Browse Source

camera switch sound update

audio
Cailean Finn 5 months ago
parent
commit
5480dcae56
  1. 84
      Assets/5_Scenes/DreconDemo.unity
  2. 5314
      Assets/7_Shaders/Vertex Snapping/Vertex Snapping Transform.shadergraph
  3. 10
      Assets/7_Shaders/Vertex Snapping/Vertex Snapping Transform.shadergraph.meta
  4. 8
      Assets/8_Scripts/1_Managers/AudioManager.cs
  5. 3
      Assets/8_Scripts/1_Managers/CameraManager.cs
  6. 5
      Assets/9_Models/Humanoid/SMPLX_Texture/smplx texture human.mat
  7. 2
      Assets/ML-Agents/Timers/DreconDemo_timers.json
  8. BIN
      FMOD Banks/Desktop/Master.strings.bank
  9. BIN
      FMOD Banks/Desktop/Music.bank
  10. BIN
      FMOD Banks/Desktop/SFX.bank

84
Assets/5_Scenes/DreconDemo.unity

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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -3872,8 +3872,8 @@ Transform:
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@ -3902,7 +3902,7 @@ MonoBehaviour:
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m_Lens:
FieldOfView: 0.3993083
OrthographicSize: 0.4493446
OrthographicSize: 0.429782
NearClipPlane: 0.01
FarClipPlane: 5000
Dutch: 0
@ -4194,7 +4194,7 @@ Camera:
far clip plane: 5000
field of view: 0.3993083
orthographic: 1
orthographic size: 0.4493446
orthographic size: 0.429782
m_Depth: -1
m_CullingMask:
serializedVersion: 2
@ -4218,8 +4218,8 @@ Transform:
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m_GameObject: {fileID: 330585543}
serializedVersion: 2
m_LocalRotation: {x: -0.1099321, y: 0.80572003, z: -0.56010956, w: -0.15813781}
m_LocalPosition: {x: 146.21135, y: 328.14355, z: -324.69598}
m_LocalRotation: {x: -0.10993206, y: 0.8057201, z: -0.5601094, w: -0.1581378}
m_LocalPosition: {x: 146.21146, y: 328.1435, z: -324.69598}
m_LocalScale: {x: 1, y: 1, z: 1}
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@ -4245,7 +4245,7 @@ MonoBehaviour:
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5314
Assets/7_Shaders/Vertex Snapping/Vertex Snapping Transform.shadergraph

File diff suppressed because it is too large

10
Assets/7_Shaders/Vertex Snapping/Vertex Snapping Transform.shadergraph.meta

@ -0,0 +1,10 @@
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8
Assets/8_Scripts/1_Managers/AudioManager.cs

@ -9,6 +9,8 @@ public class AudioManager : MonoBehaviour
public static AudioManager instance { get; private set; }
[SerializeField] public EventReference m_Soundtrack;
[SerializeField] public EventReference m_CameraSwitch;
private void Awake()
{
if (instance != null)
@ -40,12 +42,12 @@ public class AudioManager : MonoBehaviour
// Physic's based sounds
public void PlayOneShotAttached(EventReference sound, GameObject obj, float force)
{
RuntimeManager.PlayOneShotAttached(sound, obj, 1f, 0.01f);
RuntimeManager.PlayOneShotAttached(sound, obj, 1f, force * 0.005f);
}
public void PlayOneShotAttachedBreathing(EventReference sound, GameObject obj, float force)
{
//RuntimeManager.PlayOneShotAttached(sound, obj, force, 0.05f);
RuntimeManager.PlayOneShotAttached(sound, obj, force, 0.05f);
}
public void StopSound(EventInstance soundInst)
@ -57,6 +59,6 @@ public class AudioManager : MonoBehaviour
public void PlaySoundOnCameraSwitch()
{
Debug.Log("Halo");
PlaySound(m_CameraSwitch);
}
}

3
Assets/8_Scripts/1_Managers/CameraManager.cs

@ -200,8 +200,6 @@ public class CameraManager : MonoBehaviour
private void SetCamera(GameObject camera)
{
AudioManager.instance.PlaySoundOnCameraSwitch();
SetCameraBlend(camera);
// Set all camera to active, and set all priorities to 0, bar the first camera
@ -227,6 +225,7 @@ public class CameraManager : MonoBehaviour
if(!pastCamera.GetComponent<VirtualCameraSettings>().m_CameraSettings.cut
|| !m_ActiveCamera.GetComponent<VirtualCameraSettings>().m_CameraSettings.cut){
blendtime = 0;
AudioManager.instance.PlaySoundOnCameraSwitch();
}
// if (AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Body", "vc_Agent") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Environment", "vc_Agent") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Environment", "vc_Body")

5
Assets/9_Models/Humanoid/SMPLX_Texture/smplx texture human.mat

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m_Scale: {x: 1, y: 1}
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@ -205,6 +205,7 @@ Material:
- _Ior: 1.5
- _IridescenceMask: 1
- _IridescenceThickness: 1
- _LerpTexture: 0.848
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0

2
Assets/ML-Agents/Timers/DreconDemo_timers.json

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FMOD Banks/Desktop/Master.strings.bank

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FMOD Banks/Desktop/Music.bank

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FMOD Banks/Desktop/SFX.bank

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