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removed debuglog in shader

audio
Cailean Finn 6 months ago
parent
commit
3b3b39a72a
  1. 1
      Assets/8_Scripts/2_General/DissapearShader.cs

1
Assets/8_Scripts/2_General/DissapearShader.cs

@ -16,7 +16,6 @@ public class DissapearShader : MonoBehaviour
float value = Mathf.Clamp( Remap(this.transform.position.y, m_HeightThresholdMin, m_HeightThresholdMax, 1, 0), 0, 1 );
float slerpValue = Mathf.Lerp(1, 0, Mathf.SmoothStep(1, 0, value));
m_Material.SetFloat("_DissapearValue", slerpValue);
Debug.Log( slerpValue );
}
public float Remap (float value, float from1, float to1, float from2, float to2) {
return (value - from1) / (to1 - from1) * (to2 - from2) + from2;

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