implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
public class CameraSettings : ScriptableObject
{
[Range(0f, 1f)]
[Tooltip("Camera Weight")]
public float cameraWeight = 0;
[Range(0, 1)]
[Tooltip("Layer")]
public int cameraLayer = 0;
public bool cut = true;
}