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shader lerp added

audio
Cailean Finn 7 months ago
parent
commit
6b5ee3a8a0
  1. 90
      Assets/5_Scenes/DreconDemo.unity
  2. 16
      Assets/8_Scripts/1_Managers/Model Manager.cs
  3. 2
      Assets/9_Models/Humanoid/SMPLX_Texture/smplx texture human.mat
  4. 2
      Assets/ML-Agents/Timers/DreconDemo_timers.json

90
Assets/5_Scenes/DreconDemo.unity

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m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@ -3872,7 +3872,7 @@ Transform:
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m_LocalPosition: {x: 146.21146, y: 328.1435, z: -324.69598}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@ -3902,7 +3902,7 @@ MonoBehaviour:
m_Follow: {fileID: 1683887270}
m_Lens:
FieldOfView: 0.3993083
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@ -3983,7 +3983,7 @@ Transform:
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m_LocalPosition: {x: 17.7008, y: 8.655965, z: -0.081218004}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@ -4194,7 +4194,7 @@ Camera:
far clip plane: 5000
field of view: 0.3993083
orthographic: 1
orthographic size: 0.429782
orthographic size: 0.2584939
m_Depth: -1
m_CullingMask:
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@ -4218,7 +4218,7 @@ Transform:
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m_GameObject: {fileID: 330585543}
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m_LocalPosition: {x: 146.21146, y: 328.1435, z: -324.69598}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@ -4245,7 +4245,7 @@ MonoBehaviour:
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m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@ -18150,6 +18150,13 @@ MonoBehaviour:
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Data4: 1149958008
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m_CameraSwitch:
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Data1: 469091627
Data2: 1332214813
Data3: -91639392
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type: 3}
m_DirectoryPath: '../nnmodels '
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16
Assets/8_Scripts/1_Managers/Model Manager.cs

@ -22,9 +22,14 @@ public class ModelManager : MonoBehaviour
private BehaviorParameters m_Parameters;
private RagDollAgent m_Agent;
private float m_ModelProgress = 0f;
// Unity Events //
public delegate void onUpdateModelNameDelegate(float modelName);
public static onUpdateModelNameDelegate m_UpdateModelName;
public Material m_HumanMaterial;
private void OnEnable()
{
RagDollAgent.m_MoveToNextModel += SwapModel;
@ -55,6 +60,7 @@ public class ModelManager : MonoBehaviour
{
m_Agent.SetModel("DReCon-v0", model, InferenceDevice.Burst);
UpdateModelName();
CalculateModelProgress();
}
private void LoadLocalModels()
@ -104,4 +110,14 @@ public class ModelManager : MonoBehaviour
m_UpdateModelName?.Invoke(float.Parse(m_ModelName));
}
}
private void CalculateModelProgress()
{
m_ModelProgress = ((float)(m_CurrentModel + 1) ) / ((float)m_ModelList.Count);
Debug.Log($"{m_ModelList.Count}, {m_CurrentModel + 1f}, {m_ModelProgress}");
if (m_HumanMaterial != null)
{
m_HumanMaterial.SetFloat("_LerpTexture", m_ModelProgress);
}
}
}

2
Assets/9_Models/Humanoid/SMPLX_Texture/smplx texture human.mat

@ -205,7 +205,7 @@ Material:
- _Ior: 1.5
- _IridescenceMask: 1
- _IridescenceThickness: 1
- _LerpTexture: 0.848
- _LerpTexture: 1
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0

2
Assets/ML-Agents/Timers/DreconDemo_timers.json

@ -1 +1 @@
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