Browse Source

custom rt added for split-screen

audio
Cailean Finn 8 months ago
parent
commit
811e97547b
  1. 8
      Assets/10_Materials/CustomRender.shadergraph
  2. 4
      Assets/11_Font/New TMP Color Gradient.asset
  3. 18
      Assets/11_Font/Redaction50-Italic SDF.asset
  4. 1338
      Assets/5_Scenes/DreconDemo.unity
  5. 8
      Assets/5_Scenes/DreconDemo/HDRP Base.asset
  6. 6075
      Assets/6_Splat/vfx graph/Wow.vfx
  7. 8
      Assets/7_Shaders/Render Textures.meta
  8. 1004
      Assets/7_Shaders/Render Textures/AgentCRT.shadergraph
  9. 10
      Assets/7_Shaders/Render Textures/AgentCRT.shadergraph.meta
  10. 54
      Assets/7_Shaders/Render Textures/Input.asset
  11. 8
      Assets/7_Shaders/Render Textures/Input.asset.meta
  12. 54
      Assets/7_Shaders/Render Textures/Output.asset
  13. 8
      Assets/7_Shaders/Render Textures/Output.asset.meta
  14. 37
      Assets/7_Shaders/Render Textures/Output.mat
  15. 8
      Assets/7_Shaders/Render Textures/Output.mat.meta
  16. 19
      Assets/8_Scripts/1_Managers/CameraManager.cs
  17. 2
      Assets/9_Models/Humanoid/SMPLX_Texture/smplx texture human.mat
  18. 28
      Assets/LockTarget.cs
  19. 11
      Assets/LockTarget.cs.meta
  20. 2
      Assets/ML-Agents/Timers/DreconDemo_timers.json
  21. 99
      Assets/Plugins/FMOD/platforms/win/lib/x86_64/fmodstudio.dll.meta
  22. 1
      Assets/Plugins/FMOD/platforms/win/lib/x86_64/fmodstudioL.dll.meta
  23. 3
      ProjectSettings/TagManager.asset
  24. 148
      jp.keijiro.splat-vfx/VFX/InitializeSplat.vfxblock
  25. 14
      jp.keijiro.splat-vfx/VFX/ProjectSplat.vfxblock

8
Assets/10_Materials/CustomRender.shadergraph

@ -660,10 +660,10 @@
"m_Expanded": true, "m_Expanded": true,
"m_Position": { "m_Position": {
"serializedVersion": "2", "serializedVersion": "2",
"x": -860.9999389648438, "x": -851.9998779296875,
"y": 261.9999694824219, "y": 222.99993896484376,
"width": 207.9998779296875, "width": 207.99993896484376,
"height": 434.9999084472656 "height": 435.0
} }
}, },
"m_Slots": [ "m_Slots": [

4
Assets/11_Font/New TMP Color Gradient.asset

@ -15,5 +15,5 @@ MonoBehaviour:
colorMode: 2 colorMode: 2
topLeft: {r: 1, g: 1, b: 1, a: 1} topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1} topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 0, a: 1} bottomLeft: {r: 1, g: 1, b: 0, a: 0.8392157}
bottomRight: {r: 1, g: 1, b: 0, a: 1} bottomRight: {r: 1, g: 1, b: 0, a: 0.8392157}

18
Assets/11_Font/Redaction50-Italic SDF.asset

@ -46,9 +46,9 @@ Material:
m_Ints: [] m_Ints: []
m_Floats: m_Floats:
- _Ambient: 0.5 - _Ambient: 0.5
- _Bevel: 0.5 - _Bevel: 0.95
- _BevelClamp: 0 - _BevelClamp: 0
- _BevelOffset: 0 - _BevelOffset: 0.5
- _BevelRoundness: 0 - _BevelRoundness: 0
- _BevelWidth: 0 - _BevelWidth: 0
- _BumpFace: 0 - _BumpFace: 0
@ -59,8 +59,8 @@ Material:
- _FaceDilate: 0 - _FaceDilate: 0
- _FaceUVSpeedX: 0 - _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0 - _FaceUVSpeedY: 0
- _GlowInner: 0.05 - _GlowInner: 0.228
- _GlowOffset: 0 - _GlowOffset: -0.53
- _GlowOuter: 0.05 - _GlowOuter: 0.05
- _GlowPower: 0.75 - _GlowPower: 0.75
- _GradientScale: 6 - _GradientScale: 6
@ -86,12 +86,12 @@ Material:
- _StencilOp: 0 - _StencilOp: 0
- _StencilReadMask: 255 - _StencilReadMask: 255
- _StencilWriteMask: 255 - _StencilWriteMask: 255
- _TextureHeight: 512 - _TextureHeight: 256
- _TextureWidth: 512 - _TextureWidth: 256
- _UnderlayDilate: 0 - _UnderlayDilate: 0
- _UnderlayOffsetX: 0 - _UnderlayOffsetX: -0.52
- _UnderlayOffsetY: 0 - _UnderlayOffsetY: 0
- _UnderlaySoftness: 0 - _UnderlaySoftness: 0.058
- _VertexOffsetX: 0 - _VertexOffsetX: 0
- _VertexOffsetY: 0 - _VertexOffsetY: 0
- _WeightBold: 0.75 - _WeightBold: 0.75
@ -100,7 +100,7 @@ Material:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0} - _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1} - _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5} - _GlowColor: {r: 0, g: 0, b: 0, a: 0.5}
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767} - _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1} - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1} - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}

1338
Assets/5_Scenes/DreconDemo.unity

File diff suppressed because it is too large

8
Assets/5_Scenes/DreconDemo/HDRP Base.asset

@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0d7593b3a9277ac4696b20006c21dde2, type: 3} m_Script: {fileID: 11500000, guid: 0d7593b3a9277ac4696b20006c21dde2, type: 3}
m_Name: VisualEnvironment m_Name: VisualEnvironment
m_EditorClassIdentifier: m_EditorClassIdentifier:
active: 1 active: 0
skyType: skyType:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 1 m_Value: 1
@ -43,7 +43,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d877a03bef431a847adca8ab343db3e1, type: 3} m_Script: {fileID: 11500000, guid: d877a03bef431a847adca8ab343db3e1, type: 3}
m_Name: RayTracingSettings m_Name: RayTracingSettings
m_EditorClassIdentifier: m_EditorClassIdentifier:
active: 1 active: 0
rayBias: rayBias:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 0.001 m_Value: 0.001
@ -83,7 +83,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 42ef2681fa3dc8c4fa031f044e68c63f, type: 3} m_Script: {fileID: 11500000, guid: 42ef2681fa3dc8c4fa031f044e68c63f, type: 3}
m_Name: GlobalIllumination m_Name: GlobalIllumination
m_EditorClassIdentifier: m_EditorClassIdentifier:
active: 1 active: 0
quality: quality:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 3 m_Value: 3
@ -330,7 +330,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 59b6606ef2548734bb6d11b9d160bc7e, type: 3} m_Script: {fileID: 11500000, guid: 59b6606ef2548734bb6d11b9d160bc7e, type: 3}
m_Name: HDRISky m_Name: HDRISky
m_EditorClassIdentifier: m_EditorClassIdentifier:
active: 1 active: 0
rotation: rotation:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0

6075
Assets/6_Splat/vfx graph/Wow.vfx

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8
Assets/7_Shaders/Render Textures.meta

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1004
Assets/7_Shaders/Render Textures/AgentCRT.shadergraph

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10
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54
Assets/7_Shaders/Render Textures/Input.asset

@ -0,0 +1,54 @@
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Fuzz: 0.05
- _Range: 0.4
m_Colors:
- _Fuzzines: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []

8
Assets/7_Shaders/Render Textures/Output.mat.meta

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19
Assets/8_Scripts/1_Managers/CameraManager.cs

@ -3,6 +3,7 @@ using FMODUnity;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Xml.Serialization; using System.Xml.Serialization;
using Unity.Barracuda;
using UnityEngine; using UnityEngine;
public class CameraManager : MonoBehaviour public class CameraManager : MonoBehaviour
@ -10,6 +11,7 @@ public class CameraManager : MonoBehaviour
public static CameraManager _instance { get; private set; } public static CameraManager _instance { get; private set; }
private GameObject m_Brain; private GameObject m_Brain;
private GameObject m_BrainPose;
private Camera m_Camera; private Camera m_Camera;
@ -49,7 +51,7 @@ public class CameraManager : MonoBehaviour
[Header("Shader")] [Header("Shader")]
public Material m_HumanoidMaterial; public Material m_HumanoidMaterial;
public Color m_BackgroundColor; public Color m_BackgroundColor;
public GameObject m_PoseCanvas;
private void Awake() private void Awake()
{ {
if(_instance != null) if(_instance != null)
@ -115,27 +117,38 @@ public class CameraManager : MonoBehaviour
{ {
m_Camera = m_Brain.GetComponent<Camera>(); m_Camera = m_Brain.GetComponent<Camera>();
string currentTag = m_ActiveCamera.tag; string currentTag = m_ActiveCamera.tag;
switch (currentTag) switch (currentTag)
{ {
case "vc_Agent": case "vc_Agent":
m_Camera.cullingMask = m_Agent; m_Camera.cullingMask = m_Agent;
m_PoseCanvas.SetActive(false);
m_BrainPose.SetActive(false);
m_Rewards.SetActive(true); m_Rewards.SetActive(true);
break; break;
case "vc_Body": case "vc_Body":
m_Camera.cullingMask = m_Bodies; m_Camera.cullingMask = m_Bodies;
m_PoseCanvas.SetActive(false);
m_BrainPose.SetActive(false);
m_Rewards.SetActive(false); m_Rewards.SetActive(false);
break; break;
case "vc_Environment": case "vc_Environment":
m_Camera.cullingMask = m_Environment; m_Camera.cullingMask = m_Environment;
m_PoseCanvas.SetActive(false);
m_BrainPose.SetActive(false);
m_Rewards.SetActive(false); m_Rewards.SetActive(false);
break; break;
case "vc_Actuations": case "vc_Actuations":
m_Camera.cullingMask = m_Actuations; m_Camera.cullingMask = m_Actuations;
m_PoseCanvas.SetActive(false);
m_BrainPose.SetActive(false);
m_Rewards.SetActive(true); m_Rewards.SetActive(true);
break; break;
case "vc_Compare": case "vc_Compare":
m_BrainPose.SetActive(true);
m_Camera.cullingMask = m_Compare; m_Camera.cullingMask = m_Compare;
m_PoseCanvas.SetActive(true);
m_Rewards.SetActive(true); m_Rewards.SetActive(true);
break; break;
} }
@ -212,7 +225,7 @@ public class CameraManager : MonoBehaviour
if (AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Body", "vc_Agent") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Environment", "vc_Agent") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Environment", "vc_Body") if (AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Body", "vc_Agent") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Environment", "vc_Agent") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Environment", "vc_Body")
|| AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Environment", "vc_Environment") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Body", "vc_Body") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Actuations", "vc_Body") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Environment", "vc_Environment") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Body", "vc_Body") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Actuations", "vc_Body")
|| AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Actuations", "vc_Environment") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Actuations", "vc_Agent") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Actuations", "vc_Actuations") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Actuations", "vc_Compare") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Actuations", "vc_Environment") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Actuations", "vc_Agent") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Actuations", "vc_Actuations") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Actuations", "vc_Compare")
|| AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Compare", "vc_Compare") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Environment", "vc_Compare") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Body", "vc_Compare")) || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Compare", "vc_Compare") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Environment", "vc_Compare") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Body", "vc_Compare") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Agent", "vc_Compare"))
blendtime = 0; blendtime = 0;
cmBrain.m_DefaultBlend.m_Time = blendtime; cmBrain.m_DefaultBlend.m_Time = blendtime;
@ -252,6 +265,8 @@ public class CameraManager : MonoBehaviour
try try
{ {
m_Brain = GameObject.Find("CM Brain"); m_Brain = GameObject.Find("CM Brain");
m_BrainPose = GameObject.Find("CM Brain Compare");
m_BrainPose.SetActive(false);
// Set dissapear color same as sky color // Set dissapear color same as sky color
m_Brain.GetComponent<Camera>().backgroundColor = m_BackgroundColor; m_Brain.GetComponent<Camera>().backgroundColor = m_BackgroundColor;
Debug.Log(m_BackgroundColor); Debug.Log(m_BackgroundColor);

2
Assets/9_Models/Humanoid/SMPLX_Texture/smplx texture human.mat

@ -136,7 +136,7 @@ Material:
m_Floats: m_Floats:
- Boolean_43476D73: 1 - Boolean_43476D73: 1
- Boolean_D258FF8E: 0 - Boolean_D258FF8E: 0
- Vector1_B2CC132F: 150 - Vector1_B2CC132F: 100
- _AORemapMax: 1 - _AORemapMax: 1
- _AORemapMin: 0 - _AORemapMin: 0
- _ATDistance: 1 - _ATDistance: 1

28
Assets/LockTarget.cs

@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LockTarget : MonoBehaviour
{
public Transform m_Object;
private Vector3 m_Position;
private Quaternion m_Rotation;
private void OnEnable(){
m_Position = m_Object.position;
m_Rotation = m_Object.rotation;
Debug.Log($"{m_Position} pos");
}
void FixedUpdate()
{
Vector3 newPosition = m_Object.position;
Vector3 normPosition = new Vector3(newPosition.x, m_Position.y, newPosition.z);
this.transform.position = normPosition;
Quaternion newRotation = m_Object.rotation;
this.transform.rotation = new Quaternion(m_Rotation.x, newRotation.y, m_Rotation.z, m_Rotation.w);
}
}

11
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2
Assets/ML-Agents/Timers/DreconDemo_timers.json

@ -1 +1 @@
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m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: -1 m_Space: 2147483647
m_Property: m_Property:
name: y name: y
m_serializedType: m_serializedType:
@ -3556,7 +3548,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: -1 m_Space: 2147483647
m_Property: m_Property:
name: z name: z
m_serializedType: m_serializedType:
@ -3628,7 +3620,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: -1 m_Space: 2147483647
m_Property: m_Property:
name: vector name: vector
m_serializedType: m_serializedType:
@ -3661,7 +3653,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: -1 m_Space: 2147483647
m_Property: m_Property:
name: x name: x
m_serializedType: m_serializedType:
@ -3694,7 +3686,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: -1 m_Space: 2147483647
m_Property: m_Property:
name: y name: y
m_serializedType: m_serializedType:
@ -3727,7 +3719,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: -1 m_Space: 2147483647
m_Property: m_Property:
name: z name: z
m_serializedType: m_serializedType:
@ -3799,7 +3791,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: -1 m_Space: 2147483647
m_Property: m_Property:
name: vector name: vector
m_serializedType: m_serializedType:
@ -3832,7 +3824,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: -1 m_Space: 2147483647
m_Property: m_Property:
name: x name: x
m_serializedType: m_serializedType:
@ -3865,7 +3857,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: -1 m_Space: 2147483647
m_Property: m_Property:
name: y name: y
m_serializedType: m_serializedType:
@ -3898,7 +3890,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: -1 m_Space: 2147483647
m_Property: m_Property:
name: z name: z
m_serializedType: m_serializedType:
@ -3970,7 +3962,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: -1 m_Space: 2147483647
m_Property: m_Property:
name: vector name: vector
m_serializedType: m_serializedType:
@ -4003,7 +3995,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: -1 m_Space: 2147483647
m_Property: m_Property:
name: x name: x
m_serializedType: m_serializedType:
@ -4036,7 +4028,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: -1 m_Space: 2147483647
m_Property: m_Property:
name: y name: y
m_serializedType: m_serializedType:
@ -4069,7 +4061,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: -1 m_Space: 2147483647
m_Property: m_Property:
name: z name: z
m_serializedType: m_serializedType:
@ -4141,7 +4133,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: -1 m_Space: 2147483647
m_Property: m_Property:
name: vector name: vector
m_serializedType: m_serializedType:
@ -4174,7 +4166,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: -1 m_Space: 2147483647
m_Property: m_Property:
name: x name: x
m_serializedType: m_serializedType:
@ -4207,7 +4199,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: -1 m_Space: 2147483647
m_Property: m_Property:
name: y name: y
m_serializedType: m_serializedType:
@ -4240,7 +4232,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: -1 m_Space: 2147483647
m_Property: m_Property:
name: z name: z
m_serializedType: m_serializedType:

14
jp.keijiro.splat-vfx/VFX/ProjectSplat.vfxblock

@ -313,7 +313,7 @@ MonoBehaviour:
x: 206 x: 206
y: -594 y: -594
width: 1187 width: 1187
height: 503 height: 519
--- !u!114 &4 --- !u!114 &4
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -650,7 +650,7 @@ MonoBehaviour:
m_Children: m_Children:
- {fileID: 31} - {fileID: 31}
m_UIPosition: {x: 0, y: 0} m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1 m_UICollapsed: 0
m_UISuperCollapsed: 0 m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 30} m_MasterSlot: {fileID: 30}
m_MasterData: m_MasterData:
@ -688,7 +688,7 @@ MonoBehaviour:
- {fileID: 33} - {fileID: 33}
- {fileID: 34} - {fileID: 34}
m_UIPosition: {x: 0, y: 0} m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1 m_UICollapsed: 0
m_UISuperCollapsed: 0 m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 30} m_MasterSlot: {fileID: 30}
m_MasterData: m_MasterData:
@ -1314,7 +1314,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"vector":{"x":0.0,"y":1.0,"z":0.0}}' m_SerializableObject: '{"vector":{"x":1200.0,"y":600.0,"z":1200.0}}'
m_Space: 1 m_Space: 1
m_Property: m_Property:
name: AxisY name: AxisY
@ -1764,7 +1764,7 @@ MonoBehaviour:
m_UIIgnoredErrors: [] m_UIIgnoredErrors: []
m_Parent: {fileID: 2} m_Parent: {fileID: 2}
m_Children: [] m_Children: []
m_UIPosition: {x: 206, y: -401} m_UIPosition: {x: 206, y: -400}
m_UICollapsed: 0 m_UICollapsed: 0
m_UISuperCollapsed: 1 m_UISuperCollapsed: 1
m_InputSlots: [] m_InputSlots: []
@ -2772,7 +2772,7 @@ MonoBehaviour:
m_Children: m_Children:
- {fileID: 264} - {fileID: 264}
m_UIPosition: {x: 0, y: 0} m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1 m_UICollapsed: 0
m_UISuperCollapsed: 0 m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 263} m_MasterSlot: {fileID: 263}
m_MasterData: m_MasterData:
@ -2810,7 +2810,7 @@ MonoBehaviour:
- {fileID: 266} - {fileID: 266}
- {fileID: 267} - {fileID: 267}
m_UIPosition: {x: 0, y: 0} m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1 m_UICollapsed: 0
m_UISuperCollapsed: 0 m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 263} m_MasterSlot: {fileID: 263}
m_MasterData: m_MasterData:

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