environment ready!

This commit is contained in:
2024-05-06 15:31:11 +01:00
parent 811e97547b
commit 80417418ce
8 changed files with 808 additions and 64 deletions

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using System.Collections;
using System.Collections.Generic;
using Cinemachine;
using Unity.VisualScripting;
using UnityEngine;
public class ActuationsSine : MonoBehaviour
{
private Material m_ActuationsMaterial;
public SkinnedMeshRenderer m_Material;
public CinemachineVirtualCamera m_Camera;
public float m_CameraFOVMin;
public float m_CameraFOVMax;
private float m_Sin = 0f;
public float m_SinValue = 0.1f;
private void Start(){
m_ActuationsMaterial = m_Material.GetComponent<SkinnedMeshRenderer>().sharedMaterial;
Debug.Log(m_ActuationsMaterial.name);
}
private void Update(){
m_Sin += m_SinValue;
float sin = Mathf.Sin(m_Sin);
float mappedFOV = Map(m_CameraFOVMin, m_CameraFOVMax, -1, 1, sin);
m_Camera.m_Lens.FieldOfView = mappedFOV;
float mappedVertex = Map(50f, 10f, -1, 1, sin);
m_ActuationsMaterial.SetFloat("Vector1_B2CC132F", mappedVertex);
}
public float Map(float from, float to, float from2, float to2, float value){
if(value <= from2){
return from;
}else if(value >= to2){
return to;
}else{
return (to - from) * ((value - from2) / (to2 - from2)) + from;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LockTarget : MonoBehaviour
{
public Transform m_Object;
private Vector3 m_Position;
private Quaternion m_Rotation;
private void OnEnable(){
m_Position = m_Object.position;
m_Rotation = m_Object.rotation;
Debug.Log($"{m_Position} pos");
}
void FixedUpdate()
{
Vector3 newPosition = m_Object.position;
Vector3 normPosition = new Vector3(newPosition.x, m_Position.y, newPosition.z);
this.transform.position = normPosition;
Quaternion newRotation = m_Object.rotation;
this.transform.rotation = new Quaternion(m_Rotation.x, newRotation.y, m_Rotation.z, m_Rotation.w);
}
}

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