implementation of drecon in unity 2022 lts
forked from:
https://github.com/joanllobera/marathon-envs
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26 lines
536 B
26 lines
536 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FPSManager : MonoBehaviour
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{
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// Start is called before the first frame update
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public int m_FPS = 60;
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void Awake()
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{
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Application.targetFrameRate = m_FPS;
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}
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private void Start()
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{
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Cursor.visible = false;
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}
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// Update is called once per frame
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void Update()
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{
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if (Application.targetFrameRate != m_FPS)
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{
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Application.targetFrameRate = m_FPS;
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}
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}
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}
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