cailean
9 months ago
430 changed files with 40955 additions and 50 deletions
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using FMODUnity; |
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using FMOD.Studio; |
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public class AudioManager : MonoBehaviour |
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{ |
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public static AudioManager instance { get; private set; } |
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[SerializeField] public EventReference m_Soundtrack; |
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private void Awake() |
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{ |
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if (instance != null) |
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Debug.LogError("Found more than one Audio Manager in the scene"); |
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instance = this; |
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} |
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private void Start() |
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{ |
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//StartSoundtrack();
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Time.timeScale = .75f; |
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} |
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public void StartSoundtrack() |
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{ |
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if (!m_Soundtrack.IsNull) |
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{ |
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RuntimeManager.PlayOneShot(m_Soundtrack); |
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} |
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} |
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public EventInstance PlaySound(EventReference sound) |
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{ |
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EventInstance soundInst = RuntimeManager.CreateInstance(sound); |
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soundInst.start(); |
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return soundInst; |
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} |
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public void StopSound(EventInstance soundInst) |
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{ |
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soundInst.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT); |
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soundInst.release(); |
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soundInst.clearHandle(); |
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} |
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} |
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{ |
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"name": "FMODUnity", |
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"references": [ |
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"Unity.Timeline", |
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"Unity.Addressables", |
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"Unity.ResourceManager", |
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"Unity.RenderPipelines.Universal.Runtime" |
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@ -0,0 +1,157 @@ |
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FMOD END USER LICENCE AGREEMENT |
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=============================== |
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|
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This End User Licence Agreement (EULA) is a legal agreement between you and |
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Firelight Technologies Pty Ltd (ACN 099 182 448) (us or we) and governs your use |
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of FMOD Studio Authoring Tool and FMOD Studio Engine, together the Software. |
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|
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1. GRANT OF LICENCE |
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|
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1.1 FMOD Studio Authoring Tool |
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|
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This EULA grants you the right to use FMOD Studio Authoring Tool for all use, |
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including Commercial use, subject to the following: |
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|
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i. FMOD Studio Authoring Tool is used to create content for use with the |
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FMOD Studio Engine only; |
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|
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ii. FMOD Studio Authoring Tool is not redistributed in any form. |
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|
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1.2 FMOD Studio Engine |
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|
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This EULA grants you the right to use FMOD Studio Engine, for personal |
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(hobbyist), educational (students and teachers) or Non-Commercial use only, |
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subject to the following: |
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|
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i. FMOD Studio Engine is integrated and redistributed in a software |
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application (Product) only; |
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|
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ii. FMOD Studio Engine is not distributed as part of a game engine or tool |
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set; |
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|
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iii. FMOD Studio Engine is not used in any Commercial enterprise or for any |
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Commercial production or subcontracting, except for the purposes of |
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Evaluation or Development of a Commercial Product; |
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|
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iv. Non-Commercial use does not involve any form of monetisation, |
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sponsorship or promotion; |
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|
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v. Product includes attribution in accordance with Clause 3. |
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|
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2.OTHER USE |
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For all Commercial use, and any Non Commercial use not permitted by this |
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license, a separate license is required. Refer to www.fmod.com/licensing for |
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information. |
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|
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3. CREDITS |
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|
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All Products require an in game credit line which must include the words “FMOD |
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Studio” and “Firelight Technologies Pty Ltd”. Refer to www.fmod.com/attribution |
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for examples. |
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|
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4. INTELLECTUAL PROPERTY RIGHTS |
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|
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We are and remain at all times the owner of the Software (including all |
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intellectual property rights in or to the Software). For the avoidance of doubt, |
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nothing in this EULA may be deemed to grant or assign to you any proprietary or |
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|
ownership interest or intellectual property rights in or to the Software other |
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than the rights licensed pursuant to Clause 1. |
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|
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You acknowledge and agree that you have no right, title or interest in and to |
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the intellectual property rights in the Software. |
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|
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5. SECURITY AND RISK |
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|
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You are responsible for protecting the Software and any related materials at all |
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times from unauthorised access, use or damage. |
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|
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6. WARRANTY AND LIMITATION OF LIABILITY |
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|
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The Software is provided by us “as is” and, to the maximum extent permitted by |
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law, any express or implied warranties of any kind, including (but not limited |
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to) all implied warranties of merchantability and fitness for a particular |
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purpose are disclaimed. |
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|
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In no event shall we (and our employees, contractors and subcontractors), |
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developers and contributors be liable for any direct, special, indirect or |
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consequential damages whatsoever resulting from loss of data or profits, whether |
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in an action of contract, negligence or other tortious conduct, arising out of |
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or in connection with the use or performance of the Software. |
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|
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7. OGG VORBIS CODEC |
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|
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FMOD uses the Ogg Vorbis codec © 2002, Xiph.Org Foundation. |
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|
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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|
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i. Redistributions of source code must retain the above copyright notice, |
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the list of conditions and the following disclaimer. |
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|
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ii. Redistributions in binary form must reproduce the above copyright |
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|
notice, this list of conditions and the following disclaimer in the |
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documentation and/or other material provided with the distribution. |
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|
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iii. Neither the name of the Xiph.org Foundation nor the names of its |
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|
contributors may be used to endorse or promote products derived from this |
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|
software without specific prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND |
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CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, |
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INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. |
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IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR |
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT |
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OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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|
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8. RESONANCE AUDIO SDK |
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|
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FMOD includes Resonance Audio SDK, licensed under the Apache Licence, Version |
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2.0 (the Licence); you may not use this file except in compliance with the |
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License. You may obtain a copy of the License at: |
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|
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http://www.apache.org/licenses/LICENSE-2.0 |
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|
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Unless required by applicable law or agreed to in writing, software distributed |
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under the License is distributed on an “AS IS” BASIS, WITHOUT WARRANTIES OR |
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CONDITIONS OF ANY KIND, either express or implied. See the License for the |
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specific language governing permissions and limitations under the License. |
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|
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8. ANDROID PLATFORM CODE |
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|
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Copyright (C) 2010 The Android Open Source Project All rights reserved. |
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|
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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|
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* Redistributions of source code must retain the above copyright notice, |
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this list of conditions and the following disclaimer. |
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|
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* Redistributions in binary form must reproduce the above copyright notice, |
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this list of conditions and the following disclaimer in the documentation |
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and/or other materials provided with the distribution. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
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COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
||||
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BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS |
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OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED |
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AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT |
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OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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|
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9. AUDIOMOTORS DEMO CONTENT |
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The audiogaming_audiomotors_demo_engine.agp file is provided for evaluation |
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purposes only and is not to be redistributed. AudioMotors V2 Pro is required to |
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create your own engine content. Refer to https://lesound.io for information. |
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Welcome to FMOD for Unity |
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|
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This package allows you to easily play back audio events created in FMOD Studio |
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within your Unity project. |
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The best place to start is with our online documentation: |
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https://fmod.com/docs/2.02/unity |
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|
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If you prefer a more step-by-step guide, try our integration tutorial that |
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builds on the familiar Karting Microgame: |
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https://fmod.com/unity-integrate |
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|
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For support, join the conversation on our Unity forums: |
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https://qa.fmod.com/c/unity |
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"name": "FMODUnityResonanceEditor", |
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"FMODUnityResonance" |
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// Copyright 2017 Google Inc. All rights reserved.
|
||||
|
//
|
||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
|
// you may not use this file except in compliance with the License.
|
||||
|
// You may obtain a copy of the License at
|
||||
|
//
|
||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
//
|
||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
|
// See the License for the specific language governing permissions and
|
||||
|
// limitations under the License.
|
||||
|
|
||||
|
using UnityEngine; |
||||
|
using UnityEditor; |
||||
|
using System.Collections; |
||||
|
|
||||
|
namespace FMODUnityResonance |
||||
|
{ |
||||
|
/// A custom editor for properties on the FmodResonanceAudioRoom script. This appears in the
|
||||
|
/// Inspector window of a FmodResonanceAudioRoom object.
|
||||
|
[CustomEditor(typeof(FmodResonanceAudioRoom))] |
||||
|
[CanEditMultipleObjects] |
||||
|
public class FmodResonanceAudioRoomEditor : Editor |
||||
|
{ |
||||
|
private SerializedProperty leftWall = null; |
||||
|
private SerializedProperty rightWall = null; |
||||
|
private SerializedProperty floor = null; |
||||
|
private SerializedProperty ceiling = null; |
||||
|
private SerializedProperty backWall = null; |
||||
|
private SerializedProperty frontWall = null; |
||||
|
private SerializedProperty reflectivity = null; |
||||
|
private SerializedProperty reverbGainDb = null; |
||||
|
private SerializedProperty reverbBrightness = null; |
||||
|
private SerializedProperty reverbTime = null; |
||||
|
private SerializedProperty size = null; |
||||
|
|
||||
|
private GUIContent surfaceMaterialsLabel = new GUIContent("Surface Materials", |
||||
|
"Room surface materials to calculate the acoustic properties of the room."); |
||||
|
private GUIContent surfaceMaterialLabel = new GUIContent("Surface Material", |
||||
|
"Surface material used to calculate the acoustic properties of the room."); |
||||
|
private GUIContent reflectivityLabel = new GUIContent("Reflectivity", |
||||
|
"Adjusts what proportion of the direct sound is reflected back by each surface, after an " + |
||||
|
"appropriate delay. Reverberation is unaffected by this setting."); |
||||
|
private GUIContent reverbGainLabel = new GUIContent("Gain (dB)", |
||||
|
"Applies a gain adjustment to the reverberation in the room. The default value will leave " + |
||||
|
"reverb unaffected."); |
||||
|
private GUIContent reverbPropertiesLabel = new GUIContent("Reverb Properties", |
||||
|
"Parameters to adjust the reverb properties of the room."); |
||||
|
private GUIContent reverbBrightnessLabel = new GUIContent("Brightness", |
||||
|
"Adjusts the balance between high and low frequencies in the reverb."); |
||||
|
private GUIContent reverbTimeLabel = new GUIContent("Time", |
||||
|
"Adjusts the overall duration of the reverb by a positive scaling factor."); |
||||
|
private GUIContent sizeLabel = new GUIContent("Size", "Sets the room dimensions."); |
||||
|
|
||||
|
private void OnEnable() |
||||
|
{ |
||||
|
leftWall = serializedObject.FindProperty("LeftWall"); |
||||
|
rightWall = serializedObject.FindProperty("RightWall"); |
||||
|
floor = serializedObject.FindProperty("Floor"); |
||||
|
ceiling = serializedObject.FindProperty("Ceiling"); |
||||
|
backWall = serializedObject.FindProperty("BackWall"); |
||||
|
frontWall = serializedObject.FindProperty("FrontWall"); |
||||
|
reflectivity = serializedObject.FindProperty("Reflectivity"); |
||||
|
reverbGainDb = serializedObject.FindProperty("ReverbGainDb"); |
||||
|
reverbBrightness = serializedObject.FindProperty("ReverbBrightness"); |
||||
|
reverbTime = serializedObject.FindProperty("ReverbTime"); |
||||
|
size = serializedObject.FindProperty("Size"); |
||||
|
} |
||||
|
|
||||
|
/// @cond
|
||||
|
public override void OnInspectorGUI() |
||||
|
{ |
||||
|
serializedObject.Update(); |
||||
|
|
||||
|
// Add clickable script field, as would have been provided by DrawDefaultInspector()
|
||||
|
MonoScript script = MonoScript.FromMonoBehaviour(target as MonoBehaviour); |
||||
|
EditorGUI.BeginDisabledGroup(true); |
||||
|
EditorGUILayout.ObjectField("Script", script, typeof(MonoScript), false); |
||||
|
EditorGUI.EndDisabledGroup(); |
||||
|
|
||||
|
EditorGUILayout.LabelField(surfaceMaterialsLabel); |
||||
|
++EditorGUI.indentLevel; |
||||
|
DrawSurfaceMaterial(leftWall); |
||||
|
DrawSurfaceMaterial(rightWall); |
||||
|
DrawSurfaceMaterial(floor); |
||||
|
DrawSurfaceMaterial(ceiling); |
||||
|
DrawSurfaceMaterial(backWall); |
||||
|
DrawSurfaceMaterial(frontWall); |
||||
|
--EditorGUI.indentLevel; |
||||
|
|
||||
|
EditorGUILayout.Separator(); |
||||
|
|
||||
|
EditorGUILayout.Slider(reflectivity, 0.0f, FmodResonanceAudio.MaxReflectivity, reflectivityLabel); |
||||
|
|
||||
|
EditorGUILayout.Separator(); |
||||
|
|
||||
|
EditorGUILayout.LabelField(reverbPropertiesLabel); |
||||
|
++EditorGUI.indentLevel; |
||||
|
EditorGUILayout.Slider(reverbGainDb, FmodResonanceAudio.MinGainDb, FmodResonanceAudio.MaxGainDb, |
||||
|
reverbGainLabel); |
||||
|
EditorGUILayout.Slider(reverbBrightness, FmodResonanceAudio.MinReverbBrightness, |
||||
|
FmodResonanceAudio.MaxReverbBrightness, reverbBrightnessLabel); |
||||
|
EditorGUILayout.Slider(reverbTime, 0.0f, FmodResonanceAudio.MaxReverbTime, reverbTimeLabel); |
||||
|
--EditorGUI.indentLevel; |
||||
|
|
||||
|
EditorGUILayout.Separator(); |
||||
|
|
||||
|
EditorGUILayout.PropertyField(size, sizeLabel); |
||||
|
|
||||
|
serializedObject.ApplyModifiedProperties(); |
||||
|
} |
||||
|
/// @endcond
|
||||
|
|
||||
|
private void DrawSurfaceMaterial(SerializedProperty surfaceMaterial) |
||||
|
{ |
||||
|
surfaceMaterialLabel.text = surfaceMaterial.displayName; |
||||
|
EditorGUILayout.PropertyField(surfaceMaterial, surfaceMaterialLabel); |
||||
|
} |
||||
|
} |
||||
|
} |
@ -0,0 +1,12 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 935c6716e27bd481e97897dd9e1de595 |
||||
|
timeCreated: 1511395157 |
||||
|
licenseType: Store |
||||
|
MonoImporter: |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,8 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 05a6a02c28ee77a49b6fcadf67aff3b7 |
||||
|
folderAsset: yes |
||||
|
DefaultImporter: |
||||
|
externalObjects: {} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,15 @@ |
|||||
|
{ |
||||
|
"name": "FMODUnityResonance", |
||||
|
"references": [ |
||||
|
"FMODUnity" |
||||
|
], |
||||
|
"includePlatforms": [], |
||||
|
"excludePlatforms": [], |
||||
|
"allowUnsafeCode": false, |
||||
|
"overrideReferences": false, |
||||
|
"precompiledReferences": [], |
||||
|
"autoReferenced": true, |
||||
|
"defineConstraints": [], |
||||
|
"versionDefines": [], |
||||
|
"noEngineReferences": false |
||||
|
} |
@ -0,0 +1,7 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 44d09cf463b68274884d8a3c8a94e528 |
||||
|
AssemblyDefinitionImporter: |
||||
|
externalObjects: {} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,290 @@ |
|||||
|
// Copyright 2017 Google Inc. All rights reserved.
|
||||
|
//
|
||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
|
// you may not use this file except in compliance with the License.
|
||||
|
// You may obtain a copy of the License at
|
||||
|
//
|
||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
//
|
||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
|
// See the License for the specific language governing permissions and
|
||||
|
// limitations under the License.
|
||||
|
|
||||
|
using UnityEngine; |
||||
|
using System; |
||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using System.Runtime.InteropServices; |
||||
|
using FMODUnity; |
||||
|
|
||||
|
namespace FMODUnityResonance |
||||
|
{ |
||||
|
/// This is the main Resonance Audio class that communicates with the FMOD Unity integration. Native
|
||||
|
/// functions of the system can only be called through this class to preserve the internal system
|
||||
|
/// functionality.
|
||||
|
public static class FmodResonanceAudio |
||||
|
{ |
||||
|
/// Maximum allowed gain value in decibels.
|
||||
|
public const float MaxGainDb = 24.0f; |
||||
|
|
||||
|
/// Minimum allowed gain value in decibels.
|
||||
|
public const float MinGainDb = -24.0f; |
||||
|
|
||||
|
/// Maximum allowed reverb brightness modifier value.
|
||||
|
public const float MaxReverbBrightness = 1.0f; |
||||
|
|
||||
|
/// Minimum allowed reverb brightness modifier value.
|
||||
|
public const float MinReverbBrightness = -1.0f; |
||||
|
|
||||
|
/// Maximum allowed reverb time modifier value.
|
||||
|
public const float MaxReverbTime = 3.0f; |
||||
|
|
||||
|
/// Maximum allowed reflectivity multiplier of a room surface material.
|
||||
|
public const float MaxReflectivity = 2.0f; |
||||
|
|
||||
|
// Right-handed to left-handed matrix converter (and vice versa).
|
||||
|
private static readonly Matrix4x4 flipZ = Matrix4x4.Scale(new Vector3(1, 1, -1)); |
||||
|
|
||||
|
// Get a handle to the Resonance Audio Listener FMOD Plugin.
|
||||
|
private static readonly string listenerPluginName = "Resonance Audio Listener"; |
||||
|
|
||||
|
// Size of |RoomProperties| struct in bytes.
|
||||
|
private static readonly int roomPropertiesSize = FMOD.MarshalHelper.SizeOf(typeof(RoomProperties)); |
||||
|
|
||||
|
// Plugin data parameter index for the room properties.
|
||||
|
private static readonly int roomPropertiesIndex = 1; |
||||
|
|
||||
|
// Boundaries instance to be used in room detection logic.
|
||||
|
private static Bounds bounds = new Bounds(Vector3.zero, Vector3.zero); |
||||
|
|
||||
|
// Container to store the currently active rooms in the scene.
|
||||
|
private static List<FmodResonanceAudioRoom> enabledRooms = new List<FmodResonanceAudioRoom>(); |
||||
|
|
||||
|
// Current listener position.
|
||||
|
private static FMOD.VECTOR listenerPositionFmod = new FMOD.VECTOR(); |
||||
|
|
||||
|
// FMOD Resonance Audio Listener Plugin.
|
||||
|
private static FMOD.DSP listenerPlugin; |
||||
|
|
||||
|
/// Updates the room effects of the environment with given |room| properties.
|
||||
|
/// @note This should only be called from the main Unity thread.
|
||||
|
public static void UpdateAudioRoom(FmodResonanceAudioRoom room, bool roomEnabled) |
||||
|
{ |
||||
|
// Update the enabled rooms list.
|
||||
|
if (roomEnabled) |
||||
|
{ |
||||
|
if (!enabledRooms.Contains(room)) |
||||
|
{ |
||||
|
enabledRooms.Add(room); |
||||
|
} |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
enabledRooms.Remove(room); |
||||
|
} |
||||
|
// Update the current room effects to be applied.
|
||||
|
if (enabledRooms.Count > 0) |
||||
|
{ |
||||
|
FmodResonanceAudioRoom currentRoom = enabledRooms[enabledRooms.Count - 1]; |
||||
|
RoomProperties roomProperties = GetRoomProperties(currentRoom); |
||||
|
// Pass the room properties into a pointer.
|
||||
|
IntPtr roomPropertiesPtr = Marshal.AllocHGlobal(roomPropertiesSize); |
||||
|
Marshal.StructureToPtr(roomProperties, roomPropertiesPtr, false); |
||||
|
ListenerPlugin.setParameterData(roomPropertiesIndex, GetBytes(roomPropertiesPtr, |
||||
|
roomPropertiesSize)); |
||||
|
Marshal.FreeHGlobal(roomPropertiesPtr); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
// Set the room properties to a null room, which will effectively disable the room effects.
|
||||
|
ListenerPlugin.setParameterData(roomPropertiesIndex, GetBytes(IntPtr.Zero, 0)); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
/// Returns whether the listener is currently inside the given |room| boundaries.
|
||||
|
public static bool IsListenerInsideRoom(FmodResonanceAudioRoom room) |
||||
|
{ |
||||
|
// Compute the room position relative to the listener.
|
||||
|
FMOD.VECTOR unused; |
||||
|
RuntimeManager.CoreSystem.get3DListenerAttributes(0, out listenerPositionFmod, out unused, |
||||
|
out unused, out unused); |
||||
|
Vector3 listenerPosition = new Vector3(listenerPositionFmod.x, listenerPositionFmod.y, |
||||
|
listenerPositionFmod.z); |
||||
|
Vector3 relativePosition = listenerPosition - room.transform.position; |
||||
|
Quaternion rotationInverse = Quaternion.Inverse(room.transform.rotation); |
||||
|
// Set the size of the room as the boundary and return whether the listener is inside.
|
||||
|
bounds.size = Vector3.Scale(room.transform.lossyScale, room.Size); |
||||
|
return bounds.Contains(rotationInverse * relativePosition); |
||||
|
} |
||||
|
|
||||
|
[StructLayout(LayoutKind.Sequential)] |
||||
|
private struct RoomProperties |
||||
|
{ |
||||
|
// Center position of the room in world space.
|
||||
|
public float PositionX; |
||||
|
public float PositionY; |
||||
|
public float PositionZ; |
||||
|
|
||||
|
// Rotation (quaternion) of the room in world space.
|
||||
|
public float RotationX; |
||||
|
public float RotationY; |
||||
|
public float RotationZ; |
||||
|
public float RotationW; |
||||
|
|
||||
|
// Size of the shoebox room in world space.
|
||||
|
public float DimensionsX; |
||||
|
public float DimensionsY; |
||||
|
public float DimensionsZ; |
||||
|
|
||||
|
// Material name of each surface of the shoebox room.
|
||||
|
public FmodResonanceAudioRoom.SurfaceMaterial MaterialLeft; |
||||
|
public FmodResonanceAudioRoom.SurfaceMaterial MaterialRight; |
||||
|
public FmodResonanceAudioRoom.SurfaceMaterial MaterialBottom; |
||||
|
public FmodResonanceAudioRoom.SurfaceMaterial MaterialTop; |
||||
|
public FmodResonanceAudioRoom.SurfaceMaterial MaterialFront; |
||||
|
public FmodResonanceAudioRoom.SurfaceMaterial MaterialBack; |
||||
|
|
||||
|
// User defined uniform scaling factor for reflectivity. This parameter has no effect when set
|
||||
|
// to 1.0f.
|
||||
|
public float ReflectionScalar; |
||||
|
|
||||
|
// User defined reverb tail gain multiplier. This parameter has no effect when set to 0.0f.
|
||||
|
public float ReverbGain; |
||||
|
|
||||
|
// Adjusts the reverberation time across all frequency bands. RT60 values are multiplied by this
|
||||
|
// factor. Has no effect when set to 1.0f.
|
||||
|
public float ReverbTime; |
||||
|
|
||||
|
// Controls the slope of a line from the lowest to the highest RT60 values (increases high
|
||||
|
// frequency RT60s when positive, decreases when negative). Has no effect when set to 0.0f.
|
||||
|
public float ReverbBrightness; |
||||
|
}; |
||||
|
|
||||
|
// Returns the FMOD Resonance Audio Listener Plugin.
|
||||
|
private static FMOD.DSP ListenerPlugin |
||||
|
{ |
||||
|
get |
||||
|
{ |
||||
|
if (!listenerPlugin.hasHandle()) |
||||
|
{ |
||||
|
listenerPlugin = Initialize(); |
||||
|
} |
||||
|
return listenerPlugin; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
// Converts given |db| value to its amplitude equivalent where 'dB = 20 * log10(amplitude)'.
|
||||
|
private static float ConvertAmplitudeFromDb(float db) |
||||
|
{ |
||||
|
return Mathf.Pow(10.0f, 0.05f * db); |
||||
|
} |
||||
|
|
||||
|
// Converts given |position| and |rotation| from Unity space to audio space.
|
||||
|
private static void ConvertAudioTransformFromUnity(ref Vector3 position, |
||||
|
ref Quaternion rotation) |
||||
|
{ |
||||
|
// Compose the transformation matrix.
|
||||
|
Matrix4x4 transformMatrix = Matrix4x4.TRS(position, rotation, Vector3.one); |
||||
|
// Convert the transformation matrix from left-handed to right-handed.
|
||||
|
transformMatrix = flipZ * transformMatrix * flipZ; |
||||
|
// Update |position| and |rotation| respectively.
|
||||
|
position = transformMatrix.GetColumn(3); |
||||
|
rotation = Quaternion.LookRotation(transformMatrix.GetColumn(2), transformMatrix.GetColumn(1)); |
||||
|
} |
||||
|
|
||||
|
// Returns a byte array of |length| created from |ptr|.
|
||||
|
private static byte[] GetBytes(IntPtr ptr, int length) |
||||
|
{ |
||||
|
if (ptr != IntPtr.Zero) |
||||
|
{ |
||||
|
byte[] byteArray = new byte[length]; |
||||
|
Marshal.Copy(ptr, byteArray, 0, length); |
||||
|
return byteArray; |
||||
|
} |
||||
|
// Return an empty array if the pointer is null.
|
||||
|
return new byte[1]; |
||||
|
} |
||||
|
|
||||
|
// Returns room properties of the given |room|.
|
||||
|
private static RoomProperties GetRoomProperties(FmodResonanceAudioRoom room) |
||||
|
{ |
||||
|
RoomProperties roomProperties; |
||||
|
Vector3 position = room.transform.position; |
||||
|
Quaternion rotation = room.transform.rotation; |
||||
|
Vector3 scale = Vector3.Scale(room.transform.lossyScale, room.Size); |
||||
|
ConvertAudioTransformFromUnity(ref position, ref rotation); |
||||
|
roomProperties.PositionX = position.x; |
||||
|
roomProperties.PositionY = position.y; |
||||
|
roomProperties.PositionZ = position.z; |
||||
|
roomProperties.RotationX = rotation.x; |
||||
|
roomProperties.RotationY = rotation.y; |
||||
|
roomProperties.RotationZ = rotation.z; |
||||
|
roomProperties.RotationW = rotation.w; |
||||
|
roomProperties.DimensionsX = scale.x; |
||||
|
roomProperties.DimensionsY = scale.y; |
||||
|
roomProperties.DimensionsZ = scale.z; |
||||
|
roomProperties.MaterialLeft = room.LeftWall; |
||||
|
roomProperties.MaterialRight = room.RightWall; |
||||
|
roomProperties.MaterialBottom = room.Floor; |
||||
|
roomProperties.MaterialTop = room.Ceiling; |
||||
|
roomProperties.MaterialFront = room.FrontWall; |
||||
|
roomProperties.MaterialBack = room.BackWall; |
||||
|
roomProperties.ReverbGain = ConvertAmplitudeFromDb(room.ReverbGainDb); |
||||
|
roomProperties.ReverbTime = room.ReverbTime; |
||||
|
roomProperties.ReverbBrightness = room.ReverbBrightness; |
||||
|
roomProperties.ReflectionScalar = room.Reflectivity; |
||||
|
return roomProperties; |
||||
|
} |
||||
|
|
||||
|
// Initializes and returns the FMOD Resonance Audio Listener Plugin.
|
||||
|
private static FMOD.DSP Initialize() |
||||
|
{ |
||||
|
// Search through all busses on in banks.
|
||||
|
int numBanks = 0; |
||||
|
FMOD.DSP dsp = new FMOD.DSP(); |
||||
|
FMOD.Studio.Bank[] banks = null; |
||||
|
RuntimeManager.StudioSystem.getBankCount(out numBanks); |
||||
|
RuntimeManager.StudioSystem.getBankList(out banks); |
||||
|
for (int currentBank = 0; currentBank < numBanks; ++currentBank) |
||||
|
{ |
||||
|
int numBusses = 0; |
||||
|
FMOD.Studio.Bus[] busses = null; |
||||
|
banks[currentBank].getBusCount(out numBusses); |
||||
|
banks[currentBank].getBusList(out busses); |
||||
|
for (int currentBus = 0; currentBus < numBusses; ++currentBus) |
||||
|
{ |
||||
|
// Make sure the channel group of the current bus is assigned properly.
|
||||
|
string busPath = null; |
||||
|
busses[currentBus].getPath(out busPath); |
||||
|
RuntimeManager.StudioSystem.getBus(busPath, out busses[currentBus]); |
||||
|
busses[currentBus].lockChannelGroup(); |
||||
|
RuntimeManager.StudioSystem.flushCommands(); |
||||
|
FMOD.ChannelGroup channelGroup; |
||||
|
busses[currentBus].getChannelGroup(out channelGroup); |
||||
|
if (channelGroup.hasHandle()) |
||||
|
{ |
||||
|
int numDsps = 0; |
||||
|
channelGroup.getNumDSPs(out numDsps); |
||||
|
for (int currentDsp = 0; currentDsp < numDsps; ++currentDsp) |
||||
|
{ |
||||
|
channelGroup.getDSP(currentDsp, out dsp); |
||||
|
string dspNameSb; |
||||
|
int unusedInt = 0; |
||||
|
uint unusedUint = 0; |
||||
|
dsp.getInfo(out dspNameSb, out unusedUint, out unusedInt, out unusedInt, out unusedInt); |
||||
|
if (dspNameSb.ToString().Equals(listenerPluginName) && dsp.hasHandle()) |
||||
|
{ |
||||
|
return dsp; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
busses[currentBus].unlockChannelGroup(); |
||||
|
} |
||||
|
} |
||||
|
RuntimeUtils.DebugLogError(listenerPluginName + " not found in the FMOD project."); |
||||
|
return dsp; |
||||
|
} |
||||
|
} |
||||
|
} |
@ -0,0 +1,12 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 6794e6301575a445d8588930a0752568 |
||||
|
timeCreated: 1511395157 |
||||
|
licenseType: Store |
||||
|
MonoImporter: |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,121 @@ |
|||||
|
// Copyright 2017 Google Inc. All rights reserved.
|
||||
|
//
|
||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
|
// you may not use this file except in compliance with the License.
|
||||
|
// You may obtain a copy of the License at
|
||||
|
//
|
||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
//
|
||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
|
// See the License for the specific language governing permissions and
|
||||
|
// limitations under the License.
|
||||
|
|
||||
|
using UnityEngine; |
||||
|
using UnityEngine.Serialization; |
||||
|
using System.Collections; |
||||
|
|
||||
|
namespace FMODUnityResonance |
||||
|
{ |
||||
|
/// Resonance Audio room component that simulates environmental effects of a room with respect to
|
||||
|
/// the properties of the attached game object.
|
||||
|
[AddComponentMenu("ResonanceAudio/FmodResonanceAudioRoom")] |
||||
|
public class FmodResonanceAudioRoom : MonoBehaviour |
||||
|
{ |
||||
|
/// Material type that determines the acoustic properties of a room surface.
|
||||
|
public enum SurfaceMaterial |
||||
|
{ |
||||
|
Transparent = 0, ///< Transparent
|
||||
|
AcousticCeilingTiles = 1, ///< Acoustic ceiling tiles
|
||||
|
BrickBare = 2, ///< Brick, bare
|
||||
|
BrickPainted = 3, ///< Brick, painted
|
||||
|
ConcreteBlockCoarse = 4, ///< Concrete block, coarse
|
||||
|
ConcreteBlockPainted = 5, ///< Concrete block, painted
|
||||
|
CurtainHeavy = 6, ///< Curtain, heavy
|
||||
|
FiberglassInsulation = 7, ///< Fiberglass insulation
|
||||
|
GlassThin = 8, ///< Glass, thin
|
||||
|
GlassThick = 9, ///< Glass, thick
|
||||
|
Grass = 10, ///< Grass
|
||||
|
LinoleumOnConcrete = 11, ///< Linoleum on concrete
|
||||
|
Marble = 12, ///< Marble
|
||||
|
Metal = 13, ///< Galvanized sheet metal
|
||||
|
ParquetOnConcrete = 14, ///< Parquet on concrete
|
||||
|
PlasterRough = 15, ///< Plaster, rough
|
||||
|
PlasterSmooth = 16, ///< Plaster, smooth
|
||||
|
PlywoodPanel = 17, ///< Plywood panel
|
||||
|
PolishedConcreteOrTile = 18, ///< Polished concrete or tile
|
||||
|
Sheetrock = 19, ///< Sheetrock
|
||||
|
WaterOrIceSurface = 20, ///< Water or ice surface
|
||||
|
WoodCeiling = 21, ///< Wood ceiling
|
||||
|
WoodPanel = 22 ///< Wood panel
|
||||
|
} |
||||
|
|
||||
|
/// Room surface material in negative x direction.
|
||||
|
[FormerlySerializedAs("leftWall")] |
||||
|
public SurfaceMaterial LeftWall = SurfaceMaterial.ConcreteBlockCoarse; |
||||
|
|
||||
|
/// Room surface material in positive x direction.
|
||||
|
[FormerlySerializedAs("rightWall")] |
||||
|
public SurfaceMaterial RightWall = SurfaceMaterial.ConcreteBlockCoarse; |
||||
|
|
||||
|
/// Room surface material in negative y direction.
|
||||
|
[FormerlySerializedAs("floor")] |
||||
|
public SurfaceMaterial Floor = SurfaceMaterial.ParquetOnConcrete; |
||||
|
|
||||
|
/// Room surface material in positive y direction.
|
||||
|
[FormerlySerializedAs("ceiling")] |
||||
|
public SurfaceMaterial Ceiling = SurfaceMaterial.PlasterRough; |
||||
|
|
||||
|
/// Room surface material in negative z direction.
|
||||
|
[FormerlySerializedAs("backWall")] |
||||
|
public SurfaceMaterial BackWall = SurfaceMaterial.ConcreteBlockCoarse; |
||||
|
|
||||
|
/// Room surface material in positive z direction.
|
||||
|
[FormerlySerializedAs("frontWall")] |
||||
|
public SurfaceMaterial FrontWall = SurfaceMaterial.ConcreteBlockCoarse; |
||||
|
|
||||
|
/// Reflectivity scalar for each surface of the room.
|
||||
|
[FormerlySerializedAs("reflectivity")] |
||||
|
public float Reflectivity = 1.0f; |
||||
|
|
||||
|
/// Reverb gain modifier in decibels.
|
||||
|
[FormerlySerializedAs("reverbGainDb")] |
||||
|
public float ReverbGainDb = 0.0f; |
||||
|
|
||||
|
/// Reverb brightness modifier.
|
||||
|
[FormerlySerializedAs("reverbBrightness")] |
||||
|
public float ReverbBrightness = 0.0f; |
||||
|
|
||||
|
/// Reverb time modifier.
|
||||
|
[FormerlySerializedAs("reverbTime")] |
||||
|
public float ReverbTime = 1.0f; |
||||
|
|
||||
|
/// Size of the room (normalized with respect to scale of the game object).
|
||||
|
[FormerlySerializedAs("size")] |
||||
|
public Vector3 Size = Vector3.one; |
||||
|
|
||||
|
private void OnEnable() |
||||
|
{ |
||||
|
FmodResonanceAudio.UpdateAudioRoom(this, FmodResonanceAudio.IsListenerInsideRoom(this)); |
||||
|
} |
||||
|
|
||||
|
private void OnDisable() |
||||
|
{ |
||||
|
FmodResonanceAudio.UpdateAudioRoom(this, false); |
||||
|
} |
||||
|
|
||||
|
private void Update() |
||||
|
{ |
||||
|
FmodResonanceAudio.UpdateAudioRoom(this, FmodResonanceAudio.IsListenerInsideRoom(this)); |
||||
|
} |
||||
|
|
||||
|
private void OnDrawGizmosSelected() |
||||
|
{ |
||||
|
// Draw shoebox model wireframe of the room.
|
||||
|
Gizmos.color = Color.yellow; |
||||
|
Gizmos.matrix = transform.localToWorldMatrix; |
||||
|
Gizmos.DrawWireCube(Vector3.zero, Size); |
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|
} |
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} |
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cubemapConvolutionExponent: 1.5 |
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seamlessCubemap: 0 |
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textureFormat: -3 |
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spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
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fileIDToRecycleName: {} |
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fadeOut: 0 |
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mipMapFadeDistanceStart: 1 |
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mipMapFadeDistanceEnd: 3 |
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bumpmap: |
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externalNormalMap: 0 |
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heightScale: 0.25 |
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normalMapFilter: 0 |
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isReadable: 0 |
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grayScaleToAlpha: 0 |
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generateCubemap: 0 |
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cubemapConvolution: 0 |
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cubemapConvolutionSteps: 7 |
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cubemapConvolutionExponent: 1.5 |
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seamlessCubemap: 0 |
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textureFormat: -3 |
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maxTextureSize: 2048 |
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textureSettings: |
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mipBias: -1 |
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allowsAlphaSplitting: 0 |
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spriteMode: 0 |
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spriteExtrude: 1 |
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spriteMeshType: 1 |
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alignment: 0 |
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spritePivot: {x: 0.5, y: 0.5} |
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spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
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spritePixelsToUnits: 100 |
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alphaIsTransparency: 1 |
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textureType: 2 |
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buildTargetSettings: [] |
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spriteSheet: |
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sprites: [] |
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outline: [] |
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fileFormatVersion: 2 |
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timeCreated: 1453177025 |
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licenseType: Store |
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fileIDToRecycleName: {} |
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serializedVersion: 2 |
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mipmaps: |
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mipMapMode: 0 |
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enableMipMap: 0 |
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linearTexture: 1 |
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correctGamma: 0 |
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fadeOut: 0 |
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borderMipMap: 0 |
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mipMapFadeDistanceStart: 1 |
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mipMapFadeDistanceEnd: 3 |
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bumpmap: |
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convertToNormalMap: 0 |
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externalNormalMap: 0 |
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heightScale: 0.25 |
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normalMapFilter: 0 |
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isReadable: 0 |
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grayScaleToAlpha: 0 |
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generateCubemap: 0 |
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cubemapConvolution: 0 |
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cubemapConvolutionSteps: 7 |
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cubemapConvolutionExponent: 1.5 |
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seamlessCubemap: 0 |
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textureFormat: -3 |
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maxTextureSize: 2048 |
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textureSettings: |
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mipBias: -1 |
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compressionQuality: 50 |
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spriteExtrude: 1 |
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spriteMeshType: 1 |
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alignment: 0 |
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spritePivot: {x: 0.5, y: 0.5} |
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spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
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spritePixelsToUnits: 100 |
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alphaIsTransparency: 1 |
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textureType: 2 |
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buildTargetSettings: [] |
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spriteSheet: |
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sprites: [] |
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spritePackingTag: |
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fileFormatVersion: 2 |
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licenseType: Store |
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fileIDToRecycleName: {} |
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serializedVersion: 2 |
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mipmaps: |
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enableMipMap: 0 |
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linearTexture: 1 |
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correctGamma: 0 |
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fadeOut: 0 |
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borderMipMap: 0 |
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mipMapFadeDistanceStart: 1 |
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mipMapFadeDistanceEnd: 3 |
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bumpmap: |
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convertToNormalMap: 0 |
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externalNormalMap: 0 |
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heightScale: 0.25 |
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normalMapFilter: 0 |
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isReadable: 0 |
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grayScaleToAlpha: 0 |
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generateCubemap: 0 |
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cubemapConvolution: 0 |
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cubemapConvolutionSteps: 7 |
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cubemapConvolutionExponent: 1.5 |
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seamlessCubemap: 0 |
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textureFormat: -3 |
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maxTextureSize: 2048 |
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textureSettings: |
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streamingMipmapsPriority: 0 |
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seamlessCubemap: 0 |
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textureSettings: |
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mipBias: -100 |
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androidETC2FallbackOverride: 0 |
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spritePackingTag: |
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pSDRemoveMatte: 0 |
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|
#import <Foundation/Foundation.h> |
||||
|
#import <AVFoundation/AVFoundation.h> |
||||
|
|
||||
|
void (*gSuspendCallback)(bool suspend); |
||||
|
bool gIsSuspended = false; |
||||
|
|
||||
|
extern "C" void RegisterSuspendCallback(void (*callback)(bool)) |
||||
|
{ |
||||
|
if (!gSuspendCallback) |
||||
|
{ |
||||
|
gSuspendCallback = callback; |
||||
|
|
||||
|
[[NSNotificationCenter defaultCenter] addObserverForName:AVAudioSessionInterruptionNotification object:nil queue:nil usingBlock:^(NSNotification *notification) |
||||
|
{ |
||||
|
bool began = [[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] intValue] == AVAudioSessionInterruptionTypeBegan; |
||||
|
if (began == gIsSuspended) |
||||
|
{ |
||||
|
return; |
||||
|
} |
||||
|
|
||||
|
if (began) |
||||
|
{ |
||||
|
// Starting in iOS 10, if the system suspended the app process and deactivated the audio session |
||||
|
// then we get a delayed interruption notification when the app is re-activated. Just ignore that here. |
||||
|
if (@available(iOS 14.5, *)) |
||||
|
{ |
||||
|
if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionReasonKey] intValue] == AVAudioSessionInterruptionReasonAppWasSuspended) |
||||
|
{ |
||||
|
return; |
||||
|
} |
||||
|
} |
||||
|
else if (@available(iOS 10.3, *)) |
||||
|
{ |
||||
|
#pragma clang diagnostic push |
||||
|
#pragma clang diagnostic ignored "-Wdeprecated-declarations" |
||||
|
if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionWasSuspendedKey] boolValue]) |
||||
|
{ |
||||
|
return; |
||||
|
} |
||||
|
#pragma clang diagnostic pop |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
gIsSuspended = began; |
||||
|
if (!began) |
||||
|
{ |
||||
|
[[AVAudioSession sharedInstance] setActive:TRUE error:nil]; |
||||
|
} |
||||
|
if (gSuspendCallback) |
||||
|
{ |
||||
|
gSuspendCallback(began); |
||||
|
} |
||||
|
}]; |
||||
|
|
||||
|
[[NSNotificationCenter defaultCenter] addObserverForName:UIApplicationDidBecomeActiveNotification object:nil queue:nil usingBlock:^(NSNotification *notification) |
||||
|
{ |
||||
|
#ifndef TARGET_OS_TV |
||||
|
if (!gIsSuspended) |
||||
|
{ |
||||
|
return; |
||||
|
} |
||||
|
#else |
||||
|
if (gSuspendCallback) |
||||
|
{ |
||||
|
gSuspendCallback(true); |
||||
|
} |
||||
|
#endif |
||||
|
NSError *errorMessage; |
||||
|
if(![[AVAudioSession sharedInstance] setActive:TRUE error:&errorMessage]) |
||||
|
{ |
||||
|
NSLog(@"UIApplicationDidBecomeActiveNotification: AVAudioSession.setActive() failed: %@", errorMessage); |
||||
|
return; |
||||
|
} |
||||
|
if (gSuspendCallback) |
||||
|
{ |
||||
|
gSuspendCallback(false); |
||||
|
} |
||||
|
gIsSuspended = false; |
||||
|
}]; |
||||
|
} |
||||
|
} |
Some files were not shown because too many files changed in this diff
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Reference in new issue