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@ -16,7 +16,6 @@ public class DissapearShader : MonoBehaviour |
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float value = Mathf.Clamp( Remap(this.transform.position.y, m_HeightThresholdMin, m_HeightThresholdMax, 1, 0), 0, 1 ); |
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float slerpValue = Mathf.Lerp(1, 0, Mathf.SmoothStep(1, 0, value)); |
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m_Material.SetFloat("_DissapearValue", slerpValue); |
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Debug.Log( slerpValue ); |
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} |
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public float Remap (float value, float from1, float to1, float from2, float to2) { |
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return (value - from1) / (to1 - from1) * (to2 - from2) + from2; |
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