implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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8 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FPSManager : MonoBehaviour
{
// Start is called before the first frame update
public int m_FPS = 60;
void Awake()
{
Application.targetFrameRate = m_FPS;
}
private void Start()
{
Cursor.visible = false;
}
8 months ago
// Update is called once per frame
void Update()
{
if (Application.targetFrameRate != m_FPS)
{
Application.targetFrameRate = m_FPS;
}
}
}