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This commit is contained in:
713
Assets/5_Scenes/DreconDemo.unity
generated
713
Assets/5_Scenes/DreconDemo.unity
generated
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46
Assets/8_Scripts/2_General/ActuationsSine.cs
Normal file
46
Assets/8_Scripts/2_General/ActuationsSine.cs
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
using System.Collections;
|
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|
using System.Collections.Generic;
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|
using Cinemachine;
|
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|
using Unity.VisualScripting;
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|
using UnityEngine;
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|
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|
public class ActuationsSine : MonoBehaviour
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|
{
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|
private Material m_ActuationsMaterial;
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|
public SkinnedMeshRenderer m_Material;
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|
public CinemachineVirtualCamera m_Camera;
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|
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|
public float m_CameraFOVMin;
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|
public float m_CameraFOVMax;
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|
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|
private float m_Sin = 0f;
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|
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|
public float m_SinValue = 0.1f;
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|
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|
private void Start(){
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|
m_ActuationsMaterial = m_Material.GetComponent<SkinnedMeshRenderer>().sharedMaterial;
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|
Debug.Log(m_ActuationsMaterial.name);
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|
}
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|
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|
private void Update(){
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|
m_Sin += m_SinValue;
|
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|
float sin = Mathf.Sin(m_Sin);
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|
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|
float mappedFOV = Map(m_CameraFOVMin, m_CameraFOVMax, -1, 1, sin);
|
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|
m_Camera.m_Lens.FieldOfView = mappedFOV;
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|
|
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|
|
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|
float mappedVertex = Map(50f, 10f, -1, 1, sin);
|
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|
m_ActuationsMaterial.SetFloat("Vector1_B2CC132F", mappedVertex);
|
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|
}
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|
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|
public float Map(float from, float to, float from2, float to2, float value){
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|
if(value <= from2){
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|
return from;
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|
}else if(value >= to2){
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|
return to;
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}else{
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|
return (to - from) * ((value - from2) / (to2 - from2)) + from;
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|
}
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|
}
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|
}
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11
Assets/8_Scripts/2_General/ActuationsSine.cs.meta
generated
Normal file
11
Assets/8_Scripts/2_General/ActuationsSine.cs.meta
generated
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Reference in New Issue
Block a user