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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class UIManager : MonoBehaviour
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{
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[Header("Stat Text Objects")]
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public List<TMP_Text> m_StatText;
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public TMP_Text m_ModelNameText;
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private void OnEnable()
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{
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DReConRewards.m_UpdateStat += UpdateStatText;
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ModelManager.m_UpdateModelName += UpdateModelName;
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}
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private void OnDisable()
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{
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DReConRewards.m_UpdateStat -= UpdateStatText;
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ModelManager.m_UpdateModelName -= UpdateModelName;
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}
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private void UpdateStatText(float reward, int statIndex)
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{
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try
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{
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m_StatText[statIndex].text = reward.ToString("#.000");
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}
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catch
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{
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Debug.LogError($"Text object did not exist index: {statIndex}");
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}
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}
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private void UpdateModelName(float modelName)
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{
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if( m_ModelNameText != null )
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{
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m_ModelNameText.text = modelName.ToString("N0");
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}
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}
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}
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