custom rt added for split-screen
This commit is contained in:
@@ -660,10 +660,10 @@
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4
Assets/11_Font/New TMP Color Gradient.asset
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4
Assets/11_Font/New TMP Color Gradient.asset
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@@ -15,5 +15,5 @@ MonoBehaviour:
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colorMode: 2
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|
||||
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18
Assets/11_Font/Redaction50-Italic SDF.asset
generated
18
Assets/11_Font/Redaction50-Italic SDF.asset
generated
@@ -46,9 +46,9 @@ Material:
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|
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@@ -59,8 +59,8 @@ Material:
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@@ -86,12 +86,12 @@ Material:
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@@ -100,7 +100,7 @@ Material:
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
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- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
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- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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||||
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1172
Assets/5_Scenes/DreconDemo.unity
generated
1172
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File diff suppressed because it is too large
Load Diff
8
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8
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@@ -43,7 +43,7 @@ MonoBehaviour:
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@@ -83,7 +83,7 @@ MonoBehaviour:
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@@ -330,7 +330,7 @@ MonoBehaviour:
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File diff suppressed because it is too large
Load Diff
8
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Assets/7_Shaders/Render Textures/AgentCRT.shadergraph
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1004
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Load Diff
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54
Assets/7_Shaders/Render Textures/Input.asset
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@@ -0,0 +1,54 @@
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Assets/7_Shaders/Render Textures/Output.asset
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Assets/7_Shaders/Render Textures/Output.mat
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37
Assets/7_Shaders/Render Textures/Output.mat
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@@ -0,0 +1,37 @@
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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- _Fuzz: 0.05
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Assets/7_Shaders/Render Textures/Output.mat.meta
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@@ -3,6 +3,7 @@ using FMODUnity;
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||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using System.Xml.Serialization;
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||||
using Unity.Barracuda;
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||||
using UnityEngine;
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||||
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||||
public class CameraManager : MonoBehaviour
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@@ -10,6 +11,7 @@ public class CameraManager : MonoBehaviour
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||||
public static CameraManager _instance { get; private set; }
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||||
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private GameObject m_Brain;
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||||
private GameObject m_BrainPose;
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||||
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||||
private Camera m_Camera;
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||||
@@ -49,7 +51,7 @@ public class CameraManager : MonoBehaviour
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||||
[Header("Shader")]
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public Material m_HumanoidMaterial;
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public Color m_BackgroundColor;
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||||
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||||
public GameObject m_PoseCanvas;
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||||
private void Awake()
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||||
{
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||||
if(_instance != null)
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||||
@@ -114,28 +116,39 @@ public class CameraManager : MonoBehaviour
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||||
private void SetCullingMask()
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||||
{
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||||
m_Camera = m_Brain.GetComponent<Camera>();
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||||
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||||
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||||
string currentTag = m_ActiveCamera.tag;
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||||
switch (currentTag)
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||||
{
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||||
case "vc_Agent":
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||||
m_Camera.cullingMask = m_Agent;
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||||
m_PoseCanvas.SetActive(false);
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||||
m_BrainPose.SetActive(false);
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||||
m_Rewards.SetActive(true);
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||||
break;
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||||
case "vc_Body":
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||||
m_Camera.cullingMask = m_Bodies;
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||||
m_PoseCanvas.SetActive(false);
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||||
m_BrainPose.SetActive(false);
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||||
m_Rewards.SetActive(false);
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||||
break;
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||||
case "vc_Environment":
|
||||
m_Camera.cullingMask = m_Environment;
|
||||
m_PoseCanvas.SetActive(false);
|
||||
m_BrainPose.SetActive(false);
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||||
m_Rewards.SetActive(false);
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||||
break;
|
||||
case "vc_Actuations":
|
||||
m_Camera.cullingMask = m_Actuations;
|
||||
m_PoseCanvas.SetActive(false);
|
||||
m_BrainPose.SetActive(false);
|
||||
m_Rewards.SetActive(true);
|
||||
break;
|
||||
case "vc_Compare":
|
||||
m_BrainPose.SetActive(true);
|
||||
m_Camera.cullingMask = m_Compare;
|
||||
m_PoseCanvas.SetActive(true);
|
||||
m_Rewards.SetActive(true);
|
||||
break;
|
||||
}
|
||||
@@ -212,7 +225,7 @@ public class CameraManager : MonoBehaviour
|
||||
if (AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Body", "vc_Agent") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Environment", "vc_Agent") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Environment", "vc_Body")
|
||||
|| AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Environment", "vc_Environment") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Body", "vc_Body") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Actuations", "vc_Body")
|
||||
|| AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Actuations", "vc_Environment") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Actuations", "vc_Agent") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Actuations", "vc_Actuations") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Actuations", "vc_Compare")
|
||||
|| AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Compare", "vc_Compare") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Environment", "vc_Compare") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Body", "vc_Compare"))
|
||||
|| AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Compare", "vc_Compare") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Environment", "vc_Compare") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Body", "vc_Compare") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Agent", "vc_Compare"))
|
||||
blendtime = 0;
|
||||
|
||||
cmBrain.m_DefaultBlend.m_Time = blendtime;
|
||||
@@ -252,6 +265,8 @@ public class CameraManager : MonoBehaviour
|
||||
try
|
||||
{
|
||||
m_Brain = GameObject.Find("CM Brain");
|
||||
m_BrainPose = GameObject.Find("CM Brain Compare");
|
||||
m_BrainPose.SetActive(false);
|
||||
// Set dissapear color same as sky color
|
||||
m_Brain.GetComponent<Camera>().backgroundColor = m_BackgroundColor;
|
||||
Debug.Log(m_BackgroundColor);
|
||||
|
||||
@@ -136,7 +136,7 @@ Material:
|
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m_Floats:
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- Boolean_43476D73: 1
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- Boolean_D258FF8E: 0
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- Vector1_B2CC132F: 150
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- Vector1_B2CC132F: 100
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28
Assets/LockTarget.cs
Normal file
28
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Normal file
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using System.Collections;
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||||
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ProjectSettings/TagManager.asset
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m_Subgraph: {fileID: 5371698745253816930, guid: fd4bd13ed1bfa804c90718dfbc02d3e8,
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--- !u!114 &143
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m_Property:
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m_SerializableType:
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m_SerializableObject:
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m_Type:
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m_SerializableType:
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m_SerializableObject:
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m_Space: -1
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m_Property:
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@@ -2199,7 +2191,7 @@ MonoBehaviour:
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m_SerializableObject:
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@@ -2701,7 +2693,7 @@ MonoBehaviour:
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m_Type:
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m_SerializableObject:
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m_Property:
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m_serializedType:
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m_Space: 2147483647
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m_Type:
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m_SerializableObject:
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m_Space: -1
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m_SerializableObject:
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m_Type:
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m_Type:
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m_Space: -1
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m_Space: 2147483647
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m_Property:
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m_serializedType:
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m_Type:
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m_SerializableObject:
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m_Space: -1
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m_SerializableType:
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m_Space: 2147483647
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m_Property:
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m_serializedType:
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m_SerializableObject:
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m_Property:
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m_serializedType:
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@@ -3385,7 +3377,7 @@ MonoBehaviour:
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m_Type:
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m_SerializableType:
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m_SerializableObject:
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m_Space: -1
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m_Space: 2147483647
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m_Property:
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m_serializedType:
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m_Type:
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m_SerializableType:
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m_SerializableObject:
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m_Space: -1
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m_Property:
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m_serializedType:
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@@ -3490,7 +3482,7 @@ MonoBehaviour:
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m_SerializableObject:
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m_Space: -1
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m_Space: 2147483647
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m_Property:
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m_serializedType:
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@@ -3523,7 +3515,7 @@ MonoBehaviour:
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m_Type:
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m_SerializableObject:
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m_Property:
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m_SerializableObject:
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@@ -3628,7 +3620,7 @@ MonoBehaviour:
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m_SerializableObject:
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m_Space: -1
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m_Space: 2147483647
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m_Property:
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name: vector
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m_serializedType:
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@@ -3661,7 +3653,7 @@ MonoBehaviour:
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m_Type:
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m_SerializableType:
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m_SerializableObject:
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m_Space: -1
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m_Space: 2147483647
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m_Property:
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@@ -3694,7 +3686,7 @@ MonoBehaviour:
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m_Type:
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m_SerializableType:
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m_SerializableObject:
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m_Space: 2147483647
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m_serializedType:
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@@ -3727,7 +3719,7 @@ MonoBehaviour:
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m_Type:
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m_SerializableObject:
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m_Property:
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m_serializedType:
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@@ -3799,7 +3791,7 @@ MonoBehaviour:
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m_Type:
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m_SerializableObject:
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m_Property:
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m_serializedType:
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m_SerializableObject:
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m_Space: -1
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m_Space: 2147483647
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m_Property:
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m_serializedType:
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@@ -3865,7 +3857,7 @@ MonoBehaviour:
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m_Type:
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m_SerializableType:
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m_SerializableObject:
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m_Space: -1
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m_Space: 2147483647
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m_Property:
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name: y
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m_serializedType:
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m_Type:
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m_SerializableObject:
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m_Space: -1
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m_Space: 2147483647
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m_Property:
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m_serializedType:
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@@ -3970,7 +3962,7 @@ MonoBehaviour:
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m_Type:
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m_SerializableObject:
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m_Space: -1
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m_Space: 2147483647
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m_Property:
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name: vector
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m_serializedType:
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@@ -4003,7 +3995,7 @@ MonoBehaviour:
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m_Type:
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m_SerializableType:
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m_SerializableObject:
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m_Space: -1
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m_Space: 2147483647
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m_Property:
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m_serializedType:
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m_SerializableObject:
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m_Space: 2147483647
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m_Space: 2147483647
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m_Property:
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m_serializedType:
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m_Type:
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m_SerializableObject:
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m_Space: 2147483647
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m_Property:
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m_Space: 2147483647
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m_serializedType:
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m_SerializableObject:
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m_Property:
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height: 519
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--- !u!114 &4
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m_MasterData:
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m_MasterSlot: {fileID: 30}
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m_MasterData:
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m_Type:
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m_UIPosition: {x: 0, y: 0}
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m_UICollapsed: 1
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m_UICollapsed: 0
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m_UISuperCollapsed: 0
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m_MasterSlot: {fileID: 263}
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m_MasterData:
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- {fileID: 266}
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- {fileID: 267}
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m_UICollapsed: 1
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m_UISuperCollapsed: 0
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m_MasterSlot: {fileID: 263}
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m_MasterData:
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Reference in New Issue
Block a user