + ((_EquiRotationY * PI/2)); |
||||
|
float phi = i.uv.x + ((_EquiRotation * TWOPI/4)); |
||||
|
float3 unit = float3(0,0,0); |
||||
|
|
||||
|
unit.x = sin(phi) * sin(theta) * -1; |
||||
|
unit.y = cos(theta) * -1; |
||||
|
unit.z = cos(phi) * sin(theta) * -1; |
||||
|
|
||||
|
return texCUBE(_MainTex, unit); |
||||
|
} |
||||
|
ENDCG |
||||
|
} |
||||
|
} |
||||
|
Fallback Off |
||||
|
} |
@ -0,0 +1,9 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: a97045f26d2947649b9d75d57ac0b255 |
||||
|
ShaderImporter: |
||||
|
externalObjects: {} |
||||
|
defaultTextures: [] |
||||
|
nonModifiableTextures: [] |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,43 @@ |
|||||
|
{ |
||||
|
"dependencies": { |
||||
|
"com.unity.collab-proxy": "2.2.0", |
||||
|
"com.unity.feature.development": "1.0.2", |
||||
|
"com.unity.recorder": "5.0.0", |
||||
|
"com.unity.render-pipelines.high-definition": "16.0.5", |
||||
|
"com.unity.timeline": "1.8.6", |
||||
|
"com.unity.ugui": "2.0.0", |
||||
|
"com.unity.visualscripting": "1.8.0", |
||||
|
"com.unity.modules.accessibility": "1.0.0", |
||||
|
"com.unity.modules.ai": "1.0.0", |
||||
|
"com.unity.modules.androidjni": "1.0.0", |
||||
|
"com.unity.modules.animation": "1.0.0", |
||||
|
"com.unity.modules.assetbundle": "1.0.0", |
||||
|
"com.unity.modules.audio": "1.0.0", |
||||
|
"com.unity.modules.cloth": "1.0.0", |
||||
|
"com.unity.modules.director": "1.0.0", |
||||
|
"com.unity.modules.imageconversion": "1.0.0", |
||||
|
"com.unity.modules.imgui": "1.0.0", |
||||
|
"com.unity.modules.jsonserialize": "1.0.0", |
||||
|
"com.unity.modules.particlesystem": "1.0.0", |
||||
|
"com.unity.modules.physics": "1.0.0", |
||||
|
"com.unity.modules.physics2d": "1.0.0", |
||||
|
"com.unity.modules.screencapture": "1.0.0", |
||||
|
"com.unity.modules.terrain": "1.0.0", |
||||
|
"com.unity.modules.terrainphysics": "1.0.0", |
||||
|
"com.unity.modules.tilemap": "1.0.0", |
||||
|
"com.unity.modules.ui": "1.0.0", |
||||
|
"com.unity.modules.uielements": "1.0.0", |
||||
|
"com.unity.modules.umbra": "1.0.0", |
||||
|
"com.unity.modules.unityanalytics": "1.0.0", |
||||
|
"com.unity.modules.unitywebrequest": "1.0.0", |
||||
|
"com.unity.modules.unitywebrequestassetbundle": "1.0.0", |
||||
|
"com.unity.modules.unitywebrequestaudio": "1.0.0", |
||||
|
"com.unity.modules.unitywebrequesttexture": "1.0.0", |
||||
|
"com.unity.modules.unitywebrequestwww": "1.0.0", |
||||
|
"com.unity.modules.vehicles": "1.0.0", |
||||
|
"com.unity.modules.video": "1.0.0", |
||||
|
"com.unity.modules.vr": "1.0.0", |
||||
|
"com.unity.modules.wind": "1.0.0", |
||||
|
"com.unity.modules.xr": "1.0.0" |
||||
|
} |
||||
|
} |
@ -0,0 +1,496 @@ |
|||||
|
{ |
||||
|
"dependencies": { |
||||
|
"com.unity.burst": { |
||||
|
"version": "1.8.12", |
||||
|
"depth": 1, |
||||
|
"source": "registry", |
||||
|
"dependencies": { |
||||
|
"com.unity.mathematics": "1.2.1", |
||||
|
"com.unity.modules.jsonserialize": "1.0.0" |
||||
|
}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.collab-proxy": { |
||||
|
"version": "2.2.0", |
||||
|
"depth": 0, |
||||
|
"source": "registry", |
||||
|
"dependencies": {}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.collections": { |
||||
|
"version": "1.4.0", |
||||
|
"depth": 1, |
||||
|
"source": "registry", |
||||
|
"dependencies": { |
||||
|
"com.unity.burst": "1.6.6", |
||||
|
"com.unity.nuget.mono-cecil": "1.11.4", |
||||
|
"com.unity.test-framework": "1.1.31" |
||||
|
}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.editorcoroutines": { |
||||
|
"version": "1.0.0", |
||||
|
"depth": 1, |
||||
|
"source": "registry", |
||||
|
"dependencies": {}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.ext.nunit": { |
||||
|
"version": "2.0.5", |
||||
|
"depth": 2, |
||||
|
"source": "registry", |
||||
|
"dependencies": {}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.feature.development": { |
||||
|
"version": "1.0.2", |
||||
|
"depth": 0, |
||||
|
"source": "builtin", |
||||
|
"dependencies": { |
||||
|
"com.unity.ide.visualstudio": "2.0.22", |
||||
|
"com.unity.ide.rider": "3.0.27", |
||||
|
"com.unity.editorcoroutines": "1.0.0", |
||||
|
"com.unity.performance.profile-analyzer": "1.2.2", |
||||
|
"com.unity.test-framework": "1.3.9", |
||||
|
"com.unity.testtools.codecoverage": "1.2.5" |
||||
|
} |
||||
|
}, |
||||
|
"com.unity.ide.rider": { |
||||
|
"version": "3.0.27", |
||||
|
"depth": 1, |
||||
|
"source": "registry", |
||||
|
"dependencies": { |
||||
|
"com.unity.ext.nunit": "1.0.6" |
||||
|
}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.ide.visualstudio": { |
||||
|
"version": "2.0.22", |
||||
|
"depth": 1, |
||||
|
"source": "registry", |
||||
|
"dependencies": { |
||||
|
"com.unity.test-framework": "1.1.9" |
||||
|
}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.mathematics": { |
||||
|
"version": "1.2.6", |
||||
|
"depth": 1, |
||||
|
"source": "registry", |
||||
|
"dependencies": {}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.nuget.mono-cecil": { |
||||
|
"version": "1.11.4", |
||||
|
"depth": 2, |
||||
|
"source": "registry", |
||||
|
"dependencies": {}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.performance.profile-analyzer": { |
||||
|
"version": "1.2.2", |
||||
|
"depth": 1, |
||||
|
"source": "registry", |
||||
|
"dependencies": {}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.recorder": { |
||||
|
"version": "5.0.0", |
||||
|
"depth": 0, |
||||
|
"source": "registry", |
||||
|
"dependencies": { |
||||
|
"com.unity.timeline": "1.0.0" |
||||
|
}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.render-pipelines.core": { |
||||
|
"version": "16.0.5", |
||||
|
"depth": 1, |
||||
|
"source": "builtin", |
||||
|
"dependencies": { |
||||
|
"com.unity.mathematics": "1.2.4", |
||||
|
"com.unity.ugui": "2.0.0", |
||||
|
"com.unity.modules.physics": "1.0.0", |
||||
|
"com.unity.modules.terrain": "1.0.0", |
||||
|
"com.unity.modules.jsonserialize": "1.0.0", |
||||
|
"com.unity.rendering.light-transport": "1.0.0" |
||||
|
} |
||||
|
}, |
||||
|
"com.unity.render-pipelines.high-definition": { |
||||
|
"version": "16.0.5", |
||||
|
"depth": 0, |
||||
|
"source": "builtin", |
||||
|
"dependencies": { |
||||
|
"com.unity.mathematics": "1.2.4", |
||||
|
"com.unity.collections": "1.4.0", |
||||
|
"com.unity.burst": "1.8.9", |
||||
|
"com.unity.modules.video": "1.0.0", |
||||
|
"com.unity.modules.animation": "1.0.0", |
||||
|
"com.unity.modules.imageconversion": "1.0.0", |
||||
|
"com.unity.modules.terrain": "1.0.0", |
||||
|
"com.unity.render-pipelines.core": "16.0.5", |
||||
|
"com.unity.shadergraph": "16.0.5", |
||||
|
"com.unity.visualeffectgraph": "16.0.5", |
||||
|
"com.unity.render-pipelines.high-definition-config": "16.0.5" |
||||
|
} |
||||
|
}, |
||||
|
"com.unity.render-pipelines.high-definition-config": { |
||||
|
"version": "16.0.5", |
||||
|
"depth": 1, |
||||
|
"source": "builtin", |
||||
|
"dependencies": { |
||||
|
"com.unity.render-pipelines.core": "16.0.5" |
||||
|
} |
||||
|
}, |
||||
|
"com.unity.rendering.light-transport": { |
||||
|
"version": "1.0.1", |
||||
|
"depth": 2, |
||||
|
"source": "builtin", |
||||
|
"dependencies": { |
||||
|
"com.unity.collections": "1.4.0", |
||||
|
"com.unity.mathematics": "1.2.4", |
||||
|
"com.unity.render-pipelines.core": "16.0.1" |
||||
|
} |
||||
|
}, |
||||
|
"com.unity.searcher": { |
||||
|
"version": "4.9.2", |
||||
|
"depth": 2, |
||||
|
"source": "registry", |
||||
|
"dependencies": {}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.settings-manager": { |
||||
|
"version": "2.0.1", |
||||
|
"depth": 2, |
||||
|
"source": "registry", |
||||
|
"dependencies": {}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.shadergraph": { |
||||
|
"version": "16.0.5", |
||||
|
"depth": 1, |
||||
|
"source": "builtin", |
||||
|
"dependencies": { |
||||
|
"com.unity.render-pipelines.core": "16.0.5", |
||||
|
"com.unity.searcher": "4.9.2" |
||||
|
} |
||||
|
}, |
||||
|
"com.unity.test-framework": { |
||||
|
"version": "1.3.9", |
||||
|
"depth": 1, |
||||
|
"source": "registry", |
||||
|
"dependencies": { |
||||
|
"com.unity.ext.nunit": "2.0.3", |
||||
|
"com.unity.modules.imgui": "1.0.0", |
||||
|
"com.unity.modules.jsonserialize": "1.0.0" |
||||
|
}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.testtools.codecoverage": { |
||||
|
"version": "1.2.5", |
||||
|
"depth": 1, |
||||
|
"source": "registry", |
||||
|
"dependencies": { |
||||
|
"com.unity.test-framework": "1.0.16", |
||||
|
"com.unity.settings-manager": "1.0.1" |
||||
|
}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.timeline": { |
||||
|
"version": "1.8.6", |
||||
|
"depth": 0, |
||||
|
"source": "registry", |
||||
|
"dependencies": { |
||||
|
"com.unity.modules.director": "1.0.0", |
||||
|
"com.unity.modules.animation": "1.0.0", |
||||
|
"com.unity.modules.audio": "1.0.0", |
||||
|
"com.unity.modules.particlesystem": "1.0.0" |
||||
|
}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.ugui": { |
||||
|
"version": "2.0.0", |
||||
|
"depth": 0, |
||||
|
"source": "builtin", |
||||
|
"dependencies": { |
||||
|
"com.unity.modules.ui": "1.0.0", |
||||
|
"com.unity.modules.imgui": "1.0.0" |
||||
|
} |
||||
|
}, |
||||
|
"com.unity.visualeffectgraph": { |
||||
|
"version": "16.0.5", |
||||
|
"depth": 1, |
||||
|
"source": "builtin", |
||||
|
"dependencies": { |
||||
|
"com.unity.shadergraph": "16.0.5", |
||||
|
"com.unity.render-pipelines.core": "16.0.5" |
||||
|
} |
||||
|
}, |
||||
|
"com.unity.visualscripting": { |
||||
|
"version": "1.8.0", |
||||
|
"depth": 0, |
||||
|
"source": "registry", |
||||
|
"dependencies": { |
||||
|
"com.unity.ugui": "1.0.0", |
||||
|
"com.unity.modules.jsonserialize": "1.0.0" |
||||
|
}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.modules.accessibility": { |
||||
|
"version": "1.0.0", |
||||
|
"depth": 0, |
||||
|
"source": "builtin", |
||||
|
"dependencies": {} |
||||
|
}, |
||||
|
"com.unity.modules.ai": { |
||||
|
"version": "1.0.0", |
||||
|
"depth": 0, |
||||
|
"source": "builtin", |
||||
|
"dependencies": {} |
||||
|
}, |
||||
|
"com.unity.modules.androidjni": { |
||||
|
"version": "1.0.0", |
||||
|
"depth": 0, |
||||
|
"source": "builtin", |
||||
|
"dependencies": {} |
||||
|
}, |
||||
|
"com.unity.modules.animation": { |
||||
|
"version": "1.0.0", |
||||
|
"depth": 0, |
||||
|
"source": "builtin", |
||||
|
"dependencies": {} |
||||
|
}, |
||||
|
"com.unity.modules.assetbundle": { |
||||
|
"version": "1.0.0", |
||||
|
"depth": 0, |
||||
|
"source": "builtin", |
||||
|
"dependencies": {} |
||||
|
}, |
||||
|
"com.unity.modules.audio": { |
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Loading…
Reference in new issue