Cailean Finn
11 months ago
commit
e075789ec3
85 changed files with 14130 additions and 0 deletions
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# This .gitignore file should be placed at the root of your Unity project directory |
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# |
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore |
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# |
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/[Ll]ibrary/ |
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/[Tt]emp/ |
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/[Oo]bj/ |
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/[Bb]uild/ |
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/[Bb]uilds/ |
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/[Ll]ogs/ |
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/[Uu]ser[Ss]ettings/ |
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|
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# MemoryCaptures can get excessive in size. |
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# They also could contain extremely sensitive data |
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/[Mm]emoryCaptures/ |
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|
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# Recordings can get excessive in size |
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/[Rr]ecordings/ |
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/[Ss]ample[Rr]ecordings/ |
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|
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# Uncomment this line if you wish to ignore the asset store tools plugin |
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# /[Aa]ssets/AssetStoreTools* |
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|
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# Autogenerated Jetbrains Rider plugin |
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/[Aa]ssets/Plugins/Editor/JetBrains* |
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# Visual Studio cache directory |
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.vs/ |
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# Gradle cache directory |
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.gradle/ |
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# Autogenerated VS/MD/Consulo solution and project files |
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ExportedObj/ |
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.consulo/ |
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*.csproj |
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*.unityproj |
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*.sln |
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*.suo |
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*.tmp |
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*.user |
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*.userprefs |
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*.pidb |
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*.booproj |
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*.svd |
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*.pdb |
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*.mdb |
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*.opendb |
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*.VC.db |
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|
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# Unity3D generated meta files |
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*.pidb.meta |
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*.pdb.meta |
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*.mdb.meta |
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|
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# Unity3D generated file on crash reports |
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sysinfo.txt |
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|
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# Builds |
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*.apk |
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*.aab |
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*.unitypackage |
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*.app |
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|
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# Crashlytics generated file |
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crashlytics-build.properties |
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# Packed Addressables |
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* |
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# Temporary auto-generated Android Assets |
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/[Aa]ssets/[Ss]treamingAssets/aa.meta |
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/[Aa]ssets/[Ss]treamingAssets/aa/* |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.IO; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class RenderText : MonoBehaviour |
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{ |
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int frame = 60; |
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public int m_CaptureFrameRate; |
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|
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public Texture2D texture; |
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public bool m_Record = false; |
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|
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int txt_W; |
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int txt_H; |
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|
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|
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public Material material; |
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|
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float x_FOV; |
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float y_FOV; |
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float y_Rotation; |
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float x_Rotation; |
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float y_Divide; |
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float x_Divide; |
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|
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string m_Timestamp; |
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|
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GameObject m_CubeMapPrefab = null; |
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|
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List<Shader> m_ShaderList = new List<Shader>(); |
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|
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public enum ProjectionType |
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{ |
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Cropped, |
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CroppedFOV, |
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Squeezed, |
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Gnomic |
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} |
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public ProjectionType m_ProjectionType = ProjectionType.Gnomic; |
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|
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private void Awake() |
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{ |
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SetupMatShaders(); |
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} |
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|
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// Initial configuration for frame rate
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private void Start() |
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{ |
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SetupFrameRateConfiguration(); |
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} |
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|
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private void Update() |
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{ |
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ToggleRecording(); |
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if (m_Record) |
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{ |
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|
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for (int frameCount = 0; frameCount < 4; frameCount++) |
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{ |
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SetMaterialParametersBasedOnProjectionType(frameCount); |
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} |
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} |
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frame++; |
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} |
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|
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void SetMaterialParametersBasedOnProjectionType(int frameCount) |
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{ |
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var m_HeightY = 0f; |
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|
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if (frameCount == 0 || frameCount == 2) |
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{ |
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// Set Front & Back
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if(m_ProjectionType == ProjectionType.Gnomic) |
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{ |
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txt_W = 8192; |
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txt_H = 889; |
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x_FOV = 1.5f; |
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y_FOV = 0.2f; |
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y_Rotation = 5.13f; |
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x_Rotation = 0.25f; |
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m_HeightY = 0.6f; |
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material.shader = m_ShaderList[1]; |
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} |
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|
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if (m_ProjectionType == ProjectionType.Cropped) |
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{ |
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txt_W = 6750; |
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txt_H = 1080;; |
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y_Rotation = 4.8f; |
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x_Rotation = 1f; |
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y_Divide = 5.8f; |
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x_Divide = 4f; |
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m_HeightY = 0.5f; |
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material.shader = m_ShaderList[0]; |
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} |
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|
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if (m_ProjectionType == ProjectionType.CroppedFOV) |
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{ |
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txt_W = 8192; |
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txt_H = 889; |
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y_Rotation = 4.8f; |
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x_Rotation = 0f; |
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y_Divide = 5.8f; |
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x_Divide = 2.666f; |
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m_HeightY = 0.5f; |
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material.shader = m_ShaderList[0]; |
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} |
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|
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if (m_ProjectionType == ProjectionType.Squeezed) |
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{ |
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txt_W = 6750; |
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txt_H = 1080; |
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y_Rotation = 0.7f; |
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x_Rotation = 1f; |
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y_Divide = 3f; |
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x_Divide = 4f; |
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m_HeightY = 0.5f; |
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material.shader = m_ShaderList[0]; |
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} |
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} |
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else |
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{ |
|||
// Set Left & right
|
|||
if (m_ProjectionType == ProjectionType.Gnomic) |
|||
{ |
|||
txt_W = 3510; |
|||
txt_H = 1080; |
|||
x_FOV = 0.9f; |
|||
y_FOV = 0.3f; |
|||
y_Rotation = 5.23f; |
|||
x_Rotation = 0.25f; |
|||
m_HeightY = 0.6f; |
|||
material.shader = m_ShaderList[1]; |
|||
} |
|||
|
|||
if (m_ProjectionType == ProjectionType.Cropped) |
|||
{ |
|||
txt_W = 6750; |
|||
txt_H = 1080; |
|||
y_Rotation = 4.8f; |
|||
x_Rotation = 1f; |
|||
y_Divide = 5.8f; |
|||
x_Divide = 4f; |
|||
m_HeightY = 0.5f; |
|||
material.shader = m_ShaderList[0]; |
|||
} |
|||
|
|||
if (m_ProjectionType == ProjectionType.CroppedFOV) |
|||
{ |
|||
txt_W = 3510; |
|||
txt_H = 1080; |
|||
y_Rotation = 4.8f; |
|||
x_Rotation = 0f; |
|||
y_Divide = 5.8f; |
|||
x_Divide = 8f; |
|||
m_HeightY = 0.5f; |
|||
material.shader = m_ShaderList[0]; |
|||
} |
|||
|
|||
if (m_ProjectionType == ProjectionType.Squeezed) |
|||
{ |
|||
txt_W = 6750; |
|||
txt_H = 1080; |
|||
y_Rotation = 0.7f; |
|||
x_Rotation = 1f; |
|||
y_Divide = 3f; |
|||
x_Divide = 4f; |
|||
m_HeightY = 0.5f; |
|||
material.shader = m_ShaderList[0]; |
|||
} |
|||
|
|||
} |
|||
|
|||
CycleThroughOrientations(frameCount, m_HeightY); |
|||
} |
|||
|
|||
void CycleThroughOrientations(int frameCount, float m_HeightY) |
|||
{ |
|||
if(m_ProjectionType != ProjectionType.CroppedFOV) |
|||
{ |
|||
material.SetFloat("_EquiRotation", x_Rotation * frameCount); |
|||
} else |
|||
{ |
|||
if(frameCount == 0 || frameCount == 2) |
|||
{ |
|||
material.SetFloat("_EquiRotation", x_Rotation + frameCount); |
|||
} else |
|||
{ |
|||
material.SetFloat("_EquiRotation", frameCount + 0.5f); |
|||
} |
|||
|
|||
} |
|||
|
|||
|
|||
material.SetFloat("_EquiRotationY", y_Rotation); |
|||
if (m_ProjectionType == ProjectionType.Gnomic) |
|||
{ |
|||
material.SetFloat("_FOVScale_X", x_FOV); |
|||
material.SetFloat("_FOVScale_Y", y_FOV); |
|||
} else |
|||
{ |
|||
material.SetFloat("_DivideY", y_Divide); |
|||
material.SetFloat("_DivideX", x_Divide); |
|||
} |
|||
|
|||
m_CubeMapPrefab.transform.position = new Vector3(m_CubeMapPrefab.transform.position.x, m_HeightY, m_CubeMapPrefab.transform.position.z); |
|||
|
|||
ExportTexture(frameCount); |
|||
} |
|||
|
|||
private void ExportTexture(int frameCount) |
|||
{ |
|||
RenderTexture buffer = new RenderTexture( |
|||
txt_W, |
|||
txt_H, |
|||
0, // No depth/stencil buffer
|
|||
RenderTextureFormat.ARGB32, // Standard colour format
|
|||
|
|||
RenderTextureReadWrite.sRGB // No sRGB conversions
|
|||
); |
|||
|
|||
texture = new Texture2D(txt_W, txt_H); |
|||
Graphics.Blit(null, buffer, material); |
|||
RenderTexture.active = buffer; // If not using a scene camera
|
|||
|
|||
texture.ReadPixels( |
|||
new Rect(0, 0, txt_W, txt_H), // Capture the whole texture
|
|||
0, 0, // Write starting at the top-left texel
|
|||
false); // No mipmaps
|
|||
|
|||
// Create a timestamped folder in the /SampleRecordings directory
|
|||
|
|||
var recordingsDir = Path.Combine(Application.dataPath, "..", "SampleRecordings", "Projection", m_Timestamp); |
|||
|
|||
// Create the direction-specific folder if it doesn't exist
|
|||
var directionFolder = ""; |
|||
switch (frameCount) |
|||
{ |
|||
case 0: |
|||
directionFolder = "SideB"; |
|||
break; |
|||
case 1: |
|||
directionFolder = "SideA"; |
|||
break; |
|||
case 2: |
|||
directionFolder = "SideD"; |
|||
break; |
|||
case 3: |
|||
directionFolder = "SideC"; |
|||
break; |
|||
} |
|||
|
|||
var fullDirectionPath = Path.Combine(recordingsDir, directionFolder); |
|||
if (!Directory.Exists(fullDirectionPath)) |
|||
{ |
|||
Directory.CreateDirectory(fullDirectionPath); |
|||
} |
|||
|
|||
// Save the PNG file with a frame-specific name
|
|||
var filePath = Path.Combine(fullDirectionPath, $"{directionFolder}_{frame:D4}.png"); |
|||
System.IO.File.WriteAllBytes(filePath, texture.EncodeToPNG()); |
|||
|
|||
RenderTexture.active = null; |
|||
RenderTexture.Destroy(texture); |
|||
buffer.Release(); |
|||
} |
|||
|
|||
private void SetupMatShaders() |
|||
{ |
|||
///material = this.GetComponent<RawImage>().material;
|
|||
m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularSqueeze")); |
|||
m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularGnomic")); |
|||
material.shader = m_ShaderList[1]; |
|||
} |
|||
|
|||
private void SetupFrameRateConfiguration() |
|||
{ |
|||
frame = 0; |
|||
m_CubeMapPrefab = GameObject.Find("CubemapCamera"); |
|||
Application.targetFrameRate = m_CaptureFrameRate; |
|||
QualitySettings.vSyncCount = 0; |
|||
Time.captureDeltaTime = 1.0f / m_CaptureFrameRate; |
|||
} |
|||
|
|||
private void ToggleRecording() |
|||
{ |
|||
if (Input.GetKeyUp(KeyCode.R)) |
|||
{ |
|||
m_Record = true; |
|||
|
|||
//Update Timestamp
|
|||
m_Timestamp = DateTime.Now.ToString("yyyyMMddHHmmss"); |
|||
} |
|||
|
|||
if (Input.GetKeyUp(KeyCode.S)) |
|||
{ |
|||
m_Record = false; |
|||
} |
|||
} |
|||
} |
@ -0,0 +1,11 @@ |
|||
fileFormatVersion: 2 |
|||
guid: 7f6f2722d84da164ba3be22a8cd14381 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
@ -0,0 +1,12 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.Playables; |
|||
|
|||
public class RotationScript : MonoBehaviour |
|||
{ |
|||
private void FixedUpdate() |
|||
{ |
|||
this.transform.Rotate(0, Time.fixedDeltaTime * 50, 0); |
|||
} |
|||
} |
@ -0,0 +1,11 @@ |
|||
fileFormatVersion: 2 |
|||
guid: 66a735b1faee33044945bef95192403e |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
@ -0,0 +1,173 @@ |
|||
using System; |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using System.IO; |
|||
using System.Reflection; |
|||
using Unity.VisualScripting; |
|||
using UnityEditor; |
|||
using UnityEditor.Recorder; |
|||
using UnityEditor.Recorder.Input; |
|||
using UnityEngine; |
|||
using UnityEngine.Rendering.HighDefinition; |
|||
using UnityEngine.UI; |
|||
using UnityEngine.Windows.WebCam; |
|||
public class ShaderManiuplation : MonoBehaviour |
|||
{ |
|||
public enum EquilateralDirection |
|||
{ |
|||
Forward, |
|||
Left, |
|||
Backwards, |
|||
Right |
|||
} |
|||
|
|||
public enum ProjectionType |
|||
{ |
|||
Squeeze, |
|||
Gnomic |
|||
} |
|||
|
|||
List<Shader> m_ShaderList = new List<Shader>(); |
|||
|
|||
Material mat; |
|||
public EquilateralDirection m_Direction = EquilateralDirection.Backwards; |
|||
public ProjectionType m_ProjectionType = ProjectionType.Gnomic; |
|||
GameObject m_CubeMapPrefab = null; |
|||
|
|||
// Game View Parameters
|
|||
Type gameView; |
|||
PropertyInfo selectedSizeIndex; |
|||
EditorWindow window; |
|||
|
|||
|
|||
private void OnEnable() |
|||
{ |
|||
SetupEditorSettings(); |
|||
SetupMatShaders(); |
|||
} |
|||
|
|||
void UpdateProjectionType() |
|||
{ |
|||
if(m_ShaderList != null && m_ShaderList.Count > 0) |
|||
{ |
|||
if (m_ProjectionType == ProjectionType.Squeeze) |
|||
{ |
|||
|
|||
SetShaderSqueezed(21, 0.7f, 2.5f, 3f, 4f, 0.5f); |
|||
} |
|||
else if (m_ProjectionType == ProjectionType.Gnomic) |
|||
{ |
|||
SetShaderGnomic(28, 1.5f, 0.2f, 5.13f, 0.125f, 0.6f); |
|||
} |
|||
} |
|||
} |
|||
|
|||
private void SetShaderSqueezed(int resolutionPreset, float yRotation, float xRotation, float yDivide, float xDivide, float cameraHeight) |
|||
{ |
|||
mat.shader = m_ShaderList[0]; |
|||
mat.SetFloat("_EquiRotation", xRotation + SetDirection()); |
|||
mat.SetFloat("_EquiRotationY", yRotation); |
|||
mat.SetFloat("_DivideY", yDivide); |
|||
mat.SetFloat("_DivideX", xDivide); |
|||
ChangeGameViewResolution(resolutionPreset); |
|||
m_CubeMapPrefab.transform.position = new Vector3(m_CubeMapPrefab.transform.position.x, cameraHeight, m_CubeMapPrefab.transform.position.z); |
|||
|
|||
} |
|||
|
|||
private void SetShaderGnomic(int resolutionPreset, float xFOV, float yFOV, float yRotation, float xRotation, float cameraHeight) |
|||
{ |
|||
mat.shader = m_ShaderList[1]; |
|||
|
|||
if (m_Direction == EquilateralDirection.Left || m_Direction == EquilateralDirection.Right) |
|||
{ |
|||
ChangeGameViewResolution(29); |
|||
xFOV = 0.9f; |
|||
yFOV = 0.3f; |
|||
yRotation = 5.23f; |
|||
} |
|||
else |
|||
{ |
|||
ChangeGameViewResolution(resolutionPreset); |
|||
} |
|||
|
|||
mat.SetFloat("_EquiRotation", xRotation + SetDirection()); |
|||
mat.SetFloat("_EquiRotationY", yRotation); |
|||
mat.SetFloat("_FOVScale_X", xFOV); |
|||
mat.SetFloat("_FOVScale_Y", yFOV); |
|||
|
|||
m_CubeMapPrefab.transform.position = new Vector3(m_CubeMapPrefab.transform.position.x, cameraHeight, m_CubeMapPrefab.transform.position.z); |
|||
|
|||
} |
|||
|
|||
private float SetDirection() |
|||
{ |
|||
float directionOffset = 0f; |
|||
|
|||
if (m_ProjectionType == ProjectionType.Gnomic) |
|||
{ |
|||
switch(m_Direction) |
|||
{ |
|||
case EquilateralDirection.Left: |
|||
directionOffset = 0.25f; |
|||
break; |
|||
case EquilateralDirection.Right: |
|||
directionOffset = 0.75f; |
|||
break; |
|||
case EquilateralDirection.Forward: |
|||
directionOffset = 0; |
|||
break; |
|||
case EquilateralDirection.Backwards: |
|||
directionOffset = 0.5f; |
|||
break; |
|||
} |
|||
} |
|||
|
|||
if (m_ProjectionType == ProjectionType.Squeeze) |
|||
{ |
|||
switch (m_Direction) |
|||
{ |
|||
case EquilateralDirection.Left: |
|||
directionOffset = 1; |
|||
break; |
|||
case EquilateralDirection.Right: |
|||
directionOffset = 3; |
|||
break; |
|||
case EquilateralDirection.Forward: |
|||
directionOffset = 0; |
|||
break; |
|||
case EquilateralDirection.Backwards: |
|||
directionOffset = 2; |
|||
break; |
|||
} |
|||
} |
|||
|
|||
return directionOffset; |
|||
} |
|||
|
|||
private void OnValidate() |
|||
{ |
|||
UpdateProjectionType(); |
|||
} |
|||
|
|||
void ChangeGameViewResolution(int index) |
|||
{ |
|||
selectedSizeIndex.SetValue(window, index, null); |
|||
} |
|||
|
|||
private void SetupEditorSettings() |
|||
{ |
|||
gameView = typeof(Editor).Assembly.GetType("UnityEditor.GameView"); |
|||
selectedSizeIndex = gameView.GetProperty("selectedSizeIndex", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); |
|||
window = EditorWindow.GetWindow(gameView); |
|||
} |
|||
|
|||
private void SetupMatShaders() |
|||
{ |
|||
mat = this.GetComponent<RawImage>().material; |
|||
m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularSqueeze")); |
|||
m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularGnomic")); |
|||
mat.shader = m_ShaderList[1]; |
|||
m_CubeMapPrefab = GameObject.Find("CubemapCamera"); |
|||
} |
|||
|
|||
} |
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m_EditorHideFlags: 0 |
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m_Script: {fileID: 11500000, guid: 376cbea962fc8f945b32baff202fbc5e, type: 3} |
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m_Name: |
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m_ProjectionType: 0 |
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fileFormatVersion: 2 |
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guid: 547378ae4bbaf4b4ba24e3243bcd0838 |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
@ -0,0 +1,41 @@ |
|||
using System; |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using Unity.VisualScripting; |
|||
using UnityEngine; |
|||
|
|||
[ExecuteInEditMode] |
|||
public class CubemapRender : MonoBehaviour |
|||
{ |
|||
public RenderTexture cubeMap4K; |
|||
public RenderTexture cubeMap1K; |
|||
public Material mat; |
|||
[Header("4K Rendering")] |
|||
public bool m_4k = false; |
|||
int faceMask = 63; |
|||
Camera cam; |
|||
|
|||
void Start() |
|||
{ |
|||
cam = GetComponent<Camera>(); |
|||
} |
|||
|
|||
void Update() |
|||
{ |
|||
if (cubeMap1K != null && cubeMap4K != null) |
|||
{ |
|||
// Render the scene to the cubemap
|
|||
if (m_4k) |
|||
{ |
|||
cam.RenderToCubemap(cubeMap4K, faceMask); |
|||
mat.SetTexture("_MainTex", cubeMap4K); |
|||
} |
|||
else |
|||
{ |
|||
mat.SetTexture("_MainTex", cubeMap1K); |
|||
cam.RenderToCubemap(cubeMap1K, faceMask); |
|||
} |
|||
|
|||
} |
|||
} |
|||
} |
@ -0,0 +1,11 @@ |
|||
fileFormatVersion: 2 |
|||
guid: 500df08c34c4f0d4aa4234068f9bf3f9 |
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MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
@ -0,0 +1,67 @@ |
|||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
|||
|
|||
Shader "Conversion/CubemapToEquirectangular" { |
|||
|
|||
Properties{ |
|||
_MainTex("Cubemap (RGB)", CUBE) = "" {} |
|||
} |
|||
|
|||
Subshader{ |
|||
Pass { |
|||
ZTest Always Cull Off ZWrite Off |
|||
Fog { Mode off } |
|||
|
|||
CGPROGRAM |
|||
#pragma vertex vert |
|||
#pragma fragment frag |
|||
#pragma fragmentoption ARB_precision_hint_fastest |
|||
//#pragma fragmentoption ARB_precision_hint_nicest |
|||
#include "UnityCG.cginc" |
|||
|
|||
#define PI 3.141592653589793 |
|||
#define TWOPI 6.283185307179587 |
|||
|
|||
struct v2f { |
|||
float4 pos : POSITION; |
|||
float2 uv : TEXCOORD0; |
|||
}; |
|||
|
|||
samplerCUBE _MainTex; |
|||
|
|||
v2f vert(appdata_img v) |
|||
{ |
|||
v2f o; |
|||
o.pos = UnityObjectToClipPos(v.vertex); |
|||
o.uv = v.texcoord.xy * float2(TWOPI, PI); |
|||
return o; |
|||
} |
|||
|
|||
fixed4 frag(v2f i) : COLOR |
|||
{ |
|||
float3 unit = float3(1.0, 1.0, 0.0); |
|||
|
|||
float theta = i.uv.y; |
|||
float phi = i.uv.x; |
|||
|
|||
unit.x = sin(phi) * sin(theta) * -1; |
|||
unit.y = cos(theta) * -1; |
|||
unit.z = cos(phi) * sin(theta) * -1; |
|||
|
|||
|
|||
// Exclude the top and bottom regions based on UV coordinates |
|||
if (i.uv.y > PI/3.5 && i.uv.y < PI - PI/3.5) |
|||
{ |
|||
|
|||
return texCUBE(_MainTex, unit); |
|||
} |
|||
else |
|||
{ |
|||
return texCUBE(_MainTex, unit); |
|||
//return fixed4(0, 0, 0, 1); |
|||
} |
|||
} |
|||
ENDCG |
|||
} |
|||
} |
|||
Fallback Off |
|||
} |
@ -0,0 +1,9 @@ |
|||
fileFormatVersion: 2 |
|||
guid: ac5781b45a755764ea3c380628f96535 |
|||
ShaderImporter: |
|||
externalObjects: {} |
|||
defaultTextures: [] |
|||
nonModifiableTextures: [] |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
@ -0,0 +1,76 @@ |
|||
// //Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
|||
|
|||
Shader "Conversion/CubemapToEquirectangularCropped" { |
|||
|
|||
Properties{ |
|||
_MainTex("Cubemap (RGB)", CUBE) = "" {} |
|||
_EquiRotation("Value", Float) = 1.0 |
|||
_EquiRotationY("Value", Float) = 1.0 |
|||
} |
|||
|
|||
Subshader{ |
|||
Pass { |
|||
ZTest Always Cull Off ZWrite Off |
|||
Fog { Mode off } |
|||
|
|||
CGPROGRAM |
|||
#pragma vertex vert |
|||
#pragma fragment frag |
|||
#pragma fragmentoption ARB_precision_hint_fastest |
|||
//#pragma fragmentoption ARB_precision_hint_nicest |
|||
#include "UnityCG.cginc" |
|||
|
|||
#define PI 3.141592653589793 |
|||
#define TWOPI 6.283185307179587 |
|||
|
|||
struct v2f { |
|||
float4 pos : POSITION; |
|||
float2 uv : TEXCOORD0; |
|||
}; |
|||
|
|||
samplerCUBE _MainTex; |
|||
|
|||
float _EquiRotation; |
|||
float _EquiRotationY; |
|||
|
|||
// Vertex shader |
|||
v2f vert(appdata_img v) { |
|||
v2f o; |
|||
o.pos = UnityObjectToClipPos(v.vertex); |
|||
|
|||
// Convert from 3D coordinates to spherical coordinates |
|||
float theta = atan2(-v.vertex.x, v.vertex.z); |
|||
float phi = acos(-v.vertex.y / length(v.vertex)); // Note the negative sign for Y |
|||
|
|||
|
|||
|
|||
// Spherical Rotation is between (-1, 1), so you can add +0.5 to the shader to rotate it! |
|||
// Map spherical coordinates to UV coordinates for the positive X face |
|||
o.uv = float2((theta / TWOPI) + _EquiRotation, (phi / (PI/3)) + _EquiRotationY); |
|||
return o; |
|||
} |
|||
|
|||
|
|||
fixed4 frag(v2f i) : COLOR { |
|||
float3 unit = float3(1.0, 1.0, 0.0); |
|||
|
|||
// Adjust UV for negative X face with equirectangular distortion |
|||
float phi = i.uv.y * PI/2; |
|||
float theta = (i.uv.x * PI); |
|||
|
|||
unit.x = sin(phi) * cos(theta); |
|||
unit.y = -cos(phi); |
|||
unit.z = sin(phi) * sin(theta); |
|||
|
|||
|
|||
|
|||
return texCUBE(_MainTex, unit); |
|||
} |
|||
|
|||
|
|||
|
|||
ENDCG |
|||
} |
|||
} |
|||
Fallback Off |
|||
} |
@ -0,0 +1,9 @@ |
|||
fileFormatVersion: 2 |
|||
guid: c66849544438e604aa7262d1282fa4db |
|||
ShaderImporter: |
|||
externalObjects: {} |
|||
defaultTextures: [] |
|||
nonModifiableTextures: [] |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
@ -0,0 +1,63 @@ |
|||
//Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
|||
|
|||
Shader "Conversion/CubemapToEquirectangularSqueeze" { |
|||
|
|||
Properties{ |
|||
_MainTex("Cubemap (RGB)", CUBE) = "" {} |
|||
_EquiRotation("Value", Float) = 1.0 |
|||
_EquiRotationY("Value", Float) = 1.0 |
|||
_DivideY("Divide Y", Float) = 2 |
|||
_DivideX("Divide X", Float) = 4 |
|||
} |
|||
|
|||
Subshader{ |
|||
Pass { |
|||
ZTest Always Cull Off ZWrite Off |
|||
Fog { Mode off } |
|||
|
|||
CGPROGRAM |
|||
#pragma vertex vert |
|||
#pragma fragment frag |
|||
#pragma fragmentoption ARB_precision_hint_fastest |
|||
//#pragma fragmentoption ARB_precision_hint_nicest |
|||
#include "UnityCG.cginc" |
|||
|
|||
#define PI 3.141592653589793 |
|||
#define TWOPI 6.283185307179587 |
|||
|
|||
struct v2f { |
|||
float4 pos : POSITION; |
|||
float2 uv : TEXCOORD0; |
|||
}; |
|||
|
|||
samplerCUBE _MainTex; |
|||
float _EquiRotation; |
|||
float _EquiRotationY; |
|||
float _DivideY; |
|||
float _DivideX; |
|||
|
|||
v2f vert(appdata_img v) |
|||
{ |
|||
v2f o; |
|||
o.pos = UnityObjectToClipPos(v.vertex); |
|||
o.uv = v.texcoord.xy * float2(TWOPI/_DivideX, PI/_DivideY); |
|||
return o; |
|||
} |
|||
|
|||
fixed4 frag(v2f i) : COLOR |
|||
{ |
|||
float theta = i.uv.y + ((_EquiRotationY * PI/2)); |
|||
float phi = i.uv.x + ((_EquiRotation * TWOPI/4)); |
|||
float3 unit = float3(0,0,0); |
|||
|
|||
unit.x = sin(phi) * sin(theta) * -1; |
|||
unit.y = cos(theta) * -1; |
|||
unit.z = cos(phi) * sin(theta) * -1; |
|||
|
|||
return texCUBE(_MainTex, unit); |
|||
} |
|||
ENDCG |
|||
} |
|||
} |
|||
Fallback Off |
|||
} |
@ -0,0 +1,9 @@ |
|||
fileFormatVersion: 2 |
|||
guid: a97045f26d2947649b9d75d57ac0b255 |
|||
ShaderImporter: |
|||
externalObjects: {} |
|||
defaultTextures: [] |
|||
nonModifiableTextures: [] |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
@ -0,0 +1,43 @@ |
|||
{ |
|||
"dependencies": { |
|||
"com.unity.collab-proxy": "2.2.0", |
|||
"com.unity.feature.development": "1.0.2", |
|||
"com.unity.recorder": "5.0.0", |
|||
"com.unity.render-pipelines.high-definition": "16.0.5", |
|||
"com.unity.timeline": "1.8.6", |
|||
"com.unity.ugui": "2.0.0", |
|||
"com.unity.visualscripting": "1.8.0", |
|||
"com.unity.modules.accessibility": "1.0.0", |
|||
"com.unity.modules.ai": "1.0.0", |
|||
"com.unity.modules.androidjni": "1.0.0", |
|||
"com.unity.modules.animation": "1.0.0", |
|||
"com.unity.modules.assetbundle": "1.0.0", |
|||
"com.unity.modules.audio": "1.0.0", |
|||
"com.unity.modules.cloth": "1.0.0", |
|||
"com.unity.modules.director": "1.0.0", |
|||
"com.unity.modules.imageconversion": "1.0.0", |
|||
"com.unity.modules.imgui": "1.0.0", |
|||
"com.unity.modules.jsonserialize": "1.0.0", |
|||
"com.unity.modules.particlesystem": "1.0.0", |
|||
"com.unity.modules.physics": "1.0.0", |
|||
"com.unity.modules.physics2d": "1.0.0", |
|||
"com.unity.modules.screencapture": "1.0.0", |
|||
"com.unity.modules.terrain": "1.0.0", |
|||
"com.unity.modules.terrainphysics": "1.0.0", |
|||
"com.unity.modules.tilemap": "1.0.0", |
|||
"com.unity.modules.ui": "1.0.0", |
|||
"com.unity.modules.uielements": "1.0.0", |
|||
"com.unity.modules.umbra": "1.0.0", |
|||
"com.unity.modules.unityanalytics": "1.0.0", |
|||
"com.unity.modules.unitywebrequest": "1.0.0", |
|||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0", |
|||
"com.unity.modules.unitywebrequestaudio": "1.0.0", |
|||
"com.unity.modules.unitywebrequesttexture": "1.0.0", |
|||
"com.unity.modules.unitywebrequestwww": "1.0.0", |
|||
"com.unity.modules.vehicles": "1.0.0", |
|||
"com.unity.modules.video": "1.0.0", |
|||
"com.unity.modules.vr": "1.0.0", |
|||
"com.unity.modules.wind": "1.0.0", |
|||
"com.unity.modules.xr": "1.0.0" |
|||
} |
|||
} |
@ -0,0 +1,496 @@ |
|||
{ |
|||
"dependencies": { |
|||
"com.unity.burst": { |
|||
"version": "1.8.12", |
|||
"depth": 1, |
|||
"source": "registry", |
|||
"dependencies": { |
|||
"com.unity.mathematics": "1.2.1", |
|||
"com.unity.modules.jsonserialize": "1.0.0" |
|||
}, |
|||
"url": "https://packages.unity.com" |
|||
}, |
|||
"com.unity.collab-proxy": { |
|||
"version": "2.2.0", |
|||
"depth": 0, |
|||
"source": "registry", |
|||
"dependencies": {}, |
|||
"url": "https://packages.unity.com" |
|||
}, |
|||
"com.unity.collections": { |
|||
"version": "1.4.0", |
|||
"depth": 1, |
|||
"source": "registry", |
|||
"dependencies": { |
|||
"com.unity.burst": "1.6.6", |
|||
"com.unity.nuget.mono-cecil": "1.11.4", |
|||
"com.unity.test-framework": "1.1.31" |
|||
}, |
|||
"url": "https://packages.unity.com" |
|||
}, |
|||
"com.unity.editorcoroutines": { |
|||
"version": "1.0.0", |
|||
"depth": 1, |
|||
"source": "registry", |
|||
"dependencies": {}, |
|||
"url": "https://packages.unity.com" |
|||
}, |
|||
"com.unity.ext.nunit": { |
|||
"version": "2.0.5", |
|||
"depth": 2, |
|||
"source": "registry", |
|||
"dependencies": {}, |
|||
"url": "https://packages.unity.com" |
|||
}, |
|||
"com.unity.feature.development": { |
|||
"version": "1.0.2", |
|||
"depth": 0, |
|||
"source": "builtin", |
|||
"dependencies": { |
|||
"com.unity.ide.visualstudio": "2.0.22", |
|||
"com.unity.ide.rider": "3.0.27", |
|||
"com.unity.editorcoroutines": "1.0.0", |
|||
"com.unity.performance.profile-analyzer": "1.2.2", |
|||
"com.unity.test-framework": "1.3.9", |
|||
"com.unity.testtools.codecoverage": "1.2.5" |
|||
} |
|||
}, |
|||
"com.unity.ide.rider": { |
|||
"version": "3.0.27", |
|||
"depth": 1, |
|||
"source": "registry", |
|||
"dependencies": { |
|||
"com.unity.ext.nunit": "1.0.6" |
|||
}, |
|||
"url": "https://packages.unity.com" |
|||
}, |
|||
"com.unity.ide.visualstudio": { |
|||
"version": "2.0.22", |
|||
"depth": 1, |
|||
"source": "registry", |
|||
"dependencies": { |
|||
"com.unity.test-framework": "1.1.9" |
|||
}, |
|||
"url": "https://packages.unity.com" |
|||
}, |
|||
"com.unity.mathematics": { |
|||
"version": "1.2.6", |
|||
"depth": 1, |
|||
"source": "registry", |
|||
"dependencies": {}, |
|||
"url": "https://packages.unity.com" |
|||
}, |
|||
"com.unity.nuget.mono-cecil": { |
|||
"version": "1.11.4", |
|||
"depth": 2, |
|||
"source": "registry", |
|||
"dependencies": {}, |
|||
"url": "https://packages.unity.com" |
|||
}, |
|||
"com.unity.performance.profile-analyzer": { |
|||
"version": "1.2.2", |
|||
"depth": 1, |
|||
"source": "registry", |
|||
"dependencies": {}, |
|||
"url": "https://packages.unity.com" |
|||
}, |
|||
"com.unity.recorder": { |
|||
"version": "5.0.0", |
|||
"depth": 0, |
|||
"source": "registry", |
|||
"dependencies": { |
|||
"com.unity.timeline": "1.0.0" |
|||
}, |
|||
"url": "https://packages.unity.com" |
|||
}, |
|||
"com.unity.render-pipelines.core": { |
|||
"version": "16.0.5", |
|||
"depth": 1, |
|||
"source": "builtin", |
|||
"dependencies": { |
|||
"com.unity.mathematics": "1.2.4", |
|||
"com.unity.ugui": "2.0.0", |
|||
"com.unity.modules.physics": "1.0.0", |
|||
"com.unity.modules.terrain": "1.0.0", |
|||
"com.unity.modules.jsonserialize": "1.0.0", |
|||
"com.unity.rendering.light-transport": "1.0.0" |
|||
} |
|||
}, |
|||
"com.unity.render-pipelines.high-definition": { |
|||
"version": "16.0.5", |
|||
"depth": 0, |
|||
"source": "builtin", |
|||
"dependencies": { |
|||
"com.unity.mathematics": "1.2.4", |
|||
"com.unity.collections": "1.4.0", |
|||
"com.unity.burst": "1.8.9", |
|||
"com.unity.modules.video": "1.0.0", |
|||
"com.unity.modules.animation": "1.0.0", |
|||
"com.unity.modules.imageconversion": "1.0.0", |
|||
"com.unity.modules.terrain": "1.0.0", |
|||
"com.unity.render-pipelines.core": "16.0.5", |
|||
"com.unity.shadergraph": "16.0.5", |
|||
"com.unity.visualeffectgraph": "16.0.5", |
|||
"com.unity.render-pipelines.high-definition-config": "16.0.5" |
|||
} |
|||
}, |
|||
"com.unity.render-pipelines.high-definition-config": { |
|||
"version": "16.0.5", |
|||
"depth": 1, |
|||
"source": "builtin", |
|||
"dependencies": { |
|||
"com.unity.render-pipelines.core": "16.0.5" |
|||
} |
|||
}, |
|||
"com.unity.rendering.light-transport": { |
|||
"version": "1.0.1", |
|||
"depth": 2, |
|||
"source": "builtin", |
|||
"dependencies": { |
|||
"com.unity.collections": "1.4.0", |
|||
"com.unity.mathematics": "1.2.4", |
|||
"com.unity.render-pipelines.core": "16.0.1" |
|||
} |
|||
}, |
|||
"com.unity.searcher": { |
|||
"version": "4.9.2", |
|||
"depth": 2, |
|||
"source": "registry", |
|||
"dependencies": {}, |
|||
"url": "https://packages.unity.com" |
|||
}, |
|||
"com.unity.settings-manager": { |
|||
"version": "2.0.1", |
|||
"depth": 2, |
|||
"source": "registry", |
|||
"dependencies": {}, |
|||
"url": "https://packages.unity.com" |
|||
}, |
|||
"com.unity.shadergraph": { |
|||
"version": "16.0.5", |
|||
"depth": 1, |
|||
"source": "builtin", |
|||
"dependencies": { |
|||
"com.unity.render-pipelines.core": "16.0.5", |
|||
"com.unity.searcher": "4.9.2" |
|||
} |
|||
}, |
|||
"com.unity.test-framework": { |
|||
"version": "1.3.9", |
|||
"depth": 1, |
|||
"source": "registry", |
|||
"dependencies": { |
|||
"com.unity.ext.nunit": "2.0.3", |
|||
"com.unity.modules.imgui": "1.0.0", |
|||
"com.unity.modules.jsonserialize": "1.0.0" |
|||
}, |
|||
"url": "https://packages.unity.com" |
|||
}, |
|||
"com.unity.testtools.codecoverage": { |
|||
"version": "1.2.5", |
|||
"depth": 1, |
|||
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Loading…
Reference in new issue