small adjustments
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@@ -171,7 +171,7 @@ public class InputController : MonoBehaviour
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// keep power above deadzone as we handle that below
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power = kDeadzone + (power * (1f-kDeadzone));
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// 2 in 5 times we are going to stand still
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if (UnityEngine.Random.value < .5f)
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if (UnityEngine.Random.value < .4f)
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power = 0.001f;
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// float direction = UnityEngine.Random.Range(-Mathf.PI/8, Mathf.PI/8);
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// float power = UnityEngine.Random.Range(1f, 1f);
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